Interesting topic. I need to throw in my MCr .00000002 to muddy up the waters some...
Jeff M. Hopper said:
They were jumping into an empty hex, with some sketchy coordinates to work with (DC 18 roll), the player missed it by 6 points.
Just curious...is this the T20 system?
I bought a couple of AD&D books at a thrift shop last weekend, and a copy of Dragon magazine. I can hardly recognize the game I played in the 70s and 80s. Am I just too 'old school' to adapt?
How often do you as a Referee make judgement calls in Traveller that ignore rulings and why do you decide to do that?
It's a game. We're supposed to be social and have fun. Why let a few lousy dice rolls ruin the group's enjoyment?
When MT came out, I had a method begin to take shape that would let me quantify just how much interference I had on the game. Basically, I made it an impossible task for the PCs to understand what's going on in their scenario. I keep track of exceptional successes for skill use, good role playing, etc. and used it as a floating 'brownie point' total that I used to adjust die rolls if it bacame necessary to do so. Sounds complicated in explanation, but it works smoothly after a couple of tries.
Of course, I do not use this device as a 'deus ex machina' to rescue incredibly stupid players. If someone pulls the pin on that nuclear hand grenade in the airlock, Survival-7 probably won't help...but I do not believe in killing PCs outright. After all, they are a cut above the average storekeeper, and the game should reflect this. Besides, one of the functions of NPCs is to be a handy bullet stopper.
Nice paraphrasing Bromgrev...just what I would have said if I wasn't so wordy...