• Welcome to the new COTI server. We've moved the Citizens to a new server. Please let us know in the COTI Website issue forum if you find any problems.
  • We, the systems administration staff, apologize for this unexpected outage of the boards. We have resolved the root cause of the problem and there should be no further disruptions.

So who still plays this game? When did you start?

I just finished running a classic campaign (just the original 3 books plus citizens) and am currently playing another using books 1-3 only.

Just curious what the player base was looking like these days.

Where do you go to find a game? I've been mostly on Roll20 myself but was wondering if there were other venues?

I have been playing since the game was brand new and still have the books in their classic box.
 
I just finished running a classic campaign (just the original 3 books plus citizens) and am currently playing another using books 1-3 only.

Just curious what the player base was looking like these days.

Where do you go to find a game? I've been mostly on Roll20 myself but was wondering if there were other venues?

I have been playing since the game was brand new and still have the books in their classic box.

Haha, I have CT Books 1-7 on my bench, plus Adventure 0: The Imperial Fringe, a few MT books, a few TNE books and a couple of spreadsheets open and my Regina World and System Data file open (under modification). So I guess I just play solo Traveller these days. :D Like it's cool or something...
 
I'm on a hiatus from (real time) playing CT, but last year started off running a game and then ended up in a game run by one of my players.

I'm sure I'll run again.

Wound up on Roll20, though I initially proposed and recruited on Google+.

I also have two active (for some definitions of active) play by post CT games.

Frank
 
Specifically Plain Vanilla CT or a Evolved version with patches from numerous sources but still centered on CT?

I keep circling back around to a CT base in that it gives a simple streamlined base which add to.
 
I'm just now starting a MgT2 game, with elements of other versions sprinkled in. This is a live bi-weekly game on the far south side of Chicago with what's looking like 4-5 players. Most of us are in their late 40s with one in his early 60s, but this is definitely a reflection of my social circles. I connected with someone from CotI who happened to be my age, and invited a few friends. 2 are new to the game, 3 have played in the distant past, and 1 of these is big into the lore for ages.

Back home on Kauai last year I ran a game with my group there, MgT1 with 4 players ages 22-45, all new to the game.

Before that I ran another game in central IL, again a different set of 3 players 35-42.

I love that options like Roll20 exist for people who can use them, but find I don't enjoy anything except an in-person group, dice hitting the table and topics of distraction running rampant.
 
I've been running Traveller games off and on for thirty eight years now.

I have three settings that I move between as me and my group tire of a particular setting.


1- a proto Spinward Marches game that centres on the adventures of the crew of the Oberlindes Merchant Cruiser Bloodwell

2- a planet of the week long night setting (longest single campaign I have run, but that may be about to change now RQG is out)

3- a transhumanist setting based on the Culture (Mindjammer Traveller has been a goldmine for this).

Over the years I have been refining my Traveller homebrew rules - at the moment they are almost entirely CT (a blend of 77/81) with T4/T20 derived damage resolution, a reduced number of weapons skills; I use handgun, rifle rather than individual skills.

That said for the past few months we have been playing Genesys in my long night setting but with a lot more of the tranhumanist stuff thrown in - soon to be returning to Glorantha.


Over the summer I have a particularly devious scenario for my Culture campaign so it will be back to Traveller in August.
 
I use CT to handle a "Firefly"-based campaign, since most of my younger gamers know that universe but aren't familiar with the 3rd Imperium.
 
My Monday Night Group rotates GMs. We will soon be wrapping up a mini campaign set in a fantasy Rome.

When we do I want to run the BITS adventure Space Dogs for the gang using the original Traveller[/] rules. The pregen characters are terrific and I think my group will dig into all the Roleplaying opportunities.
 
Around 1980, at school. A couple of friends and myself used Highguard and Trillion Credit Squadron to design fleets at home, which we would put against each other at lunchbreak. Eventually got into the roleplay aspect sometime later, but still enjoy designing ships today.
 
