So my players brought up an interesting point. Safe piloting/actions should result in rewards when it comes to insurance and the like.
As context my players have started a shipping line to act as a front for their piratical/empire building activities.
Being miserly sorts (they are players after all) they’re trying everything in their power to reduce costs - one of which is shippers insurance.
One of them suggested something similar to Naver’s drive safe app (screenshot below).
![IMG_4059.png IMG_4059.png](https://www.travellerrpg.com/data/attachments/4/4288-1c2c241d2b3e54b234eacbba2bcc1e43.jpg)
This is from my app about an hour ago, as you can see my rating is 81, I’m in the 55th percentile of drivers using Naver, and I sped (defined as over 25kmh above the speed limit) for a total of 3.8km this month. In the last six months I’ve driven 1706.8km and had an average score since last august of 72 (someone hit me last November reducing my score).
Why is NAVER tracking my driving? Insurance. If I keep my score above 70 I get a 500,000won discount (given my insurance has a base rate of 1.8milion this is a good deal).
My basic outline of how this would work in Traveller is something like this:
The TAS (with shipowner permission) sticks some software on the ship’s computer - this tracks the various subsystems of the ship and tracks things like velocity, transponder activation, weapons fire, internal atmosphere sensors, etc etc.
Every ship starts with 100pts and loses points for ‘incidents’ - pirate attack, ignoring velocity limits in regulated airspace, fires in the galley, etc. The ship gains points by travelling x amount (in real space) without incident (1000km? I want it to basically add up to roughly 100 each month unless the ship has a massive run of bad luck.)
How this would work for ships the travellers own but allow others to operate would be a 2d6 roll minus the sum of the two highest crew skills (I.e. pilot with skill 2 and gunner with skill 2 means -4DM if they are the two highest). The result of this roll would be the penalties for incidents this month. At the beginning of the month each ship would get 1d6 points back.
The idea is that if the players hire better crews they’ll spend less on insurance - I also vaguely want some way of having the routes the ships use matter.
Any changes and advice would be most welcome.
As context my players have started a shipping line to act as a front for their piratical/empire building activities.
Being miserly sorts (they are players after all) they’re trying everything in their power to reduce costs - one of which is shippers insurance.
One of them suggested something similar to Naver’s drive safe app (screenshot below).
![IMG_4059.png IMG_4059.png](https://www.travellerrpg.com/data/attachments/4/4288-1c2c241d2b3e54b234eacbba2bcc1e43.jpg)
This is from my app about an hour ago, as you can see my rating is 81, I’m in the 55th percentile of drivers using Naver, and I sped (defined as over 25kmh above the speed limit) for a total of 3.8km this month. In the last six months I’ve driven 1706.8km and had an average score since last august of 72 (someone hit me last November reducing my score).
Why is NAVER tracking my driving? Insurance. If I keep my score above 70 I get a 500,000won discount (given my insurance has a base rate of 1.8milion this is a good deal).
My basic outline of how this would work in Traveller is something like this:
The TAS (with shipowner permission) sticks some software on the ship’s computer - this tracks the various subsystems of the ship and tracks things like velocity, transponder activation, weapons fire, internal atmosphere sensors, etc etc.
Every ship starts with 100pts and loses points for ‘incidents’ - pirate attack, ignoring velocity limits in regulated airspace, fires in the galley, etc. The ship gains points by travelling x amount (in real space) without incident (1000km? I want it to basically add up to roughly 100 each month unless the ship has a massive run of bad luck.)
How this would work for ships the travellers own but allow others to operate would be a 2d6 roll minus the sum of the two highest crew skills (I.e. pilot with skill 2 and gunner with skill 2 means -4DM if they are the two highest). The result of this roll would be the penalties for incidents this month. At the beginning of the month each ship would get 1d6 points back.
The idea is that if the players hire better crews they’ll spend less on insurance - I also vaguely want some way of having the routes the ships use matter.
Any changes and advice would be most welcome.