Supplement Four
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Put on your campaign hat. ![Big grin :D :D](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Let's say a Ref is prepping The Traveller Adventure for his players. As part of that, he decides that the subsidy route for the ship will be Aramis, Natoko, Reacher, and L'oeul d'Dieu. Further, the Ref decides that the only homeworlds available to the PCs that will be rolled up on the first night's gaming session will be only those four worlds. The Ref wants to instill a measure of familiarity with those worlds as the Harrier will be stopping at those four places, and only those four places, for at least a year before the adventure starts. Using them as homeworlds adds to that measure.
I submit that it can be quite fun for the Ref to go a step further by looking strongly a the worlds, "reading" them, and deciding what careers, and what type of careers, are available on each world.
Let's do some reading on one of those four worlds.
Aramis is the subsector capital, but its quite small in population, as entire planets go. TTA says that there are 620,000 souls living there, and just about all of them live in an abandoned underground mine (because the surface is exposed to a Corrosive atmosphere). The world is non-industrial.
There's a Naval Base and a Scout Base attached to the world's Class A starport. Aramis is the fief of the Marquis of Aramis and enjoys TL B.
There are no gas giants in the system. But, Aramis does lay on an X-Boat route. It also lies on routes for Imperillines and Tukera.
There is no water present on Aramis. There are offices for Akerut, Tukera, and Naasirka.
The system has one planetoid belt.
AVAILABLE CAREERS
Given that read, what careers would be available to a person who is born on that world? What kind of Traveller careers?
Navy? That's easy. There's an Imperial Naval Base on Aramis. This career is open.
Marines? Where's there's a Naval Base, there are Imperial Marines. This career is open.
Army? This one is tricky. I doubt that the world of Aramis, which keeps it's half million people in a giant underground cave, and a world with a corrosive atmosphere, has an army. The Ref can close this career option on this world for that reason.
Or, it can be argued that the Marquis of Aramis would keep a small Royal Guard--some type of security force--and these guys can rolled up using the Army career. In this case, the career would be open to PC generation with the understanding that the character's Army career was with the Marquis' Royal Guards, equipped to TL B.
Scouts? Yes. There is a Scout Base on Aramis. Plus, Aramis lies on the X-Boat lane. This career is definitely open.
Merchants? Absolutely! The place is crawling with them. Aramis has a Class A starport. Akerut/Tukera and Naasirka all have large offices here. Aramis lies on several trade routes plus the X-Boat lane. So, the career is open, and the imagination is the limit about such a character's background.
Other? This career is open to just about every world.
NOTES: The point here, being, that careers may not be possible on certain worlds if conditions do not logically support that career.
Second, a career may be wide open, like the Merchant career shown here, where just about anything a player or Ref can make up about a character would fit with the setting.
On the other hand, some careers are possible but come with conditions. A Marine on Aramis is going to be an Imperial Marine. The same goes for Naval characters. If the Ref decides to allow the Army as a career choice, though, then the character is part of the Marquis' Royal Guards.
OTHER CAREERS and THE EXTENDED SYSTEM.
If there is at least one belt in the system, then the Belter career is probably available.
But, let's say that a player wants to roll up a Sailor character, from Citizens of the Imperium. The Sailor career would not be open on Aramis. The player would have to pick another of the available homeworlds--in this case, he'd have to pick L'oeul d'Dieu, because it is a water world and the only world with water out of the four Ref chosen homeworlds. Since that world is owned by Sharurishid, there's a strong reason for the character to have connections with that megacorp--at least on L'oeul d'Dieu. The character would have experience with a TL B wet navy, then--maybe a world ranger who patrols the planet in submersibles and seacraft like a park ranger, employed by Sharurshid.
NOTES: A player may not always be able to match his homeworld choice with his career choice--and that will be a decision that he'll have to make during chargen.
Also, if the Ref plays by the rules, then a player gets one try to enter a Book 1 career. Failing that, the character submits to the draft.
Well, what if the character that tries for the Sailors fails? Supp 4 allows for an attempt at another career. But, let's say that the player now wants to just submit to the Draft. By doing that, the character has a chance to change his homeworld.
He rolls the Draft and gets a 3. This indicates the Army. The Ref, during his prep, has determined that the Army career is not available on L'oeul d'Dieu. Now, the character's birthworld remains L'oeul d'Dieu, but around the character's 18th birthday, he went down to the Class B starport on the world and got himself drafted into the Army.
What army? Why, the one on Aramis--the Marquis' Royal Guard. Aramis becomes the character's homeworld for the terms he spends in the Army. He'll muster out on that world, too.
PRE-ENLISTMENT
This is another area the Ref will want to address in his prep. Does Aramis have a university for using the CT higher education rules? I would say: absolutely. But, what about L'oeul d'Dieu? That depends on the Ref's opinion and his prep. On first glance, the college option is not available for characters going through chargen. But, the Ref my decide that Sharurishid runs some sort of college for its employees on the world.
