Gun Combat Attack
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">Gun Combat Choices
A. Snapshot
B. Aimed Shot
C. Panic Fire
D. Rapid Fire</pre>[/QUOTE]--SNAPSHOT--
A snapshot is a normal gun combat attack. No bonuses, and no penalties. One attack per round.
--AIMED SHOT--
A snapshot is considered an aimed shot if the character does not move during the round. A DM +2 aiming bonus applies, and the aim bonus cannot be used at Close Range. Likewise, an Aimed Shot cannot be combined with either Panic Fire or Rapid Fire.
--PANIC FIRE--
Any weapon that can be fired rapidly can be used for Panic Fire (SMG, AutoPistol, Revolver, Shotgun...but not a bolt action carbine, crossbow/bow, or musket). Panic Fire can only be used at Medium Range or less (see the rule on pg. 32 of Book 4), but Panic Fire does allow for three attacks at a single target using a DM -2 if burst fire is used. A DM -3 is applied if the weapon is being fired semi-autmatically/single shots.
Example: An autopistol could be fired three times at the same target during the combat round if a -3 DM is applied to each attack roll. An autorifle could also be fired at a single target during the round. If the autorifle is fired semi-automatically, then three attack throws are made using a -3 DM. If the autorifle is fired in fully automatic mode, then only three attack throws are made (not six attacks), each at a DM -2.
Note that the autofire rule allows for two attack throws per single autofire attack. This would indicate a total of 6 attack throws (at a DM -2) if burst fire and Panic Fire are combined. Due to the effects of recoil, though, a maximum of 3 attack throws are allowed when fully automatic weapons are used with Panic Fire, as described in the autorifle example above.
--RAPID FIRE--
The Rapid Fire rule is akin to the Panic Fire rule except that Rapid Fire allows for an attack against three separate targets as long as the targets are within a 45 degree arc of the character conducting Rapid Fire. All Rapid Fire attacks made from fully automatic weapons are made at a penalty of DM -4. Rapid Fire attacks made from semi-automatic or single shot weapons, though, are penalized with a DM -6.
Due to the effects of recoil and inaccuracy, a fully automatic weapon will be allowed only one attack throw per target (not two attack throws for automatic burst fire).
Example: An autopistol, used to fire at two separate targets during the same combat round, is accomplished by throwing one attack throw at each target using a -6 DM. An autorifle, firing in fully automatic mode, could be used to fire at the same two targets, but only one attack throw per target is allow using a -4 DM.
Rapid Fire is typically used to "hose" or "spray" a hail of bullets at targets within a 45 degree arc of the attacker.