I'll lead this off with the disclaimer that none of my MegaTraveller experience has involved naval campaigns, so this is probably a bit basic of a question.
I'm trying to figure out some ship weapon layouts for personal conversion to other editions of the game. If I'm understanding correctly, ship weapons are in batteries that need to be backed through the UCP tables in the Referee's Manual to find the total number of emitters/tubes/whatever, correct? So using the Planet-class from page 83 of the Rebellion Sourcebook as an example:
Missiles are x93 with 20/10 batteries. At TL 15, only 50 ton bays are available, and they have a UCP of 9, so that's 20 50-ton batteries. Turrets are 3 tubes for 3 UCP (TL-13 turrets, since TL-21 isn't available), so it's 30 tubes split among various turrets.
Fusion guns are x04 with 5 batteries. With FG-14, you need 10 emitters for UCP 4, so there are 50 emitters.
Beam Lasers are xx7 with 3 batteries. That high of a UCP takes 15 emitters, so there are 45 total.
Particle Accelerators are 090, so also bays, but 100-ton bays this time, and there are 2 of them.
Meson guns are J0x, a single Type J spinal mount.
Sandcasters are xx7 with 15 batteries, so 150 'casters since TL-10 sandcasters are 10 launchers for UCP 7.
Repulsors are x9x. At TL-15, a UCP of 9 means 100 ton bays, of which there are 10.
So the total weapon layout of a Planet-class is probably 1 Meson spinal mount, 10 100-ton repulsor bays, 2 100-ton particle accelerators, 20 50-ton missile bays, 10 triple missile turrets, 15 triple blaser turrets, 50 triple sandcaster turrets, and 25 twin fusion turrets. Does that sound right to people with greater understanding of the system?
I'm trying to figure out some ship weapon layouts for personal conversion to other editions of the game. If I'm understanding correctly, ship weapons are in batteries that need to be backed through the UCP tables in the Referee's Manual to find the total number of emitters/tubes/whatever, correct? So using the Planet-class from page 83 of the Rebellion Sourcebook as an example:
Missiles are x93 with 20/10 batteries. At TL 15, only 50 ton bays are available, and they have a UCP of 9, so that's 20 50-ton batteries. Turrets are 3 tubes for 3 UCP (TL-13 turrets, since TL-21 isn't available), so it's 30 tubes split among various turrets.
Fusion guns are x04 with 5 batteries. With FG-14, you need 10 emitters for UCP 4, so there are 50 emitters.
Beam Lasers are xx7 with 3 batteries. That high of a UCP takes 15 emitters, so there are 45 total.
Particle Accelerators are 090, so also bays, but 100-ton bays this time, and there are 2 of them.
Meson guns are J0x, a single Type J spinal mount.
Sandcasters are xx7 with 15 batteries, so 150 'casters since TL-10 sandcasters are 10 launchers for UCP 7.
Repulsors are x9x. At TL-15, a UCP of 9 means 100 ton bays, of which there are 10.
So the total weapon layout of a Planet-class is probably 1 Meson spinal mount, 10 100-ton repulsor bays, 2 100-ton particle accelerators, 20 50-ton missile bays, 10 triple missile turrets, 15 triple blaser turrets, 50 triple sandcaster turrets, and 25 twin fusion turrets. Does that sound right to people with greater understanding of the system?