Fellow Earthmen and Earthwomen, I present to you my deckplans for the Solomani Trader, as shown in AM6: Solomani. The HGS design is reposted from its original thread; the Launch design is re-posted from its respective original thread for your convinience.
Ship: Solomani Trader
Class: Solomani Trader
Type: Trader
Architect: Panstellar Inc.
Tech Level: 11
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">USP
SA-46222R1-040000-30000-0 MCr187.9 400 Tons
Bat Bear 1 1 Crew: 9
Bat 1 1 TL: 11</pre>[/QUOTE]Cargo: 156 Passengers: 8 Fuel: 88 EP: 8 Agility: 1
Craft: 1x 20T Launch
Fuel Treatment: Fuel Scoops and On Board Fuel Purification
Architects Fee: MCr1.8 Cost in Quantity: MCr151.4
Detailed Description
(High Guard Design)
HULL
400 tons standard, 5,600 cubic meters, Flattened Sphere Configuration
CREW
Pilot, Navigator, 2 Engineers, Steward, Medic, 2 Gunners, 1 Flight Crew
ENGINEERING
Jump-2, 2G Manuever, Power plant-2, 8 EP, Agility 1
AVIONICS
Bridge, Model/1bis Computer
HARDPOINTS
2 Hardpoints
ARMAMENT
1 Triple Beam Laser Turret organised into 1 Battery (Factor-3)
DEFENCES
1 Triple Sandcaster Turret organised into 1 Battery (Factor-4)
CRAFT
1x 20-ton Launch (Crew of 1, Cost of MCr5.4)
FUEL
88 Tons Fuel (2 parsecs jump and 28 days endurance)
On Board Fuel Scoops, On Board Fuel Purification Plant
MISCELLANEOUS
12.5 Staterooms, 8 High Passengers, 156 Tons Cargo
COST
MCr184.3 Singly (incl. Architects fees of MCr1.8), MCr146 in Quantity, plus MCr5.4 of Carried Craft
CONSTRUCTION TIME
82 Weeks Singly, 65 Weeks in Quantity
A1.Bridge and Avionics; floor hatch leads to B17.
A2. Crew Dormitory.
A3. Ship's Office
A4. Ship's Locker.
L1. Launch's Bridge.
L2. Launch's Cargo Bay; ceiling hatch leads to the dorsal hardpoint.
L3.-L4. Launch's Fuel.
L5.-L6. Launch's Engineering Section.
---
B1. Launch Docking Airlock.
B2.-B3. Fuel and Fuel Scoops.
B4. Upper Cargo Bay; floor iris valves lead to the two ventral turrets.
B5.-B6. Fuel Purification Plants.
B7. Galley and Lounge.
B8.-B15. Passenger Staterooms.
B16. Medlab.
B17. Engineering Section; ceiling hatch leads to A1; floor hatch leads to C1.
B18.-B19. Life Support Equipment.
B20. Upper Airlock.
C1. Lower Cargo Bay; celing hatch leads to B17.
C2.-C4. Landing Gear.
C5. Main Airlock.
---
Generic Launch (Type-GL;TL9)
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">Launch GL-0201101-000000-00000-0 MCr5.4 20 tons
Passengers=1. Low=0. Cargo=12. Fuel=1. EP=0.2. Agility=1.
Crew=1. TL=9.</pre>[/QUOTE]The Launch is a basic small craft meant for auxillery as well as emergency
use. Passenger couches and/or cabins may be added at listed (LBB2 or HG) price and tonnage
at any Starport A or B with little effort (one day?).
Ship: Solomani Trader
Class: Solomani Trader
Type: Trader
Architect: Panstellar Inc.
Tech Level: 11
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">USP
SA-46222R1-040000-30000-0 MCr187.9 400 Tons
Bat Bear 1 1 Crew: 9
Bat 1 1 TL: 11</pre>[/QUOTE]Cargo: 156 Passengers: 8 Fuel: 88 EP: 8 Agility: 1
Craft: 1x 20T Launch
Fuel Treatment: Fuel Scoops and On Board Fuel Purification
Architects Fee: MCr1.8 Cost in Quantity: MCr151.4
Detailed Description
(High Guard Design)
HULL
400 tons standard, 5,600 cubic meters, Flattened Sphere Configuration
CREW
Pilot, Navigator, 2 Engineers, Steward, Medic, 2 Gunners, 1 Flight Crew
ENGINEERING
Jump-2, 2G Manuever, Power plant-2, 8 EP, Agility 1
AVIONICS
Bridge, Model/1bis Computer
HARDPOINTS
2 Hardpoints
ARMAMENT
1 Triple Beam Laser Turret organised into 1 Battery (Factor-3)
DEFENCES
1 Triple Sandcaster Turret organised into 1 Battery (Factor-4)
CRAFT
1x 20-ton Launch (Crew of 1, Cost of MCr5.4)
FUEL
88 Tons Fuel (2 parsecs jump and 28 days endurance)
On Board Fuel Scoops, On Board Fuel Purification Plant
MISCELLANEOUS
12.5 Staterooms, 8 High Passengers, 156 Tons Cargo
COST
MCr184.3 Singly (incl. Architects fees of MCr1.8), MCr146 in Quantity, plus MCr5.4 of Carried Craft
CONSTRUCTION TIME
82 Weeks Singly, 65 Weeks in Quantity
A1.Bridge and Avionics; floor hatch leads to B17.
A2. Crew Dormitory.
A3. Ship's Office
A4. Ship's Locker.
L1. Launch's Bridge.
L2. Launch's Cargo Bay; ceiling hatch leads to the dorsal hardpoint.
L3.-L4. Launch's Fuel.
L5.-L6. Launch's Engineering Section.
---
B1. Launch Docking Airlock.
B2.-B3. Fuel and Fuel Scoops.
B4. Upper Cargo Bay; floor iris valves lead to the two ventral turrets.
B5.-B6. Fuel Purification Plants.
B7. Galley and Lounge.
B8.-B15. Passenger Staterooms.
B16. Medlab.
B17. Engineering Section; ceiling hatch leads to A1; floor hatch leads to C1.
B18.-B19. Life Support Equipment.
B20. Upper Airlock.
C1. Lower Cargo Bay; celing hatch leads to B17.
C2.-C4. Landing Gear.
C5. Main Airlock.
---
Generic Launch (Type-GL;TL9)
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">Launch GL-0201101-000000-00000-0 MCr5.4 20 tons
Passengers=1. Low=0. Cargo=12. Fuel=1. EP=0.2. Agility=1.
Crew=1. TL=9.</pre>[/QUOTE]The Launch is a basic small craft meant for auxillery as well as emergency
use. Passenger couches and/or cabins may be added at listed (LBB2 or HG) price and tonnage
at any Starport A or B with little effort (one day?).