copperhamster
SOC-9
The Third Imperium relies on the x-boat routes to bring it information from the far flung reaches of it's space, however, anyone can get the same information at the same time. To deal with this, the Imperium uses several ships, including a modification of the ubiquitous x-boat as secret, high speed couriers capable of making sure the government gets the information before the general public. Thus the XQ-AU06 Disguised High Performance X-Boat. Built at the leading edge of Imperium technology (TL15) and outwardly appearing to be a standard X-boat, this ship is cramped and tightly packed to the point of additional passengers or crew sharing the curtained off bunks located on the ships bridge, which itself is essentially part of the main engine control room.
X-Boat tender crews know not to argue when the pilot requests the additional fuel needed for a Jump-6
Note: After going over everything I suspect (though am not sure) that the tonnage modifications from tech level staging effects are not really supposed to apply to drives. If they are, the ship would have a few more tons to play with. Note that it is not a fun ship to occupy, with barely enough room to stretch your legs, much less get exercise. Such is the price of secrecy. Ultimate Console-11 (TL15) are actually better than standard console-15's.
Note 2: In my campaign, X-boats included fittings for a standard drop tank which the tender would be able to recover, enabling a quick double jump if needed. The same applies here, and the tender's 'standard' drop tank is actually 100 tons, obstensibly to allow them to attach it to the standard X-Boat, allow it to fill it's tanks and then power up for jump in one fast transfer, but in reality to support the 'special' express service ships.
X-Boat tender crews know not to argue when the pilot requests the additional fuel needed for a Jump-6
Code:
Desc Tons Cost
Type A Hull 100 0
Unstreamlined 0 5
Lifters 0 1 Allows Minor Manuvering Hull structure A 0 0 AV=12, Kin Landing Skids 0 0
Jump Grid 0 1 Field Strength 120 No M-Drive 0 0
J-Drive C 20 20 Jump 6 P-Plant-C Modified 10 5 P-Plant 6 Jump Fuel 60 0 One Jump 6 Operations Fuel 2.7 0 15 days Operation, Distributed Power (Fusion+) Transfer Pump 1 1 For Drop Tank Computer Model 5bis-Mod 2.5 6.5
Ult Console-11 0.5 0.6 Pilot+Astrogation Console Combined Ult Console-11 0.5 0.3 Sensors Ult Console-11 0.5 0.3 Jump, Power Plant Bridge includes Power controls, Sensors, Pilot, Computer
Spacer Bunks 0.5 0 2 crew Max Shared Fresher 0.5 0.5
Med Console 0.5 0.5
Armor AV15/Rad 0 0
Life Support (Short Term) 0 0 40 Person-Days Crew Space 0.75 0
0.05 41.7
Note 2: In my campaign, X-boats included fittings for a standard drop tank which the tender would be able to recover, enabling a quick double jump if needed. The same applies here, and the tender's 'standard' drop tank is actually 100 tons, obstensibly to allow them to attach it to the standard X-Boat, allow it to fill it's tanks and then power up for jump in one fast transfer, but in reality to support the 'special' express service ships.