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Solo Traveller resource thread found on Reddit

I would HIGHLY, HIGHLY recommend getting a copy of SCARLET HEROES-Sword & Sorcery by Sine Nomine. It would all be for 3pgs but it has kept me entertained for several years! Its an Urban Investigation/Adventure mechanic that is perfect for any sci-fi investigation, plot hook etc. It is basically a mechanism where you (player) choose a Challenge (Investigation, Conflict or Action Scene) for your PC/Group. Roll on the table and it gives you a Scene Idea/Challenge for the Scene. If you succeed at the Scene, you progress on the Adventure Timeline while the Bad Guy doesn't (fail and the opposite). Investigation scenes garner you a Clue, Conflict Scenes reduce Bad Guy's progress by 1pt, and Action Scenes get you 2pts. The first person to the deadline wins!

I used it for a bounty hack and have since used it for all sorts of sci-fi gaming!

I did an AP of my experiment here... Logs of the Idle Threat-993IY
 
Interesting. There may be a sister ship of that class, the "Empty Promise".

I've been playing with an idea, lacking only in labrats people and retirement free time. I'd like to set up an extended multi-session game of Microscope, and play the scenes with either ActionDice, Quantum or PUSH. Since the game can cover a huge time span, the idea of creating characters as rough sketches is attractive, and Microscope gets less mired in detail economics and sequential time than Pocket Empires. The RPG rules would provide a lightweight mechanic for the die-rolling when it was apropos so that scenes don't have to be talked out all the time.
 
After several years of SOLO gaming, I've amassed troves of random tables, generators etc. When I thought about getting back into PbP on Rpol.net it occurred to me that using SOLO mechanics may vastly improve the PbP experience. As soon as I get some free time I may pitch a game where a single player runs the entire crew of a ship. I got the idea from a b/x dungeoncrawl I almost joined years back where the GM had a single player per adventuring group. The pace was amazing! I think using the SOLO mechanic to speed through 'middle scenes' and still having a GM to narrate and guide things would be awesome.

It would also solve a lot of problems with PbP games and Traveller.

PROBLEM-Delays and Waiting For Other Players
-No longer a problem, you and the GM are responsible.

PROBLEM-PCs Do Not Share Same Goal/Priorities
-You've all seen it... Someone rolls up a criminal and wants to crime, the merchant wants to trade, the merc wants a ticket and they're all supposed to be on the same crew on the same ship.
Again, no longer a problem. In addition, a Player could have goals for each of their PCs and they get to pick what to focus on!

I need to get off my butt and just do it. Been thinking about it since Fall.
 
PS-I really liked that ship. Lots of options and versatility. Having a 10t launch really opens up possibilities as opposed to the 'ol air raft. It was really expensive though I remember having to 'fudge' a few things to make it affordable.
 
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