djpapasmurf
SOC-5
I just played under the T20 rules for the first time this past weekend. We mostly went through introductions, investigation and research without any combat, so I didn't have to deal with that yet.
But one thing I found difficult wasthe high levels of characters skills. It is amazing how high the ranks could get, I had someone get a 37 on a role (rolled a 20 and had +17 to Gather Info) ... YIKES!!!! ... the high number of skill points and myriad synergy bonuses seem to lead to excessively high skill abilities that, according to the rules, makes characters experts at almost everything.
Plus, once you add the many feats that give you ANYTHING at a base for the T/any K/any C/any P/any with the attribute base of the skill made the entire party an uber-skilled machine, with pretty much every skill in the book. Basically between 6 people, they could have every skill in the entire book at at least +10.
This means that on an average roll of 10 (or take 10) .. a standard starting party is a genius level expert on every skill in the universe practically (with the joat etc. feats in addition) and are super-genius level (+15 and greater) on at least another 10 skills across the characters.
When running I found it difficult to deal with this. I think we only had maybe 2 or 3 results out of maybe 100 that were below 20.
Any suggestions on how others have seen this working and is this common? How have others thought to deal with such high level skill results. Perhaps I am just looking at the results compared to the original D20 and the D&D game, where a +5 is GREAT and a +10 is GENIUS and each character is lucky if they have 1 or 2 skills better than +10.
Any thoughts?
SuperStar DJ Papa Smurf
But one thing I found difficult wasthe high levels of characters skills. It is amazing how high the ranks could get, I had someone get a 37 on a role (rolled a 20 and had +17 to Gather Info) ... YIKES!!!! ... the high number of skill points and myriad synergy bonuses seem to lead to excessively high skill abilities that, according to the rules, makes characters experts at almost everything.
Plus, once you add the many feats that give you ANYTHING at a base for the T/any K/any C/any P/any with the attribute base of the skill made the entire party an uber-skilled machine, with pretty much every skill in the book. Basically between 6 people, they could have every skill in the entire book at at least +10.
This means that on an average roll of 10 (or take 10) .. a standard starting party is a genius level expert on every skill in the universe practically (with the joat etc. feats in addition) and are super-genius level (+15 and greater) on at least another 10 skills across the characters.
When running I found it difficult to deal with this. I think we only had maybe 2 or 3 results out of maybe 100 that were below 20.
Any suggestions on how others have seen this working and is this common? How have others thought to deal with such high level skill results. Perhaps I am just looking at the results compared to the original D20 and the D&D game, where a +5 is GREAT and a +10 is GENIUS and each character is lucky if they have 1 or 2 skills better than +10.
Any thoughts?
SuperStar DJ Papa Smurf