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RU, Budgets, and Navies in Pocket Empires

Which is exactly what I need to compute if I am going to work out how Lemish was conquered during the Rebellion. How many/what kind ships did Lemish have, and how many did the Vargr have in the invasion.

FYI, You can download fan magazines from the 80s,90. Some are in the wiki and others are on fan websites. I would suggest Tiffany Star. TS was an MT centric mag of 32 issues. It discusses player view of the Rebellion, Corridor, etc.
It predates my involvement in public activities, but i believe Don was a resource at the time.

Anyhow, TS covered fleet losses and some economics utilizing TCS in early issues. If you redo this the right way (RUs) its a huge project covering 6 sectors and thousands of stars. So, don't do that. Focus on the invasion of Plunge and the sector data as it pertains to Lemish.

I disagree with MT on the course of the Corridor invasion, but it's canon and I'm not. ;)
 
Rereading CT TCS, a lot of this is already done- revenue is a base 500 Cr per capita so total population is huge, modified by government type AND state of war vs. peace. Shipyard capacity is also a pop thing.

So a political/economic will system already exists, canony as all heck.

Work has already been done, just translate credits into RU to feed whatever system, A starports can build/repair X RU per year, B for repair and fighter/monitor/battlerider building, etc.
 
Rereading CT TCS, a lot of this is already done- revenue is a base 500 Cr per capita so total population is huge, modified by government type AND state of war vs. peace. Shipyard capacity is also a pop thing.

So a political/economic will system already exists, canony as all heck.

Work has already been done, just translate credits into RU to feed whatever system, A starports can build/repair X RU per year, B for repair and fighter/monitor/battlerider building, etc.

Take that model of 500 per and use it to figure the naval budget of Regina. 500 is a bit too high.
 
Take that model of 500 per and use it to figure the naval budget of Regina. 500 is a bit too high.

Forgot to mention that TL and starport in combination makes the 500 Cr more a 'local' credit thing, translated into Imperials if the fleet is not being built locally.

So say Regina is A788899-A and we'll call it 500 million pop just for examples (no I don't need to know what it is in XYZ era, EXAMPLE).


500 million x 500 yields us 250 billion. Government 9 at peace gets us a 1.1 modifier so 275 billion. However, it is starport A/Tech A, that gets us a .75 modifier for conversion to hard Imperial Credits, so the final is 206.25 billion.

20 years of building or so should get us an Imperial 2 trillion credit squadron out of there with the budget now committed to paying the 10% maintenance on that squadron.

Course the smart procurement admiral will run something more like a 1.5 trillion credit squadron, be building new/latest modern and mothballing a large surge fleet of the most relevant older ships for return to service in an emergency.

Is that too much for such a world? I don't know, you tell me.
 
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Is that too much for such a world? I don't know, you tell me.

Not too much for Regina.

One may ask "what would Regina, a capital world about one subsector away from the Zhodani scum, and the defensive position in between Jewell and Rhylanor, be able to field for defense?"

One might rightly say "a lot".
 
Forgot to mention that TL and starport in combination makes the 500 Cr more a 'local' credit thing, translated into Imperials if the fleet is not being built locally.

So say Regina is A788899-A and we'll call it 500 million pop just for examples (no I don't need to know what it is in XYZ era, EXAMPLE).


500 million x 500 yields us 250 billion. Government 9 at peace gets us a 1.1 modifier so 275 billion. However, it is starport A/Tech A, that gets us a .75 modifier for conversion to hard Imperial Credits, so the final is 206.25 billion.

20 years of building or so should get us an Imperial 2 trillion credit squadron out of there with the budget now committed to paying the 10% maintenance on that squadron.

Course the smart procurement admiral will run something more like a 1.5 trillion credit squadron, be building new/latest modern and mothballing a large surge fleet of the most relevant older ships for return to service in an emergency.

Is that too much for such a world? I don't know, you tell me.

My point is, that is just one world, and a well known border world. There are how worlds with similar pop, gov, TL, and star port nowhere near a border? Do they also need a fleet of a couple trillion?

The budget of just the Regina subsector is how much? Canonically, is that right? Do the fleets stationed in the Regina subsector equate to that budget?

How about all of Spinward Marches?

500 is too big to just model ships on. It must encompass more than just ships.
 
I have no idea, as I said I am not canonista enough to know or really care how that TCS formula, which is ultimately for a subsector small fleet campaign, would translate to the full OTU Imperium.

The 75% valuation is for when Regina or whomever remits the fleet tax to the parent starport A-TL F polity- if it were a TL D polity the exchange rate would be higher.

The Imperium in general probably would not want a waste of lives on TL A fleets other then subsector patrolling so the majority would IMO be going to IN funding not Regina's.

Missiles, salaries, pensions, boondoggles and other such things are not in the scope of those rules. You can blow a lot of money speeding up the shipyards in an emergency.

Striker has a GNP formula that is oriented more towards nation-states on a balkanized world, the meat and potatoes of the merc ticket market.

It's got a base per capita per TL, modified by trade codes, 'Navy tax' can go between 1% and 15% with 3% as an average, and suggests the revenue split is 30% Imperium, the 70% local part goes 40% Army and 60% Navy, PD/orbital forts being a shared expense.

The point is not the 'accuracy' of using the TCS/Striker formulas to model the extant FFW or other conflicts out of the box, but to use the formula which includes a picture of the military/revenue behavior of Traveller governments as potential input into your Pocket Empires formulas.

Modify it until it 'tastes' right, just saying there are formulas out there geared specifically for the TU governments.

Depends I guess on how you want to scale RUs, 10 billion credits will get you into a nice low end HG cruiser/destroyer (depending on what TL you are at as to what designations those are) or outfit a local scout fleet, I would say make your RU be 10 billion or 100 billion credits depending on whether your basic unit is per ship or per squadron.
 
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