Motivated by an empty schedule slot, at a local convention. I ran CT Char gen (basic only) and the start of Shadows...
This is the first time I've run Traveller in a while (about 14 months.). It's the first time I've run CT in about 18 years...
I've also been showing off the Little White Book - and using it in playu
@Avery Local paper should be sending you a couple photos.
In a four hour block, 7 people generated characters, 6 people got a cargo lot and 2 freight lots to fill a seeker, and took off... I'm running shadows, but moved it to Wypoc/Lanth... (I love Wypoc.)... got shot down (Fuel Hit and then Hull Hit.) Made it into the pyramid...and time ran out. Everyone wants more. They bout 7 tons of Electronics at 30000/Td. (Actually 33000, since they were splitting a lot.)
6 of 7 became very attached to characters very quickly... A pirate, a flyer, a sailor, a belter, a diplomat, a Barbarian. Belter is 18, has a seeker, and Nav.
Point out that there is no standard task system, here's what I'm using:
TN = Attribute + Skill
Dice = (Base - skill)dice
Unskilled: +1d.
Working beautifully so far.
Using standard combat rolls.
Am using HG versions of all ships. This may turn into something local and regular.
This is the first time I've run Traveller in a while (about 14 months.). It's the first time I've run CT in about 18 years...
I've also been showing off the Little White Book - and using it in playu
@Avery Local paper should be sending you a couple photos.
In a four hour block, 7 people generated characters, 6 people got a cargo lot and 2 freight lots to fill a seeker, and took off... I'm running shadows, but moved it to Wypoc/Lanth... (I love Wypoc.)... got shot down (Fuel Hit and then Hull Hit.) Made it into the pyramid...and time ran out. Everyone wants more. They bout 7 tons of Electronics at 30000/Td. (Actually 33000, since they were splitting a lot.)
6 of 7 became very attached to characters very quickly... A pirate, a flyer, a sailor, a belter, a diplomat, a Barbarian. Belter is 18, has a seeker, and Nav.
Point out that there is no standard task system, here's what I'm using:
Difficulty | Trivial | Simple | Routine | Challenging | Difficult | Formidable | Improbable |
Base Dice | 1d | 2d | 3d | 4d | 5d | 6d | 7d |
Dice = (Base - skill)dice
Unskilled: +1d.
Working beautifully so far.
Using standard combat rolls.
Am using HG versions of all ships. This may turn into something local and regular.