The Spinward Marches in particular, but likely other settings as well, presents an interesting challenge for planetary militaries defending against potential ground-force attacks. Tech levels are, if you'll excuse the pun, all over the map. Most significant is that both the Imperium and the Zhodani troops are in combat armor or battledress - armor value 18 in Striker/MT-speak. This renders the primary non-energy infantry weapon at TL12 and below essentially useless. Infantry opponents can respond with 40mm rifle grenades but, while very effective, those are not light, and the individual trooper can only carry a few before needing to drop other elements of their kit to make room for more ammunition. Armor improvement also means rifle grenades are less effective against the usual vehicles accompanying Imperial/Zho infantry, so the 40mm grenade is on the one hand heavy and overpowered for infantry targets and less useful against vehicle targets.
Add to this that energy weapons are very expensive, that a planetary military might not see targets worthy of such weapons for decades at a time, and that lesser equipment is more than adequate against the typical circumstances they will face between such wars, and there is strong incentive for planetary governments on a budget to find lower cost ways of equipping their regulars and assigning the more expensive weapons and armor to squad support troops and elite or colonial units. (Colonial in this case being the portion of their forces made available for off-world transport in support of Imperial forces. I figure planetary regulars will be equipped with combat environment suits and slug-throwers unless it's a balkanized world with a lot of conflict going on.)
To that end, I've extrapolated stats on light antipersonnel rifle grenades based on the existing Striker/MT equipment, which includes such canon HEAP rounds as the 10mm snub pistol round, the 10mm Assault Rocket Launcher round, and the range of 40mm rifle grenades.
TL8 30mm RAM rifle grenade: 0.16 kg., Cr6, eff. 250m. (18), long 370 m. (18), extr. 500 m. (18)
TL9 25mm RAM rifle grenade: 0.12 kg., Cr6, eff. 250m. (17), long 370 m. (17), extr. 500 m. (17)
TL10 25mm RAM rifle grenade: 0.15 kg., Cr6, eff. 370m. (20), long 750 m. (20), extr. 1500 m. (20)
TL11-12 20mm RAM rifle grenade: 0.1 kg., Cr4, eff. 370m. (18), long 750 m. (18), extr. 1500 m. (18)
TL13+ 20mm RAM rifle grenade: 0.1 kg., Cr4, eff. 370m. (19), long 750 m. (19), extr. 1500 m. (19)
I did full extrapolations but these were the ones that hit my target, rest weren't worth pursuing. The ones here provide a reasonably light-weight way of giving planetary infantry some means of countering combat-armored Imperial or Zho infantry (depending on their allegiance).
Also did some extrapolation on the snub pistol: TL8 pen=6 (canon), TL9 pen=8, TL10 pen=10*, TL11-12 pen=11, TL13+ pen=12
*identical to the TL10 10mm assault rocket launcher
Also some 18mm/12-gauge shotgun rounds - there's a real-world experimental version (TL7?) called the Frag-12, one of the variants is a HEAP round stated to be able to penetrate half an inch of steel, so penetration of 5. Same effective and long range, extreme range is 150 meters (it's fin-stabilized for range). I'm not sure how to price it. Also not sure whether it's worth doing a full extrapolation, but at TL13 it can yield a penetration of 17, which on the one hand would be useful for adventurers but on the other might be quashed by the Imperium as a potential threat to military forces, so I'm not sure where I stand on that - maybe a black market item being manufactured out of Vargr space and smuggled in.
Add to this that energy weapons are very expensive, that a planetary military might not see targets worthy of such weapons for decades at a time, and that lesser equipment is more than adequate against the typical circumstances they will face between such wars, and there is strong incentive for planetary governments on a budget to find lower cost ways of equipping their regulars and assigning the more expensive weapons and armor to squad support troops and elite or colonial units. (Colonial in this case being the portion of their forces made available for off-world transport in support of Imperial forces. I figure planetary regulars will be equipped with combat environment suits and slug-throwers unless it's a balkanized world with a lot of conflict going on.)
To that end, I've extrapolated stats on light antipersonnel rifle grenades based on the existing Striker/MT equipment, which includes such canon HEAP rounds as the 10mm snub pistol round, the 10mm Assault Rocket Launcher round, and the range of 40mm rifle grenades.
TL8 30mm RAM rifle grenade: 0.16 kg., Cr6, eff. 250m. (18), long 370 m. (18), extr. 500 m. (18)
TL9 25mm RAM rifle grenade: 0.12 kg., Cr6, eff. 250m. (17), long 370 m. (17), extr. 500 m. (17)
TL10 25mm RAM rifle grenade: 0.15 kg., Cr6, eff. 370m. (20), long 750 m. (20), extr. 1500 m. (20)
TL11-12 20mm RAM rifle grenade: 0.1 kg., Cr4, eff. 370m. (18), long 750 m. (18), extr. 1500 m. (18)
TL13+ 20mm RAM rifle grenade: 0.1 kg., Cr4, eff. 370m. (19), long 750 m. (19), extr. 1500 m. (19)
I did full extrapolations but these were the ones that hit my target, rest weren't worth pursuing. The ones here provide a reasonably light-weight way of giving planetary infantry some means of countering combat-armored Imperial or Zho infantry (depending on their allegiance).
Also did some extrapolation on the snub pistol: TL8 pen=6 (canon), TL9 pen=8, TL10 pen=10*, TL11-12 pen=11, TL13+ pen=12
*identical to the TL10 10mm assault rocket launcher
Also some 18mm/12-gauge shotgun rounds - there's a real-world experimental version (TL7?) called the Frag-12, one of the variants is a HEAP round stated to be able to penetrate half an inch of steel, so penetration of 5. Same effective and long range, extreme range is 150 meters (it's fin-stabilized for range). I'm not sure how to price it. Also not sure whether it's worth doing a full extrapolation, but at TL13 it can yield a penetration of 17, which on the one hand would be useful for adventurers but on the other might be quashed by the Imperium as a potential threat to military forces, so I'm not sure where I stand on that - maybe a black market item being manufactured out of Vargr space and smuggled in.