This is the latest in my ongoing (and unofficial) series of ships for T20. The focus is on ships that are likely to be used or encountered in adventures. All ships are designed using High Guard Shipyard software.
Ship: Gashiik
Class: Blaaskiiri
Type: Long Hauler
Architect: Andrew Moffatt-Vallance
Tech Level: 14
USP
AL-36313S1-040000-40003-0 MCr 169.800 300 Tons
Bat Bear 1 1 1 Crew: 9
Bat 1 1 1 TL: 14
Cargo: 67.000 Passengers: 8 Low: 10 Fuel: 99.000 EP: 9.000 Agility: 1
Fuel Treatment: Fuel Scoops
Architects Fee: MCr 1.698 Cost in Quantity: MCr 135.840
Detailed Description
HULL
300.000 tons standard, 4,200.000 cubic meters, Flatterned Sphere Configuration
CREW
Pilot, Navigator, 2 Engineers, Steward, Medic, 3 Gunners
ENGINEERING
Jump-3, 1G Manuever, Power plant-3, 9.000 EP, Agility 1
AVIONICS
Bridge, Model/2bis Computer
HARDPOINTS
3 Hardpoints
ARMARMENT
1 Triple Missile Turret in 1 Battery (Factor-3), 1 Triple Beam Laser Turret in 1 Battery (Factor-4)
DEFENCES
1 Triple Sandcaster Turret in 1 Battery (Factor-4)
CRAFT
None
FUEL
99.000 Tons Fuel (3 parsecs jump and 28 days endurance)
On Board Fuel Scoops, No Fuel Purification Plant
MISCELLANEOUS
17.0 Staterooms, 10 Low Berths, 8 High Passengers, 10 Low Passengers, 67.000 Tons Cargo
USER DEFINED COMPONENTS
None
COST
MCr 171.498 Singly (incl. Architects fees of MCr 1.698), MCr 135.840 in Quantity
CONSTRUCTION TIME
71 Weeks Singly, 57 Weeks in Quantity
COMMENTS
Very similar in appearance to a Rift Trader, a Long Hauler nonetheless fills a very different niche. Wereas a Rift Trader is intended to serve the needs of worlds isolated by astrography, a Long Hauler is intended to operate on main trade routes carrying those cargos where speed of delivery is vital. This difference results in a design which is similar but at the same time very different.
The first difference is the lower jump capacity. Jump 4 or 5 is vital to reach worlds isolated in the rifts, but jump 3 is sufficent for service on established routes. Conversly, the Rift Trader can afford to use a semi streamlined hull, while the pressing time constraints of the Long Hauler make atmospheric capacity highly attractive. It is also very unusual to find an unarmed Long Hauler. The cargos they carry are invariably highly valuable and they tend to be a prime target for piracy. Another inportant difference is the lack of a fuel purification plant. Such a thing is vital when working in the rifts, but redundant when operating within the confines of civilisation.
Ship: Gashiik
Class: Blaaskiiri
Type: Long Hauler
Architect: Andrew Moffatt-Vallance
Tech Level: 14
USP
AL-36313S1-040000-40003-0 MCr 169.800 300 Tons
Bat Bear 1 1 1 Crew: 9
Bat 1 1 1 TL: 14
Cargo: 67.000 Passengers: 8 Low: 10 Fuel: 99.000 EP: 9.000 Agility: 1
Fuel Treatment: Fuel Scoops
Architects Fee: MCr 1.698 Cost in Quantity: MCr 135.840
Detailed Description
HULL
300.000 tons standard, 4,200.000 cubic meters, Flatterned Sphere Configuration
CREW
Pilot, Navigator, 2 Engineers, Steward, Medic, 3 Gunners
ENGINEERING
Jump-3, 1G Manuever, Power plant-3, 9.000 EP, Agility 1
AVIONICS
Bridge, Model/2bis Computer
HARDPOINTS
3 Hardpoints
ARMARMENT
1 Triple Missile Turret in 1 Battery (Factor-3), 1 Triple Beam Laser Turret in 1 Battery (Factor-4)
DEFENCES
1 Triple Sandcaster Turret in 1 Battery (Factor-4)
CRAFT
None
FUEL
99.000 Tons Fuel (3 parsecs jump and 28 days endurance)
On Board Fuel Scoops, No Fuel Purification Plant
MISCELLANEOUS
17.0 Staterooms, 10 Low Berths, 8 High Passengers, 10 Low Passengers, 67.000 Tons Cargo
USER DEFINED COMPONENTS
None
COST
MCr 171.498 Singly (incl. Architects fees of MCr 1.698), MCr 135.840 in Quantity
CONSTRUCTION TIME
71 Weeks Singly, 57 Weeks in Quantity
COMMENTS
Very similar in appearance to a Rift Trader, a Long Hauler nonetheless fills a very different niche. Wereas a Rift Trader is intended to serve the needs of worlds isolated by astrography, a Long Hauler is intended to operate on main trade routes carrying those cargos where speed of delivery is vital. This difference results in a design which is similar but at the same time very different.
The first difference is the lower jump capacity. Jump 4 or 5 is vital to reach worlds isolated in the rifts, but jump 3 is sufficent for service on established routes. Conversly, the Rift Trader can afford to use a semi streamlined hull, while the pressing time constraints of the Long Hauler make atmospheric capacity highly attractive. It is also very unusual to find an unarmed Long Hauler. The cargos they carry are invariably highly valuable and they tend to be a prime target for piracy. Another inportant difference is the lack of a fuel purification plant. Such a thing is vital when working in the rifts, but redundant when operating within the confines of civilisation.