LiminalMask
SOC-12
In my zeal to put all things Traveller on Excel o: I'm making a Ship Design spreadsheet and came across this (seeming) discrepancy.
When designing a ship, one can choose to install Repair Drones on it. Repair Drones are installed according to the size of the hull, which to me implies that bigger ships need more drones to do equivalent repairs. As the size of the ship goes up, you have to buy more units of Repair Drones, which also take up more tonnage in the ship. Example: a 100 ton ship needs 1 ton of Repair Drones (at a minimum) which costs 20MCr. (I assume you can choose to buy more units of Repair Drones at these intervals, which allow for more Repair actions or die mods.) So far so good. However, the Mongoose rules have this to say about Repair Drones:
Here's part of the description on Repair Robots:
The rulebook prices Repair Robots at 10,000cr. They presumably do the same thing that Repair Drones do, except they also have an expensive Intellect software package.
So, a 100-ton ship needs 20,000,000cr worth of Repair Drones? If Repair Drones=Repair Robots, then that means the ship is carrying 2 thousand of the little buggers. Even if some of that cost is associated with storage, power systems, etc. that still seems like far too many.
Can someone explain why Repair Drones are so much more expensive than Repair Robots when they seem to do the exact same thing?
(EDIT: The same thing seems true for Probe Drones vs. Probe Robots. Probe Drones: 100,000cr; Probe Robots: 15,000cr. I can maybe accept a launcher installation as part of that, but the cost goes up for each set of 5 probe drones you buy.)
When designing a ship, one can choose to install Repair Drones on it. Repair Drones are installed according to the size of the hull, which to me implies that bigger ships need more drones to do equivalent repairs. As the size of the ship goes up, you have to buy more units of Repair Drones, which also take up more tonnage in the ship. Example: a 100 ton ship needs 1 ton of Repair Drones (at a minimum) which costs 20MCr. (I assume you can choose to buy more units of Repair Drones at these intervals, which allow for more Repair actions or die mods.) So far so good. However, the Mongoose rules have this to say about Repair Drones:
Repair Drones: Carrying repair drones allows a ship to make
battlefield repairs with the AutoRepair software or when managed
by a character with Mechanic or Engineer skills. Repair drones
have the same statistics as repair robots (page 95) only without an
Intellect program. (Emphasis mine)
Here's part of the description on Repair Robots:
Shipboard repair robots are small crab-shaped
machines that carry a variety of welding and cutting tools. They
scuttle around tiny access tunnels but also crawl over the exterior
hull to conduct repairs and maintenance.
The rulebook prices Repair Robots at 10,000cr. They presumably do the same thing that Repair Drones do, except they also have an expensive Intellect software package.
So, a 100-ton ship needs 20,000,000cr worth of Repair Drones? If Repair Drones=Repair Robots, then that means the ship is carrying 2 thousand of the little buggers. Even if some of that cost is associated with storage, power systems, etc. that still seems like far too many.
Can someone explain why Repair Drones are so much more expensive than Repair Robots when they seem to do the exact same thing?
(EDIT: The same thing seems true for Probe Drones vs. Probe Robots. Probe Drones: 100,000cr; Probe Robots: 15,000cr. I can maybe accept a launcher installation as part of that, but the cost goes up for each set of 5 probe drones you buy.)
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