I spent a hour or so pondering various works of Ship art this afternoon, which really means looking at the various versions of Homeworld. Something about those ships clicks stylistically with what is in my head.
Does any related art do that for you? And related do you bent the rules to make a ship match that vision?
This is about what inspires you.
I've drawn a lot of inspiration sources for my Traveller games over the year...
Literary:
A Tour of the Galaxy,
All of the Terran Trade Authority books (Both Caldwell and Cowley credits),
Niven's Known Space
Niven, Pournelle, & Niven's Codoverse/Motiverse (they're the same)
Franz Joseph's
Star Fleet Technical Manual.
Models/Toys:
The glow-in-the-dark Space Cruiser from the 1970's
US Space Shuttle
US F111
Starbird and its aggressor version
TV & Movies:
Star Trek (TOS/TAS) - I've run a TOS game using HG once. I've avoided other ST ship designs in Traveller.
Space:1999 (Show sucked, models rocked, Gerry Anderson doing the FX)
Space Precinct (show good, models better, also Gerry Anderson)
Battle Beyond the Stars
Jason of Star Command &
Space Academy (Fimation & Gerry Anderson)
Fat Albert (The show had a "show within a show" that was a black hero in a space ship)
Space Ghost (the original, not the Space Ghost Coast to Coast recycle)
Disney's
The Black Hole
Space: Above and Beyond
Manhunter (the Canadian TV show)
Manhunter: Adventures in the Forbidden Zone (Movie, unrelated to the CTV one)
In The Fold aka
Star Command (TV movie. Appeasrs to be Failed Pilot. )
I've avoided post-TAS Trek when using Traveller; even TOS was just too much open space. (I figured ST staterooms at a much larger size than Traveller ones. Even allowing for standard 8' ceilings (2.44m)...
Likewise, BSG has just too much space.
As does Andromeda.