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CT Only: Solo Play?

You can even put some real right turn surprises into your Solo Game.

Take my example above, but before my Solo Player got to the startown tap-cafe, he was crossing the street....

Every half day, roll on the encounter chart. Typically, the chart will indicate no encounter. Most of the encounters that do happen are mundane.

But, put something interesting in the encounter possibilities that only has a slight chance of happening.

For example, as you are crossing the street, you hear a young woman behind you. She says, "Sir! Sir? Is this yours?"

Holding out her hand to you, straight armed, she holds a thick, bulky wallet. "Did you drop this?"





When you put this type of thing in the encounter chart, you don't have to know anything other than exactly what happens. IF the encounter happens, you'll take the facts, make up possible reactions, and roll to find out where it goes, based on your roleplaying choices.

You decide to agree, that it's your wallet, even if it isn't.

This is a risk because you, as a player, don't know what's coming. You're going to make that up now, and make up a chart to roll upon.

Once you've said yes, what are the possible outcomes?

The girl could be baiting you somehow--maybe trying to get you implicated in a crime.

Maybe she's part of a con team, and as soon as you take the wallet, a policeman comes over and says, "What's going on here?" If this happens, you need another action chart. Is the policeman real? Is he a con accomplice to the girl, looking to swindle the Solo Player?

Maybe the encounter is exactly what it looks like on the surface. Someone has lost their wallet, and the girl mistakenly thinks its yours.

Put all these on a chart. Skew the roll, if required. And roll.

That will take the game in a new direction.

Continue like this--this is how Solo Games can be played.
 
We'll say that's what happened earlier.

The girl gave the wallet to me, the Solo Player, and I went on to the starport cafe as described above.

But, when I paid for my drink, I decided to use the new found funds from the wallet. When I pull it out, I put a small chance in the Bartender's reaction that he recognizes the wallet.

Chances are that it won't happen, but when it does, things get interesting....

And, if it doesn't, then things are interesting, too.

What's next. I mustered out. I had a nice drink. The barkeep wasn't very talkative.

It's getting late. I need a place to sleep.

I find a hotel and rent a room. When I think it reasonable, I put the small chance that the wallet is recognized in the possible actions chart that I create as I play.

Maybe I'll never know about the wallet. It's just life. Just something that happened.

And...maybe, if the dice fall right, that wallet will take me down a long road of adventure....
 
One other thing.

Snapshot would be a great way to figure firefights. When each character acts, the Solo Player puts himself in the shoes of the character who is acting, chosing the best route for that character to act.

In this fashion, firefights can be both exciting and quite fair (not skewed to the Solo Player) if the player does the best he can no matter which character he is running. Using the Action Point system will make having a real Ref not an issue as the APs will allow the player to only conduct "fair" moves.
 
Worth noting that the Charts and Tables booklet for the CT Starter set included a reasonably thorough checklist for a merchant ship, starting from the time it exit jump in a system to when it jumps out of the system. However, if you aren't that interested in solo merchant play, your options rapidly decrease.
 
I am interested, good sir, going to check that out after work! :D

You'll need to do a little "Reading between the lines"... Battletech's 1st edition Mercenaries' Handbook does it better. Clearly an Heir to the legacy... as it was written by J. Andrew Kieth, with additional design by L. Ross Babcock... both of whom are credited in various CT items.

Oh, and FASA was, at the time, filled with Traveller fans.
 
You'll need to do a little "Reading between the lines"... Battletech's 1st edition Mercenaries' Handbook does it better. Clearly an Heir to the legacy... as it was written by J. Andrew Kieth, with additional design by L. Ross Babcock... both of whom are credited in various CT items.

Oh, and FASA was, at the time, filled with Traveller fans.

Good to know, thanks. I'm not surprised by the FASA information at all, as so many science fiction fans were fans of multiple franchises.
 
You'll need to do a little "Reading between the lines"... Battletech's 1st edition Mercenaries' Handbook does it better. Clearly an Heir to the legacy... as it was written by J. Andrew Kieth, with additional design by L. Ross Babcock... both of whom are credited in various CT items.

Oh, and FASA was, at the time, filled with Traveller fans.
Good to know, thanks. I'm not surprised by the FASA information at all, as so many science fiction fans were fans of multiple franchises.

In fact FASA had its start as a Traveller licensee. It stood for Freedonian Aeronautics & Space Administration.

Freedonia is still located on TravellerMap in the Far Frontiers, which was one of the Sectors farmed out to them:
https://travellermap.com/?options=58363&x=-145.059&y=53&scale=64
 
I am interested, good sir, going to check that out after work! :D

The Bk4 recruiting rules could be used for the general hiring of NPCs for ship crew, etc., but you will need to allow at least one other skill to substitute for Recruiting (I lean towards Diplomacy or Streetwise, which will affect the quality of job applicant ...).
 
You find that hard to understand? Seriously?

Traveller is chock full of tables which produce random results. Chargen, sysgen, trade, encounters, NPC reactions, you name it. There are dozens of tables which produce results based on a die roll or two plus the occasional DM.

