• Welcome to the new COTI server. We've moved the Citizens to a new server. Please let us know in the COTI Website issue forum if you find any problems.

Ship Designer

Hi- a friend and myself are knocking togethr a drag and drop ship designer programme, similar in concept to Battletech's HM Pro, that will print ship specs when used, and make the whole process easy (in theory!) It currently runs in T4 QSD mode, but we will be redoing it to comply with T20 'cos we like the new stuff... would anyone like to take a look and give us feedback(i.e. show us where all the mistakes are!)
 
<BLOCKQUOTE>quote:</font><HR>Originally posted by Fortunato:
Hi- a friend and myself are knocking togethr a drag and drop ship designer programme, similar in concept to Battletech's HM Pro, that will print ship specs when used, and make the whole process easy (in theory!) It currently runs in T4 QSD mode, but we will be redoing it to comply with T20 'cos we like the new stuff... would anyone like to take a look and give us feedback(i.e. show us where all the mistakes are!)<HR></BLOCKQUOTE>

Allways interested in gearhead programs. How do I sign up?


------------------
I am increasingly of the opinion that RPGs are by the nature of their creation subjective phenomenon. due to the interaction between game designers, game masters, and game players all definitions, rules, settings, and adventures are mutable in acordance with the uncertainty principle as expounded by Heisenburg. This is of course merely my point of view.

David Shayne
 
Umm- right, the guy wih the code is my good buddy Wayne, who at this exact moment in time is camped somewhere in the welsh mountains armed with a sword and a spellbook. Go figure. Once he's back on monday e will get the code into a usable state- anyone interrested email me at russ@beggarking.fsnet.co.uk (and keep trying if it fails, its screwy) and I'll send 'em out. In a couple of weeks our website (www.hobbitsontoast.co.uk) will be up but until then, this is it I'm afraid.

------------------
I'm not escaping reality- I'm giving reality some time to itself
 
Yes, please send me a copy. I was a member of a T20 play test group and have been playing with the ship design rules. I would be happy to design some ships and leave feedback on your program!
 
hmmm, I was sure we decided that the funky drag and drop version would be done after the simple QSD one.

Anyway, software should be ready tonight, however don't expect it to be uploaded until Friday (web site isn't even up yet
frown.gif
).

Basically this version is a very simple front end to the QSD, as I am very new to Traveller this is about the only ship design system I have seen. I need to look into other design systems to be able to create a better program (QSD imposes a lot of restrictions on the design, but it is quite simple to follow). This version includes no gfx at the moment (although Forunato assures me he can do something about that).

For the next version I’ve had a few ideas about allowing the user to effectively draw a ship layout and determine cost, power, etc from the size of the rooms drawn and the type defined, as well as the drag and drop system for standard components. But that’s all going to take time and I’m a little cautious of going ahead with one design system and then having to rewrite the whole thing when T20 comes out.

I would appreciate some thoughts on this matter as just about everyone here knows Traveller better than me, so any ideas or info you can supply would be very handy.
 
<BLOCKQUOTE>quote:</font><HR>Originally posted by Tux:
But that’s all going to take time and I’m a little cautious of going ahead with one design system and then having to rewrite the whole thing when T20 comes out.<HR></BLOCKQUOTE>

My understanding is that T20 will use a system derived from CT Book 5 High Guard so you might want to start with that and then add the extra bits from T20 when that becomes available. High Guard is available in FFE001 The Books.



------------------
I am increasingly of the opinion that RPGs are by the nature of their creation subjective phenomenon. due to the interaction between game designers, game masters, and game players all definitions, rules, settings, and adventures are mutable in acordance with the uncertainty principle as expounded by Heisenburg. This is of course merely my point of view.

David Shayne
 
Also there are still a number of T4 adherents that would welcome the program for the QSDS.


------------------
I am increasingly of the opinion that RPGs are by the nature of their creation subjective phenomenon. due to the interaction between game designers, game masters, and game players all definitions, rules, settings, and adventures are mutable in acordance with the uncertainty principle as expounded by Heisenburg. This is of course merely my point of view.

David Shayne
 
Back
Top