Procopius
SOC-9
Hey all,
I was hoping for some suggestions for running a Spinward Marches campaign set in 1120 in the GURPS Traveller timeline. My players are a Solomani ex-belter who's inherited his father's battered Empress Marava-class Far Trader (it can only make Jump-2 every other jump until overhauled), a retired Imperial Navy CPO and SEH-winner who served in the Fifth Frontier War, a Vargr ex-corsair serving as ship's steward, and the ship's engineer (background TBD). I figure the Spinward Marches merchant campaign has to be one of the most commonly run ones out there, do any of you have some suggestions for adventures I can inflict on my guys?
I was hoping for some suggestions for running a Spinward Marches campaign set in 1120 in the GURPS Traveller timeline. My players are a Solomani ex-belter who's inherited his father's battered Empress Marava-class Far Trader (it can only make Jump-2 every other jump until overhauled), a retired Imperial Navy CPO and SEH-winner who served in the Fifth Frontier War, a Vargr ex-corsair serving as ship's steward, and the ship's engineer (background TBD). I figure the Spinward Marches merchant campaign has to be one of the most commonly run ones out there, do any of you have some suggestions for adventures I can inflict on my guys?