I'm a new guy to CT and not a grognard (started about 10-11 years ago). I'm too busy with RL stresses to do any RPGing of any kind, sadly.
 
Started in 1977, have been running my own ATU on and off ever since.

I'm currently in third year of a campaign in that same, though much evolved and advanced in gametime, ATU.
 
Last edited:
Started in 1976, ....
Were you part of a playtest? That would have been great to play the game like that. Watched it be developed.


I started in 1978 and have played off and on through the years. Loved playing around with the rules with house rules, often with disastrous results as I am not a game designer. LOL
 
Were you part of a playtest? That would have been great to play the game like that. Watched it be developed.

Marc has implied several times that the game came together in winter-Spring 1977, and has stated it was sent to print just before Star Wars came out...

... GDW had a high-speed turnaround from concept to print. Hence the errata pile.
 
Marc has implied several times that the game came together in winter-Spring 1977, and has stated it was sent to print just before Star Wars came out....
Yes, I have also seen and hear that. That is why I was thinking sense sabredog said he started playing in 1976 that meant he had access before it was published and thus why I was thinking he had been in the playtesting/development and thus he would have some great stories from that time. :)
 
Last edited:
Bought it from GDW in 1982 or so, but had no idea how to play (I love games, but I am really bad at them. Figured a role playing game - you don't lose!. Okay, you can die, but still...)

Took it with me to college, and found a gaming group and a guy down the hall from me that played. So we started playing. Traveller nights we'd play from 6 or so to about 10pm, then move from the school building (got kicked out) to one of the guys apartments. Play until 2 or 3am, make a donut run (the nearby bakery started baking at 2am for later, and they opened their back door. Donuts fresh out of the oil - no need to chew as they melted in your mouth. Needless to say between that time of day and the sugar rush, games got...interesting). Cool thing was we swapped refereeing and playing between 2 of us, so there was always a chance to play. And it was a shared universe.

In fact - I found my 30+ year old maps and I am reworking them via TravellerMap and a few other things. So there may be more world write ups! Fun thing this was an earlier version of Traveller as the UWP is in the A-123456-C format on my typed up pages (had my dad's old manual typewriter...I must have spent more time making up my own universe than studying for a while. Then I discovered girls [yes, I was a very late bloomer!] and pretty much stopped playing for, oh, 30 years or so. Found this site, found a local gaming club, and actually refereed a mini-campaign for about 6 months as per various links in my sig and files in the files section)Will hopefully be starting a new game sometime in the next few months, bring in some fresh blood.
 
True, but I got excited to maybe hear some cool stories that the idea he got the date wrong didn't hit my mind. LOL

Sorry, all. I got the date wrong. Or I hit the wrong key.

With the morphine it could be either one but sorry I ddidn't catch it right away.


I started in the summer of '77 with the little black box o' magic books. Actually, one of the friends I ran D&D for/with bought them first and then gave them to me saying, "Here, I don't know what to do with this but maybe you do." I had just finished reading 'The Mote In God's Eye' so it was good timing. I spent the summer building subsectors and working out how to run a campaign. I have often read that the teen years are the best to discover science fiction (and fantasy) what with your imagination being wide open so my being 14 at the time was probably as providential as my reading the book that informed my first efforts at creating an ATU.

Still does, too, since IMTU one of the 'oldest' of my original seven major races uses FTL-type drives similar to the Alderson Drive along with Black Globes that operate like the ones in the MGE universe. Ah the good old days when no one could say you were wrong...

Those were pretty Wild West days in the RPG world back then and little to help you do it "right", which I think was a good thing really. The sky was the limit and nothing you did was considered wrong. That I was
 
Ah the good old days when no one could say you were wrong...

Those were pretty Wild West days in the RPG world back then and little to help you do it "right", which I think was a good thing really. The sky was the limit and nothing you did was considered wrong.
Amen to this. I too really miss the days when there was no such thing as "BadWrongFun".
 
Back
Top