Let's say a Ref is prepping The Traveller Adventure for his players. As part of that, he decides that the subsidy route for the ship will be Aramis, Natoko, Reacher, and L'oeul d'Dieu. Further, the Ref decides that the only homeworlds available to the PCs that will be rolled up on the first night's gaming session will be only those four worlds. The Ref wants to instill a measure of familiarity with those worlds as the Harrier will be stopping at those four places, and only those four places, for at least a year before the adventure starts. Using them as homeworlds adds to that measure.
I submit that it can be quite fun for the Ref to go a step further by looking strongly a the worlds, "reading" them, and deciding what careers, and what type of careers, are available on each world.
Let's do some reading on one of those four worlds.
Aramis is the subsector capital, but its quite small in population, as entire planets go. TTA says that there are 620,000 souls living there, and just about all of them live in an abandoned underground mine (because the surface is exposed to a Corrosive atmosphere). The world is non-industrial.
There's a Naval Base and a Scout Base attached to the world's Class A starport. Aramis is the fief of the Marquis of Aramis and enjoys TL B.
There are no gas giants in the system. But, Aramis does lay on an X-Boat route. It also lies on routes for Imperillines and Tukera.
There is no water present on Aramis. There are offices for Akerut, Tukera, and Naasirka.
The system has one planetoid belt.
AVAILABLE CAREERS
Given that read, what careers would be available to a person who is born on that world? What kind of Traveller careers?
Navy? That's easy. There's an Imperial Naval Base on Aramis. This career is open.
Marines? Where's there's a Naval Base, there are Imperial Marines. This career is open.
Army? This one is tricky. I doubt that the world of Aramis, which keeps it's half million people in a giant underground cave, and a world with a corrosive atmosphere, has an army. The Ref can close this career option on this world for that reason.
Or, it can be argued that the Marquis of Aramis would keep a small Royal Guard--some type of security force--and these guys can rolled up using the Army career. In this case, the career would be open to PC generation with the understanding that the character's Army career was with the Marquis' Royal Guards, equipped to TL B.
Scouts? Yes. There is a Scout Base on Aramis. Plus, Aramis lies on the X-Boat lane. This career is definitely open.
Merchants? Absolutely! The place is crawling with them. Aramis has a Class A starport. Akerut/Tukera and Naasirka all have large offices here. Aramis lies on several trade routes plus the X-Boat lane. So, the career is open, and the imagination is the limit about such a character's background.
Other? This career is open to just about every world.
NOTES: The point here, being, that careers may not be possible on certain worlds if conditions do not logically support that career.
Second, a career may be wide open, like the Merchant career shown here, where just about anything a player or Ref can make up about a character would fit with the setting.
On the other hand, some careers are possible but come with conditions. A Marine on Aramis is going to be an Imperial Marine. The same goes for Naval characters. If the Ref decides to allow the Army as a career choice, though, then the character is part of the Marquis' Royal Guards.
OTHER CAREERS and THE EXTENDED SYSTEM.
If there is at least one belt in the system, then the Belter career is probably available.
But, let's say that a player wants to roll up a Sailor character, from Citizens of the Imperium. The Sailor career would not be open on Aramis. The player would have to pick another of the available homeworlds--in this case, he'd have to pick L'oeul d'Dieu, because it is a water world and the only world with water out of the four Ref chosen homeworlds. Since that world is owned by Sharurishid, there's a strong reason for the character to have connections with that megacorp--at least on L'oeul d'Dieu. The character would have experience with a TL B wet navy, then--maybe a world ranger who patrols the planet in submersibles and seacraft like a park ranger, employed by Sharurshid.
NOTES: A player may not always be able to match his homeworld choice with his career choice--and that will be a decision that he'll have to make during chargen.
Also, if the Ref plays by the rules, then a player gets one try to enter a Book 1 career. Failing that, the character submits to the draft.
Well, what if the character that tries for the Sailors fails? Supp 4 allows for an attempt at another career. But, let's say that the player now wants to just submit to the Draft. By doing that, the character has a chance to change his homeworld.
He rolls the Draft and gets a 3. This indicates the Army. The Ref, during his prep, has determined that the Army career is not available on L'oeul d'Dieu. Now, the character's birthworld remains L'oeul d'Dieu, but around the character's 18th birthday, he went down to the Class B starport on the world and got himself drafted into the Army.
What army? Why, the one on Aramis--the Marquis' Royal Guard. Aramis becomes the character's homeworld for the terms he spends in the Army. He'll muster out on that world, too.
PRE-ENLISTMENT
This is another area the Ref will want to address in his prep. Does Aramis have a university for using the CT higher education rules? I would say: absolutely. But, what about L'oeul d'Dieu? That depends on the Ref's opinion and his prep. On first glance, the college option is not available for characters going through chargen. But, the Ref my decide that Sharurishid runs some sort of college for its employees on the world.
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