Collace might also be the anchor of an unofficial (to the point of being covert) XBoat/trade link into Rimward Five Sisters via Inchin/D268. (That route being Collace-Inchin-Wonstar/5Sisters.)
This could explain why and how the perpetually failing starport project at Inchin never actually fails outright.
There's a problem with that plan ... Inchin/District 268 is 4 parsecs away from Wonstar/Five Sisters, and the Subsidized Liner is only capable of Jump-3.
If you want to link Mertactor/District 268 through Collace/District 268 to Wonstar/Five Sisters via Subsidized Liner (600 tons), the better "play" from a mercantile navigation perspective is to go Tarsus <-> Mewey <-> Wonstar.
Ochecate has a captive government controlled by Kuai Qing, which in turn is aligned with Trexalon (who are opposed to Collace), so probably best to avoid Ochecate between Wonstar and Tarsus.
However, such an addition to the subsidy collective of Tarsus, Collace, Motmos, Dallia and Mertactor (5) to include Wonstar and Mewey (2 more) introduces two potential hazards at Mewey, only one (and a half) of which a TL=11 Type-M Subsidized Liner can do anything about.
The first hazard that can be dealt with completely via aftermarket modification of the Subsidized Liner is the fact that Mewey's type D starport does not have refined fuel available for sale. This problem can be dealt with by installing a 7.35 ton (210 ton capacity) TL=11 fuel purification plant into the cargo bay (reducing cargo capacity to 121.65 tons) at a cost of Cr 35,700. This specific aftermarket modification is HIGHLY recommended simply because of the windfall in overhead cost savings (210 tons of refined fuel costs Cr 105,000 at a starport!) over the operational lifetime of the starship (the installation pays for itself at the first wilderness refueling!).
The second hazard that can't be completely eliminated is the potential for pirate activity at Mewey. Per LBB2.81 p35, there is the possibility (
2D6=9) of encountering a Type-S Scout/Courier that has gone rogue/pirate. The best response to this threat is to arm the Subsidized Liner and hire Gunners for the turrets, with triple missile turret, triple beam laser turret and triple sandcaster turret (for the three available hardpoints) being the optimal solution (costing MCr 9 total to install the turrets) and requiring 3 Gunners. Adding 3 Gunners would increase crew size from 9 to 12, reducing high passenger accommodations from 21 to 18 ... at which point the 3rd Steward becomes relatively superfluous, so a better mix would be to drop 1 Steward, settling on a crew size of 11 (including 3 Gunners) with accommodations for 16 high passengers, 3 middle passengers and 20 low passengers. With Gunners aboard and the starship armed, 5 tons of cargo space could be set aside as a mail vault to further improve profit margins by xmail deliveries, reducing available cargo space to 116.65 tons after installation of the fuel purification plant.
A final
coup de grâce optional aftermarket modification to the stock Subsidized Liner would be to install a 115 ton inflatable fuel bladder into the cargo hold, at a cost of Cr 57,750, enabling up to a reserve Jump-2 after a Jump-3 capability in the event of an empty cargo hold (or a need to transit 5 parsecs to get somewhere, like ... say ... a Jump-5 Rift route
) reducing cargo capacity down to a convenient 115.5 tons plus 5 ton xmail vault.
All of these aftermarket modifications can be yours for the low low price of MCr 9.09345
... a +3.84% price increase over the base construction cost for the Subsidized Liner! What a deal!
And if you get the turrets installed at Collace with TL=13 weaponry, you get a +1 code factor DM on the Beam Laser and Missile Launcher triple turrets. The Sandcaster turret can be TL=11 (like the rest of the Subsidized Liner) and still get a +2 code factor DM.
Triple TL=13 Beam Laser = code: 3+1=4 single battery
Triple TL=13 Missile Launcher = code: 2+1=3 single battery
Triple TL=11 Sandcaster = code: 2+2=4 single battery
Computer model/3
Note that doing this would require annual overhaul maintenance be done at TL=13 Collace only, not at TL=11 Mertactor, due to the higher technology levels in the Beam Laser and Missile Launcher turrets.
That ought to be enough to deter a 100 ton Type-S Scout/Courier with a model/1bis computer and delusions of piracy from making a direct attack on your Subsidized Liner.
A r
use de guerre of faking a distress call (Signal GK anyone?), however ... in order to attempt a surprise boarding action using a prize crew of 8 attackers ...
... could potentially work since the pirates would have a local advantage in concentration of forces against the scattered crew onboard the Subsidized Liner (who may also need to divert crew members to "protect" panicked passengers and otherwise be "slow" to respond to the assault).
And if the one (or more) of the passengers aboard the Subsidized Liner are in league with the pirates (the 3 middle passengers who were not being attended by the Stewards perhaps? what kind of concealed weapons are in their 100kg baggage allowance kept in their staterooms I wonder?
) then a boarding action becomes a matter of 8+(0 to 3)=8 to 11 pirates attacking the 11 crew of the Subsidized Liner from 1 or 2 directions, presumably with the element of surprise in their favor (otherwise the boarding action would have been aborted).
So like I said ... arming the Subsidized Merchant can reduce the risk of piracy attempts at Mewey, but doing so cannot eliminate the threat/risk of piracy completely at Mewey ... and getting to Wonstar from Collace (and back again) requires transiting the Mewey system twice.
Other Traveller books will have other potential scenarios for encountering pirate activity at a type D starport like Mewey has ... so your mileage may vary.