mike wightman
SOC-14 10K
Hi Oz,
some thoughts on a fleet level game.
How about converting the ships to the counter ratings in Fifth Frontier War or Invasion Earth (thhe T4 supplements Pocket Empires and Imperial Squadrons could help with this), or somthing slightly more detailed?
Each ship could have a primary weapons attack value, secondary weapons attack value, bombardment factor, defence value, armour value, maneuver, agility, jump, power plant and computer ratings.
Secondary weapons damage would degrade these ratings, while primary weapons (spinal mounts and nuclear missiles) would knock out whole systems. Or you could have damaged ratings on the back and flip the counter as in FFW.
Use the sensor rules above, substituting crew quality for individual skills, and keep vector movement. Ships could be moved as individual units, fighter squadrons, task forces, squadrons, however you want to group them.
Possilbly change the scale to 15cm per light second?
some thoughts on a fleet level game.
How about converting the ships to the counter ratings in Fifth Frontier War or Invasion Earth (thhe T4 supplements Pocket Empires and Imperial Squadrons could help with this), or somthing slightly more detailed?
Each ship could have a primary weapons attack value, secondary weapons attack value, bombardment factor, defence value, armour value, maneuver, agility, jump, power plant and computer ratings.
Secondary weapons damage would degrade these ratings, while primary weapons (spinal mounts and nuclear missiles) would knock out whole systems. Or you could have damaged ratings on the back and flip the counter as in FFW.
Use the sensor rules above, substituting crew quality for individual skills, and keep vector movement. Ships could be moved as individual units, fighter squadrons, task forces, squadrons, however you want to group them.
Possilbly change the scale to 15cm per light second?