Mike said something very interesting in the Darrian TL16 thread -- he mentioned that the progression of jump-capability from 1 to 2 to 3 directly implies a High Guard context... or perhaps more correctly, a "mature" non-proto-Imperium view of Charted Space and Traveller as a whole.
Intrigued, I cracked open 1977's Book 2, to page 17, which talks about smallcraft, to see if there are any clues about how it explains the different accelerations in these small hulls.
1. Life Boat. 20 tons, 1G, 3 passengers, 5 ELBs, 5 tons fuel.
2. Ship's Boat. 30 tons, 6G, 5 passengers, 12 tons cargo, 9 tons fuel.
3. Pinnace. 40 tons, 5G, 8 passengers, 12 tons cargo, 12 tons fuel.
4. Cutter. 50 tons, 4G, 12 passengers, 15 tons cargo, 15 tons fuel.
5. Shuttle. 95 tons, 3G, 30 passengers, 80 tons cargo, 9 tons fuel. "Capable of cargo transfer in vacuum."
"The above are standard designs; other non-starships may be designed in ac- cordance with the starship design rules, but leaving out the jump drive.
...
"All non-starships consume fuel at the rate of 10 kilograms (1/100th of a ton) for each G of acceleration for ten minutes, regardless of mass or cargo carried."
* * *
So by 1977 rules, these smallcraft were designed using starship rules... except for a special flat-rate fuel rule. By that rule, each ship had this duration -- since the typical combat round in 1977 is 10 minutes:
Life Boat: 500 G-turns.
Ship's Boat: 900 G-turns.
Pinnace: 1200 G-turns.
Cutter: 1500 G-turns.
Shuttle: 900 G-turns.
* * *
Fuel usage is different than that in 1981 LBB2, where the smallcraft appear to be designed at least partly using High Guard rules.
* * *
The Life Boat "should" be 6G. It's the only craft that doesn't appear to play by the rules. No big deal I guess.
Intrigued, I cracked open 1977's Book 2, to page 17, which talks about smallcraft, to see if there are any clues about how it explains the different accelerations in these small hulls.
1. Life Boat. 20 tons, 1G, 3 passengers, 5 ELBs, 5 tons fuel.
2. Ship's Boat. 30 tons, 6G, 5 passengers, 12 tons cargo, 9 tons fuel.
3. Pinnace. 40 tons, 5G, 8 passengers, 12 tons cargo, 12 tons fuel.
4. Cutter. 50 tons, 4G, 12 passengers, 15 tons cargo, 15 tons fuel.
5. Shuttle. 95 tons, 3G, 30 passengers, 80 tons cargo, 9 tons fuel. "Capable of cargo transfer in vacuum."
"The above are standard designs; other non-starships may be designed in ac- cordance with the starship design rules, but leaving out the jump drive.
...
"All non-starships consume fuel at the rate of 10 kilograms (1/100th of a ton) for each G of acceleration for ten minutes, regardless of mass or cargo carried."
* * *
So by 1977 rules, these smallcraft were designed using starship rules... except for a special flat-rate fuel rule. By that rule, each ship had this duration -- since the typical combat round in 1977 is 10 minutes:
Life Boat: 500 G-turns.
Ship's Boat: 900 G-turns.
Pinnace: 1200 G-turns.
Cutter: 1500 G-turns.
Shuttle: 900 G-turns.
* * *
Fuel usage is different than that in 1981 LBB2, where the smallcraft appear to be designed at least partly using High Guard rules.
* * *
The Life Boat "should" be 6G. It's the only craft that doesn't appear to play by the rules. No big deal I guess.
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