Why should fuel processing be expensive? And why should Class C Starports NOT have refined fuel? After all we are talking about 1920's technology. That's what, TL 4?
Well, there's no
should about any of this, right? There is only what people
want -- since there is no Jump Drive technology, and even the attempts at making it seem real are handwaves. Because, again, it doesn't exist.
Let me be clear before I go on:
I want people to play exactly how they want to play. I want people to have fun creating what they want to create. And assume people will make the settings they want to play in.
What I'm about to type below is what I want. It may not be what
you want. (In fact, I can guarantee that it won't be what some of you want.) But I honestly can't be bothered to much by that... since, again, we're dealing with building a fictional environment that has at its base a non-existant technology that is handwaved at best. Which is not a problem, by the way. At least for me. By leaving a lot of the technology unexplained, the Referee gets to fill in the gaps to create the kind of setting he wants.
salochin999 used the term "scenery" above, and I think that's brilliant. Since none of this is real -- in fact, improbable to impossible, the chase for reality is doomed to failure. What we are left with are the choices we make for the kind of scenery and texture and imaginative environment we want to play. That's all that can ever happen in this situation.
I need to make one more thing clear before I go on:
I am not talking about the Third Imperium as a setting, nor am I using
Book 5 High Guard as part of the "reality" of play. (Please remember that Book 5 is not an expansion of Book 2. It is a replacement of it. And I choose not to replace it.)
The above paragraph is very important for the following reason: If the Third Imperium exists, certain assumptions follow. And given these assumptions
there is no reason for fuel processing to be expensive and
there is no reason for Class C starports not to have refined fuel. Given Book 5 and the Third Imperium, fuel is cheap and easy... and, well, that's that.
But I'm not interested in the Third Imperium, so I'll answer as
I would answer. Please see the sig below. The answer I'm about to give is based of the text found in Books 1-3 and nothing else. As I've noted, in Books 1-3 there is no reference to the Imperium or any of the OTU that has come to define the game in later years.
Given that I'm not interested in the Third Imperium, it may be no one
cares about my answer. But the question was asked. So I'll answer.
Here are the two main reason why I would want fuel processing to be expensive and refined fuel to be limited to A and B-class starports:
1) Because the rules of Book 1-3 say fuel processing is expensive and refined fuel to be limited to A and B-class starports. And I want to play with Books 1-3.
2) Because I want space travel to feel as bold, unique, and risky as implied and stated in Book 2 -- and removing concerns about fuel removes a lot of those qualities from space travel. Please note that the first thing Marc Miller does in
Book 2 Starshps is tell you all the things that can go wrong while traveling in space. The Age of Sails analogy is more than just about communication... it is about the act of travel itself.
So, in answer to the questions "Why should fuel processing be expensive? And why should Class C Starports not have refined fuel?" those are my answers.
Which might annoy or frustrate some reading this. But the fact is, when dealing with a setting based on technology that simply is a handwave and interstellar civilization of the sort that will probably never exist because logically it makes little sense on its face, the first concern is not making pretend there is a real way all this would work. The real thing to do, the
only thing to do, is to really respect the kind of setting you want and justify as one wishes.
Notice that what is missing is the
justifications. (And those are coming.) But the answers to those questions, for me, are because "The rules say so," and "I want it that way." And those two answers are good enough for me.
As for the justifications:
When I read the rules years ago I assumed that Jump Drive technology was quite twitchy and the the refinement of the hydrogen depended on a purity of refinement that we would think impossible today.
That's it.
That answer will not please some (or many) people. But there it is, at its barest bones.
Now, again, this doesn't make sense in the setting of the Third Imperium, where travel between the stars is as easy as international commercial flights. Nor does it work well with the technology laid out in Book 5, where apparently everyone can set up a purifier in a spare stateroom.
But in Book 1-3, by definition, we know that getting refined fuel is a big deal.
It is defined as such. So, the question becomes
why.
And my answer is that Jump Drive technology can easily get screwed up by the slightest of impurities.
Note that in Books 1-3 any ship
can use unrefined fuel. There is simply a risk for using it.
So, it my assumption that every ship already has a purifier on board of some kind already. This is how any ship can use unrefined fuel. But these basic purifiers will never remove all the impurities that can cause misjumps and drive failures. That purification requires very, very expensive equipment, with a dedicated staff and maintenance. It also requires lots and lots of unrefined fuel to pass through the refinery, since a great deal of the unrefined fuel is lost as the impurities are stripped out of the material in dozens of passes.
It is also my assumption that military and quasi-military vessels
do not have better purifiers on board that are equivalent to the refineries at A and B-class starports. As the text in Book 2 says, "Military and quasi-military starships often use unrefined fuel because it is more available, and because their drives are specially built to use it." The text doesn't say it the ship cleans up the fuel before use. It says the ships can use it. It is my assumption that the strain on the drives takes its toll over time. But for a while the risks of drives and misjumps are mitigated.
So, that's it. First for the "why should...?" Because I want it.
And then the rational... Because Jump Drives require pure liquid hydrogen which is difficult to make, needs to be tested, and the run again, which causes lots of run lost material.
Out of curiosity, after typing the above, I decided to crack open the
Starship Operator's Manual. I haven't looked at in years. In it, I found this:
Apart from gravitational perturbations, the second most common cause of misjumsp is contaminated fuel. On rare occasions, an unusual gas mix in the fuel causes the jump fusion power plant to load the zuchai crystals with a charge that is ever-so-slightly skewed, and a misjump results. Scout and military drive jump governors are more sensitive to such variations in the zucchini crystal charge, and are thus more resistant to misjumsp from unrefined fuel.
-- Starship Operator's Manual, p. 14
Note that apart from the specific color details of the technobabble, what is written there is pretty much what I assumed to be the case back when I first read the LBBs when
Traveller was first published. And it's identical to what I wrote above (again, without the specifics of the technobabble.) So, whether my explanation works for other, I feel comfortable with it for now.