the recent discussions regarding certain game styles makes clear the need to consider scope in choosing types of game approaches. scope is length and breadth - duration of the game, and the breadth of the play area. a short game with a narrow focus on one or two worlds and a limited number of characters will have different requirements and be played differently than a long game involving many worlds and characters.
for example. in a very short game with limited setting potential (perhaps one region of one planet), such as might be played in a convention with players who will never be seen again, a simple immediately exciting scenario supported by snap referee decisions are the preferred mode. rationality in rulesets, long-term coherence in settings (in fact settings as such), and predictable continuity in referee rulings, play no role in the short-term success of the short-term game.
for example. in a very long game with expansive setting potential (perhaps many planets and subsectors), such as might be played by the same group of referee/players over several years, full settings and story lines with many adventures and many characters are the preferred mode. rationality in rulesets, long-term coherence in settings (in fact the setting as such), and predictable continuity in referee rulings, are critical to the long-term success of the long-term game.
presuming which kind of game will lead to very different game styles.
for example. in a very short game with limited setting potential (perhaps one region of one planet), such as might be played in a convention with players who will never be seen again, a simple immediately exciting scenario supported by snap referee decisions are the preferred mode. rationality in rulesets, long-term coherence in settings (in fact settings as such), and predictable continuity in referee rulings, play no role in the short-term success of the short-term game.
for example. in a very long game with expansive setting potential (perhaps many planets and subsectors), such as might be played by the same group of referee/players over several years, full settings and story lines with many adventures and many characters are the preferred mode. rationality in rulesets, long-term coherence in settings (in fact the setting as such), and predictable continuity in referee rulings, are critical to the long-term success of the long-term game.
presuming which kind of game will lead to very different game styles.