(I forgot to update the graphic turn numbers this post. also, if anyone spots any errors, please point them out, my posting conditions are poor and I may miss something.)
start of turn 14:
Code:
maus agzlu missile1 (6)(60)(46) sand1
location vector delta location vector delta location vector delta location vector delta
turn x y xv yv xd yd x y xv yv xd yd x y xv yv xd yd x y xv yv xd yd
000 115 264 4 -1 0 0 365 291 0 0 -1 0
001 119 263 4 -1 2 0 365 291 -1 0 0 -1
002 124 262 6 -1 1 -1 364 291 -1 -1 -1 0
003 130 261 7 -2 2 0 363 290 -2 -1 -1 0
004 138 259 9 -2 2 0 361 289 -3 -1 -1 0
005 148 257 11 -2 2 0 358 288 -4 -1 -1 0
006 160 255 13 -2 2 0 354 287 -5 -1 -1 0
007 174 253 15 -2 0 2 349 286 -6 -1 0 -1
008 189 252 15 0 0 0 343 285 -6 -2 -1 0
009 204 252 15 0 -2 0 337 283 -7 -2 0 0
010 218 252 13 0 0 0 330 281 -7 -2 0 0 218 252 13 0 3 5 218 252 13 0 1 1
011 231 252 13 0 0 0 323 279 -7 -2 0 0 232 254 16 5 3 1 231 252 14 1 0 0
012 244 252 13 0 0 0 316 277 -7 -2 0 0 249 259 19 6 0 -2 245 253 14 1 0 0
013 257 252 13 0 0 0 309 275 -7 -2 0 0 268 264 19 4 0 0 259 254 14 1 0 0
014 270 252 13 0 - - 302 273 -7 -2 - - 287 268 19 4 - - 273 255 14 1 - -
initiative:
maus : 4
agzlu q : 2
agzlu q has initiative. it has dedicated its laser battery to shooting at the incoming missile and has no other action.
now the maus.
the maus will try to guide its missile into the agzlu q and gain a to-hit roll. this occurs if the missile's vector passes through the target's icon dot. if the missile's existing vector already passes through the target icon dot then no adjustment is necessary, the to-hit roll is gained. if the missile's existing vector does not pass through the target icon dot but can be adjusted - supplying x and y vector changes - so as to do so, then the adjustment is made and the to-hit roll is gained. if the missile's vector cannot be adjusted so as to pass through the target's icon dot then it will miss - though the missile operator may turn the missile around and try again on another pass. all of this presumes that the missile has enough fuel for such vector alteration.
(the mechanics of this are easiest if mspaint is used to attempt various vector changes to see which ones, if any, produce the needed vector line. go to line-draw mode, start the line at where the new missile vector ends, and draw a line to the center of the missile's location. if the drawn line covers the target icon dot, then it's a possible hit.)
before the missile begins its approach it must get through the agzlu q's laser defense. as this is taking place inside the 1ls ring the laser operates at factor 4.
maus M1 vs agzlu q B4, 8+ to penetrate: 2d6 -> 8, penetrates
the missile vector now must be adjusted so as to pass through the agzlu q icon dot. the following adjustment of (0,4) -
turn
014 287 268 19 4 0 4
015 306 274 19 8 - -
- produces the needed vector, as illustrated below.
the maus missile has an opportunity to hit the agzlu q. from the tables straight out of little black book 5:
maus M1 vs agzlu q, 6+ to hit: 2d6 (-1 target agility) (-1 target size) -> 8-1-1=6, hit
the missile may have hit the agzlu q. first, locate the component on the agzlu q chart.
agzlu q component table
2 1/36 .03 gunnery
3 2/36 .06 bridge
4 3/36 .08 engineering
5 4/36 .11 engineering
6 5/36 .14 fuel
7 6/36 .17 cargo
8 5/36 .14 living
9 4/36 .11 living
10 3/36 .08 bridge
11 2/36 .06 bridge
12 1/36 .03 cargo
locate hit on agzlu q: 2d6 -> 6, fuel
the maus's missile may have hit the agzlu q's fuel component. since the fuel component has multiple segments, some in view and some not in view, there is a need to determine which segment is hit.
