mike wightman
SOC-14 10K
I wonder if they were improved in FF&S2?
Off to the cupboard...
Off to the cupboard...
T4 FF&S page 81.Placing solar cells on a deployed winglike array... multilplies the mass... by ten times the vehicle's maximum acceleration. The arrays may also be retractable, in which case they require 1.1 times their volume in storage space within the vehicle, and the mass is increased by another factor of two.
Good question and, (for me, at least) a surprising answer. Current photovoltaics have problems with converting light on the lower end of the visible spectrum.Originally posted by far-trader:
Does anybody know offhand what kind of performance changes could be expected for different star types? That should really be a part of any such rule I think.
[/quote]So, if I convert it right, at TL12+, 2.2 dton of solar cells will provide 250MW, that is, an EP - so, in the inner/habitatable zone of a star, you could power lasers (and maybe even high-energy weapons!) by solar panels!Originally posted by far-trader:
MegaTraveller(tm) Solar cell values per square meter:
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">TL MW KL MT MCr
6 .001 .01 .020 .010
7 .002 .01 .018 .008
8 .004 .01 .016 .006
9 .012 .01 .014 .005
10 .027 .01 .012 .004
11 .045 .01 .010 .003
12+ .081 .01 .008 .002</pre>
Yep, that'd be the simplest, but rather than being able to cover the entire hull area you should be limited to some fraction. Not only do you need area for all the other stuff (drives, hatches, etc) but you can only turn one side of the hull to the sun at a time, PV panels in the dark are just expensive decorationOriginally posted by Claire Rand:
always assumed MT solar panels were the kind you fixed to the outside of the hull direct, hence the area restrictions..
how would ya reckon on solar arrays? make it way easy to spot you using passive sensors, fragile so your not gunna be accelerating with them deployed, but you could have huge areas. enough for an ion drive maybe.
long, slow trips, but fuel free
Well, from MT numbers I'm getting (bit of a handwave) computer power requirements of:Originally posted by Employee 2-4601:
For the sake of determining what could be powered by solar panels, I suggest that a Model/1 computer would use 10MW; a Model/2 would use 30MW; life support/shipboard power should use 0.5MW/person.
How good are these figures? Keep in mind that they're "rules of a thumb" and that a standard (fusion) power plant should be able to support these functions even if it doesn't produce excess EPs.
Originally posted by far-trader:
Hmmm... And about my hydroponics, I think they'll use 5MW per module for the Full Hydroponics and 1MW per module for the Hydroponic Garden...MT Full Life Support looks to require 0.001MW per person minimum or double that for comfort.
For hits during combat, I consider the solar panels to be a Power Plant; the first hit at them halves their power production, the second hit renders them inoperative and the third hit makes them irreparable.Originally posted by Claire Rand:
how would ya reckon on solar arrays? make it way easy to spot you using passive sensors, fragile so your not gunna be accelerating with them deployed, but you could have huge areas. enough for an ion drive maybe.