mike wightman
SOC-14 10K
Hmm, I can't find a reference to ships being pulled out of jump space by gravity wells in any early JTAS article, what am I missing?The ability to be stopped by an intervening a gravity well IS from CT sources. 2nd year of JTAS...
I can't find a reference to jump masking or shadows in the first two years of JTAS articles either. Is it hidden in an adventure or world description I wonder? An issue number, article or better yet a direct quote would help pin it down.
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In MWM's Jumpspace article in JTAS 24 he says this:
Entering jump is possible anywhere but the perturbing effects of gravity make it impractical to begin a jump within a gravity field of more than certain specific limits based on size, density, and distance. The general rule of thumb is a distance of at the least 100 diameters out from a world or star (including a safety margin), and ships generally move away from worlds and stars before beginning a jump. The perturbing effects of gravity preclude a ship from exiting jump space within the same distance. When ships are directed to exit jump space within a gravity field they are precipitated out of jump space at the edge of the field instead.
On the other hand, there seems to be a built-in safety feature for ships trying to leave jump space within 100 diameters of a world. Ships naturally precipitate out of jump as they near the 100 diameter limit.
So you have to be 100D away from a star or planet to initiate jump, and if you try to leave jump space too close to a planet or star you would instead precipitate at 100D. I have always read the original article as confirming that a ship in jump space can not be affected by anything in the normal universe - so there is no such thing as being pulled out of jump by an interveneing object because you are not in this universe..
I know that Marc has changed his mind on this, first with the GT jump shadowing and jump masking canon, and then the rules in T5 nail it to the mast.
But back in CT days...
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