Code:
agzlu q
bridge 20 armor hits
1 upper deck port fwd seat 6 0
2 upper deck port aft electronics 6 0
3 lower deck port fwd electronics 6 0
4 lower deck port aft electronics 6 0
5 upper deck stbd fwd seat 6 0
6 upper deck stbd aft electronics 6 0
7 lower deck stbd fwd electronics 6 0
8 lower deck stbd aft electronics 6 0
engineering 20
1 port upper deck fwd power plant flask 1 6 0
2 port upper deck aft port maneuver drive 1 6 0
3 port lower deck fwd power plant flask 3 6 0
4 port lower deck aft fuel purifier and jump drive 1 6 0
5 stbd upper deck fwd power plant flask 2 6 0
6 stbd upper deck aft stbd maneuver drive 2 6 0
7 stbd lower deck fwd power plant flask 4 6 0
8 stbd lower deck aft fuel purifier and jump drive 2 6 0
fuel 14
1 port fwd nacelle 6 0
2 port aft nacelle lead edge 6 0
3 port aft nacelle outer section 6 0
4 port aft nacelle aft inner section 6 0
5 stbd fwd nacelle 6 0
6 stbd aft nacelle lead edge 6 0
7 stbd aft nacelle outer section 6 0
8 stbd aft nacelle aft inner section 6 0
cargo 18
1 port lower deck fwd cargo 6 0
2 port lower deck mid cargo 6 0
3 port lower deck aft cargo 6 0
4 stbd lower deck fwd cargo 6 0
5 stbd lower deck mid cargo 6 0
6 stbd lower deck aft cargo 6 0
gunnery 2
1 overhead aft turret 6 0
living 25
1 upper deck port computer 6 0
2 upper deck port damage control station 6 0
3 upper deck port cabin 1 6 0
4 upper deck port cabin 3 6 0
5 upper deck stbd airlock 6 0
6 upper deck stbd lounge 6 0
7 upper deck stbd cabin 2 6 0
8 upper deck stbd cabin 4 6 0
there are 8 segments in the fuel component. roll (d6)(d6). 1-3 on the first die indicates the first 6 segments, 4-6 indicates the second 4 segments. identify which segment by the second die.
locate fuel component segment hit: (d6)(d6) -> (4)(6), roll exceeds number of segments, roll again
locate fuel component segment hit: (d6)(d6) -> (1)(4), port aft nacelle aft inner section
since this component is out of view of a bow-on aspect presentation, it cannot have been hit, therefore the missile has missed the agzlu q.
for end of turn, the maus elects to continue to present its bow aspect to the agzlu q, to maintain maximum agility, to drift on its present vector, and to turn its missile around for another pass. the missile keeps the vector assigned to it during its attempt to hit, but can be adjusted next turn. the sand field continues to drift on its vector. the agzlu q maintains agility 1 and full power to its laser factor 4 battery, and continues to drift on its vector, maintaining its bow aspect towards the maus.
end of turn 14:
Code:
maus agzlu missile1 (6)(60)(42) sand1
location vector delta location vector delta location vector delta location vector delta
turn x y xv yv xd yd x y xv yv xd yd x y xv yv xd yd x y xv yv xd yd
000 115 264 4 -1 0 0 365 291 0 0 -1 0
001 119 263 4 -1 2 0 365 291 -1 0 0 -1
002 124 262 6 -1 1 -1 364 291 -1 -1 -1 0
003 130 261 7 -2 2 0 363 290 -2 -1 -1 0
004 138 259 9 -2 2 0 361 289 -3 -1 -1 0
005 148 257 11 -2 2 0 358 288 -4 -1 -1 0
006 160 255 13 -2 2 0 354 287 -5 -1 -1 0
007 174 253 15 -2 0 2 349 286 -6 -1 0 -1
008 189 252 15 0 0 0 343 285 -6 -2 -1 0
009 204 252 15 0 -2 0 337 283 -7 -2 0 0
010 218 252 13 0 0 0 330 281 -7 -2 0 0 218 252 13 0 3 5 218 252 13 0 1 1
011 231 252 13 0 0 0 323 279 -7 -2 0 0 232 254 16 5 3 1 231 252 14 1 0 0
012 244 252 13 0 0 0 316 277 -7 -2 0 0 249 259 19 6 0 -2 245 253 14 1 0 0
013 257 252 13 0 0 0 309 275 -7 -2 0 0 268 264 19 4 0 0 259 254 14 1 0 0
014 270 252 13 0 0 0 302 273 -7 -2 0 - 287 268 19 4 0 4 273 255 14 1 0 0