But you can't "see" how all those systems and tables can be used for solitaire play? Seriously?

You've played RPGs before, right? You've been a player or a GM or have seen what a player or a GM do during a game? You somehow can't shift between either of those "two hats" at the proper time? You can't roll up a PC as a player would and enforce the die rolls as a GM would? You can't roll on an encounter table like a GM, read off the result, and then make choices regarding that result like a player?

You can't do that despite everything you need being right there in the books?

Seriously?

Take it easy, I'm still pretty new to Traveller. I haven't gone through all the rules in the book yet and I'm still slowly reading through it. It can be a bit confusing at first, but I'm getting there. I'm trying to figure out combat atm.

I've been RPing for decades, of course, since the days of AD&D 2nd Ed. In recent years, however I've gotten into solo RPing due to living in a remote area. I've been writing a lot on my own solo projects with various random tables and information from different sources, in use with Mythic GM Emulator and Conjectural Role-playing Emulator. But I think I might stay in Traveller and just improve and tweak tables for it. I think Traveller is amazing so far with the Chargen and the UWP generation. I haven't around to the Ship Design and Merchant traveling as someone pointed out here. When I have more time, I will keep reading.

What I'm interested is a little bit of everything like exploration, missions, story, and some combat. I think Traveller's random NPC encounters and NPC Reactions are truly exciting and I've made some new tables based on it and a few tweaks to the Reactions. I'm looking for more tables on NPC interaction, dialogues, and the like.
 
I'll add that Best of JTAS V.1 had an article on asteroid mining that was structured to favor solo play (including a two page flow chart).
 
In recent years, however I've gotten into solo RPing due to living in a remote area.
There is also the Play by Post (PbP) option for those of us who have schedules or geography that will not allow face-to-face group play.
 
There is also real-time gaming online through various methods, from Skype to text-based chat.

What is Play by Post? Is it some kind of email thing or post in threads to play?

The thing about me is, I'm profoundly deaf. :) My best friend was also deaf, we grew up RPing using sign language decades ago. Then when I moved away, we played on AIM and a couple of Messengers throughout the years and we did a little on video chats. The last one we played was on a program called Roll20, it is a very visual tabletop program. Now we both have different interests, he's more into wargaming now by hanging out at the hobby shops and I'm still into RPing, which brought me here.
 
What is Play by Post? Is it some kind of email thing or post in threads to play?

The thing about me is, I'm profoundly deaf. :) My best friend was also deaf, we grew up RPing using sign language decades ago. Then when I moved away, we played on AIM and a couple of Messengers throughout the years and we did a little on video chats. The last one we played was on a program called Roll20, it is a very visual tabletop program. Now we both have different interests, he's more into wargaming now by hanging out at the hobby shops and I'm still into RPing, which brought me here.

Play By Post, PBP, also called Play By Forum, is (in the modern context) play by posting on a BBS/Forum or on a blog.
In the old context (pre-1998 or so), it generally referred to playing by mailed letters. Again, usually GM-collated. One GDW RPG was designed just for this style - En Garde (by Frank Chadwick.)

Play By Email, PBEM is play via email. Two modes I've seen:
List serve and GM-collated. In list-serve mode, everyone submits turns to a private list-server.

Play By Wiki is usually a private wiki, where the pages are edited to include people's actions and the GM's response.

There's also play by Voice - the group uses a VOIP voice chat (skype, teamspeak, google hangouts, ventrillo) to play as if in the same room. Most such use a Virtual Table Top of some stripe.

Play By chat is using a text chat protocol - skype, AIM, text message, virtual tabletop (most have a chat service built in).
 
What is Play by Post? Is it some kind of email thing or post in threads to play?

The thing about me is, I'm profoundly deaf. :) My best friend was also deaf, we grew up RPing using sign language decades ago. Then when I moved away, we played on AIM and a couple of Messengers throughout the years and we did a little on video chats. The last one we played was on a program called Roll20, it is a very visual tabletop program. Now we both have different interests, he's more into wargaming now by hanging out at the hobby shops and I'm still into RPing, which brought me here.

Here are some samples of active PbP for you to read and see if this is something that might interest you. All of these happen to be here on COTI, but there are sites dedicated to hosting PbP games of all types.

Mercator (ancient world using Traveller rules) LINK

Day 24 of My PbP Game for the Character 'Doc' LINK

Day 24 of My PbP Game for the Character 'Marco' LINK

A PbP game for a character named 'Ben' LINK
 
Let me add to atpollard's comment. I am an introvert, stutter, and move often. Play by Post/Forum has given me great fun as a game and I've formed some good friendships as well. Further, because atpollard encourages character driven gaming I'm currently drafting the third full sized fiction book set in the environment he created. The stories we create are just that fun and open ended.

I don't have to just go with the first thing that comes to mind that I can say when sitting at a table, I can thoughtfully move the character forward in an organic way. When running I can listen to exactly what's going on with the characters and formulate a long term plan based on simple things said. I can easily foreshadow events and build continuity.

As you can tell I really support PbP.
 
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