I was playing with Merchant Prince the other day (in response to the other Merchant Prince post, I like Merchant Prince but it does needs some tweaks...) and it appears that there is no rule that says you can't turn around and resell the goods you just bought.
For example, you buy 20 tons of A-A Hi In Cr2000 on some world. You could jump out system, then back and your goods would be worth at least Cr5000 per ton more(only Ni and Po worlds are bad markets for their own goods). If you could buy the goods then turn around and sell them at the source world, why bother jumping?
I was thinking of a negative DM on the Actual Value table if you are selling the goods at the goods origin world (maybe -2 or -3 or more, you would need a good broker to move the goods).
Perhaps tweak the trade code tables so that similar goods from worlds with the same trade goods add +0 to the price?
Another alternative is that you have to wait a week until you can resell them.
Thoughts?
For example, you buy 20 tons of A-A Hi In Cr2000 on some world. You could jump out system, then back and your goods would be worth at least Cr5000 per ton more(only Ni and Po worlds are bad markets for their own goods). If you could buy the goods then turn around and sell them at the source world, why bother jumping?
I was thinking of a negative DM on the Actual Value table if you are selling the goods at the goods origin world (maybe -2 or -3 or more, you would need a good broker to move the goods).
Perhaps tweak the trade code tables so that similar goods from worlds with the same trade goods add +0 to the price?
Another alternative is that you have to wait a week until you can resell them.
Thoughts?
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