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Regular travel KKMs

Impacts with objects in the mg and up ranges will be really... unfortunate at high velocities, especially near turnover. These will probably result in penetration of "civilian" hulls.

"Military" hulls will of course be going much faster at turnover...

I guess that's why HG added 2 crew / Kton ;)

Yet another reason why "EMM" looks like it was a bad idea (it won't work if the "masking" is stripped off)

Bare metal will handle this kind of abuse for long periods of time, since it will just deform instead of "flaking". You may have some critical temperature range issued causing work-hardening, (work hardened metal *will* flake and spall) but the simple way to handle that would be to periodically run a plasma torch over the outer hull surfaces (or do a close pass by a star, or refuel at a gas giant...)

On that note, I bet that "wear" caused by travel is a tiny fraction of the "wear" from GG skimming (energy per particle is much smaller, but GG skimming would have no opportunity to re-radiate the energy, and would have many orders of magnitude more impacts per unit time) Hope you bought the ruggedized sensor suite!

Scott abruptly returns to his original position of "Don't worry about the small stuff, calcualte the odds of hitting something that causes severe damage"

At least that's my position for the Traveller universe: I'm stealing Aramis' stuff for MTU, where ships don't skim GG's if they have any other options.

Scott Martin
 
Now, Scott:

A trip to the GG is likely to be 2-6 AU, 1.5 to 2.1x the speed (√Distance), 2-6 times the impact energy. (Since Vmax is linear to D, and E is Vmax²)

Higher thrust hulls will get higher velocities, but it's not THAT much worse...

Vmax for 1μg microgram = 1.728MJ
Vav 432kJ for 1μg

I think I need to redo the math and repost conclusions.
(and the SS for doing it.)
No time now.
 
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