tbeard1999
SOC-14 1K
I'm reworking my Commonwealth campaign and have decided to confront a problem I've long had with Traveller -- the jump drive. Because ships are effectively limited to 1 week jumps, usually between systems with gas giants, long range exploration is pretty much out. In addition, there are few opportunities for “strange new worlds” – each world may only have a few systems within jump range and those can be expected to be explored pretty quickly.
To address this, I am radically revising jump drives. Basically, a star map hex now represents a 20 parsec cube (8000 cubic parsecs). Systems identified on the map are mapped and settled, but each hex has an average of 3000 systems, most of which are not explored. Obviously, habitable worlds are far less common than in the official Traveller universe.
Jump-1 will allow a jump of up to 20 parsecs, Jump-2 will allow a jump of up to 40 parsecs, etc. Each jump consumes the same amount of fuel and takes a week (so a 1 parsec jump is no faster than a 20 parsec jump).
This change has several effects, all of which are dramatically desirable, IMHO:
1. Every hex has thousands of system, so a ship can always refuel in an empty hex. This makes “five year missions” plausible.
2. Each hex -- even those in relatively civilized areas -- may have hundreds or even thousands of unexplored systems. Suddenly, “strange new worlds” become possible.
3. Frontier areas become much more porous. Things like piracy become practical, since thousands of potential pirate bases can be found within 1 jump.
4. Military strategy changes dramatically. Front lines are now far more porous; an enemy fleet can strike far deeper into rear areas than before (though it will still take a very long time to do so).
Comments?
To address this, I am radically revising jump drives. Basically, a star map hex now represents a 20 parsec cube (8000 cubic parsecs). Systems identified on the map are mapped and settled, but each hex has an average of 3000 systems, most of which are not explored. Obviously, habitable worlds are far less common than in the official Traveller universe.
Jump-1 will allow a jump of up to 20 parsecs, Jump-2 will allow a jump of up to 40 parsecs, etc. Each jump consumes the same amount of fuel and takes a week (so a 1 parsec jump is no faster than a 20 parsec jump).
This change has several effects, all of which are dramatically desirable, IMHO:
1. Every hex has thousands of system, so a ship can always refuel in an empty hex. This makes “five year missions” plausible.
2. Each hex -- even those in relatively civilized areas -- may have hundreds or even thousands of unexplored systems. Suddenly, “strange new worlds” become possible.
3. Frontier areas become much more porous. Things like piracy become practical, since thousands of potential pirate bases can be found within 1 jump.
4. Military strategy changes dramatically. Front lines are now far more porous; an enemy fleet can strike far deeper into rear areas than before (though it will still take a very long time to do so).
Comments?