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Rationale behind the weapon stats (dice)

Gauss weapons are just small mass drivers. A mass driver can be used as an engine for a space vehicle, it has to have recoil.

It doesn't matter how you accelerate an object, if the object has mass there will always be recoil.

You can't lift yourself by grabbing your feet. :rolleyes:
 
Per the previous post, refer to one of the Newtonian Laws of Physics. To paraphrase poorly, "For every action there is an equal and opposite reaction." Hence, recoil!
 
Look at it like this:
a guass rifle masses aprox. 4 kg
a guass rifle magazine includes 40 projectiles and the power source for a total of 300 g. Without subtracting that battery, the most the 4mm projectile could mass is 7.5 g. Most likely signifcantly less. There is no chemical explosive. Only an electromagetic pulse pushing a sliver of metal.

Yes Newton is still there. But do you see why I say that the recoil is insignificant? I doubt that anyone with the strength to be able to pick up a guass rifle in the first place will be able to notice the recoil; from a purely game mechanics level that's not the same as an AK-74. Hence, IMTU, I would assign 0 to the guass rifle for recoil.
 
Originally posted by William:
Look at it like this:
a guass rifle masses aprox. 4 kg
a guass rifle magazine includes 40 projectiles and the power source for a total of 300 g. Without subtracting that battery, the most the 4mm projectile could mass is 7.5 g. Most likely signifcantly less. There is no chemical explosive. Only an electromagetic pulse pushing a sliver of metal.

Yes Newton is still there. But do you see why I say that the recoil is insignificant? I doubt that anyone with the strength to be able to pick up a guass rifle in the first place will be able to notice the recoil; from a purely game mechanics level that's not the same as an AK-74. Hence, IMTU, I would assign 0 to the guass rifle for recoil.
All right, now the REAL math begins.

Lets assume the mass of the bullet is 5g and the gun is 4000g.

Now, we need a muzzle velocity. I don't have handy a number for the expected muzzle velocity for a Gauss rifle - all of the comments in TA#1 and T20 Lite just say High velocity. I'm also not a gun-expert, so I don't know what high vs. low velocity means. Let's assume a muzzle velocity of equal to Speed of sound, which in dry air is 331.5m/s.).

Thus firing a round generates 1657.5 g-m/s or 1.658 kg-m/s of momentum (mass x velocity).

The 4kg rifle sees the same amount of momentum in the opposite direction. The recoil force on the shooter is determined by how long the transfer of momementum takes. Again, not being an expert, I don't know how quick this is. So lets look at a range of values.

The bullet is accelerated from the gun in 0.0045 seconds ((d=1/2 vt OR t=2d/v - constant acceleration and barrel length of 0.75m)), so the recoil on the gun can't be any faster than that.

Ft=mv so F=mv/t or 1.658 kg-m/s / time (sec) with the answer in kg-m/s^2 or Newtons (4.445 N=1 pound force)

So:
for t=0.0045 sec, f=368.3 N, or 82.9 lbs-force
for t=0.01 sec, F=165.8 N or 37.3 lbs-force
for t=0.1 sec, F=16.58 N or 3.7 lbs-force

But its not an issue of force - its momentum. So the same momentum value gets transferred to the shooter - lets assume 100kg basic mass and another 20kg of stuff (armor, teddy bear, etc.). That means that the shooter will see a net velocity of 0.014 m/s or ~0.54 inches/sec.

Doesn't seem like much, but if you are in zero-g, it will cause you problems if not properly braced (hence the Zero-g Familiarity Feat). This only gets worse if you use auto-fire - a 4-round burst generates another 2 inches/sec.

This number may seem small, but take out a ruler, and move your finger across 2 inches in a second - now imagine your whole body moving like that.

And this is a simplistic point of view - the force of the rifle isn't directly through the shooters center of mass - it at one corner, so the momentum becomes an angular momentum as it twists the shooters frame. The first mass accellerated is the shoulder, which has much less mass than the entire body, so the actual backwards velocity of the shoulder would be higher, more like 8-12 inches per second - now that's a kick.

The above are very simplistic calculations - probably over-simplified given the complex mechanics of the human body in terms of how the momentum is transferred. Also the assumptions on muzzle velocity obviously drive this train.

The point is not to pin a real value on the momentum, but rather to show qualitatively that the recoil is non-trivial in a zero-g environment.
 
I don't know what the speed of the projectile would be either.. but it should be quite a bit faster than the speed of sound.. as the Gauss rifle does a lot of damage you can bet it will push the round at LEAST as fast as a high powered rifle.. Rifle bullets move on the order of 3000fps.. so that is roughly what? 1000m/s ? So with a LOW ball figure of speed we have almost 3x the figures SmilingDM gave..

Interesting.
 
In TNE the 4mm Gauss Rifle has a muzzle velocity of 3740 meters per second. This is more than 10 times the muzzle velocity in the example above, wich should make Smiling DM's point even better.
:D
This info is from the Reformation Coalition Equipment Guide.
 
Originally posted by LordRhys:
In TNE the 4mm Gauss Rifle has a muzzle velocity of 3740 meters per second. This is more than 10 times the muzzle velocity in the example above, wich should make Smiling DM's point even better.
:D
This info is from the Reformation Coalition Equipment Guide.
OK, if we plug in the referenced muzzle velocity of 3740 m/s instead of the 331.5 m/s, then the actual recoil momentum seen by our shooter is 0.158 m/s per round fired, or 0.632 m/s for a 4-round burst ((6.22 or 24.9 inches per second, respectively))

Of course, we are asssuming a mass of 5 grams for the bullet, which may be high. Could be as little as 2.5g (considering that some of the weight per bullet is in the form of a harness or casing that does not get fired but is required for packaging into the magazine and loading into the chamber).

If so, then the numbers above get cut in half, but are still VERY significant.

Thanks Stormcrow and LordRhys for the actual values on muzzle velocities - I'm at work and can't access the home library. ;)
 
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