After quite a long absence, I'm poking my head back in my favorite Traveller hangout. Mostly to ask a question...start a discussion, perhaps...and certainly to see what my fellow Travellers think about the immersive online environment of Second Life and it's possible impact on RPG's.
When SL first appeared, I checked it out...thought it was a bit interesting, but rather limited in scope. Several years passed by before I logged in again...last November, as a matter of fact...and for the past five months I have been neck deep in what I feel to be the most amazing place. It's sucked my entire gaming group in, as well.
SL seems to be the perfect territory to explore the future of RPG's...Traveller, included. My group has become involved in a particularly vivid RP environment there...very dark, very dystopian, very cyberpunk....and we're completely loving it.
It's literally like we're all teenagers again, huddled around a table, dice in hand, scribbling notes on paper and swilling down Pepsi behind mouthfulls of delivery pizza and Lay's potato chips.
Again...I want to make it clear that I'm not some new arrival to Second Life...and I clearly recognize its many shortcomings. But after visiting some of the very incredible Star Trek builds there (they have an almost-completely fleshed-out Klingon Bird of Prey that you can walk around inside...not to mention a firefly merchant vessel in a firefly-themed sim...), I'm wondering why I don't see more Traveller players there.
Any thoughts? I'm curious about this thing that's caused my beloved Traveller books to gather a thick coating of dust where they rest on the shelves.
When SL first appeared, I checked it out...thought it was a bit interesting, but rather limited in scope. Several years passed by before I logged in again...last November, as a matter of fact...and for the past five months I have been neck deep in what I feel to be the most amazing place. It's sucked my entire gaming group in, as well.
SL seems to be the perfect territory to explore the future of RPG's...Traveller, included. My group has become involved in a particularly vivid RP environment there...very dark, very dystopian, very cyberpunk....and we're completely loving it.
It's literally like we're all teenagers again, huddled around a table, dice in hand, scribbling notes on paper and swilling down Pepsi behind mouthfulls of delivery pizza and Lay's potato chips.
Again...I want to make it clear that I'm not some new arrival to Second Life...and I clearly recognize its many shortcomings. But after visiting some of the very incredible Star Trek builds there (they have an almost-completely fleshed-out Klingon Bird of Prey that you can walk around inside...not to mention a firefly merchant vessel in a firefly-themed sim...), I'm wondering why I don't see more Traveller players there.
Any thoughts? I'm curious about this thing that's caused my beloved Traveller books to gather a thick coating of dust where they rest on the shelves.