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T5 Only: Spearhead Class Fast Modular Transport

agorski

SOC-13
Admin Award
Introduction

Since I’ve never really done deck plans for a ship before, I have a new-found respect for the amount of preparation and work involved.

I decided to design a ship using T5.10 rules. Since I’ve created the Adventure Class Ships for iOS app, I wanted to eat my own dog food. The ship I designed takes advantage of the fact that T5.10 allows for multiple hulls in a ship design, and my app calculates drive performance as I change the number of hulls. More on this later.

I chose Omnigraffle Pro for the Mac to do the deck plans. It took a while to create the stencils for all the deck plan symbols I used and to get used to the app.

While doing this I discovered that the process is somewhat iterative. T5.10 defines the size of ship components in tons, which is easily convertible to deck squares. After designing the ship and starting to draw the deck plan, I went back to the design and modified how big certain compartments should be. For example, a wardroom for the officers. There’s a certain amount of handwavium required as passageways are assumed as part of the component tonnage.
 
Ship Description

The Spearhead Class Fast Modular Transport is a TL 14 400 ton naval auxiliary designed for independent operations rather than regular fleet or base supply. It is favored for special operations missions.

The ship has 2 decks. The upper deck has a bridge and officer/NCO quarters forward. The lower deck has enlisted quarters, medical and operations spaces, and 2 personnel air locks forward, a 2 deck high spinal cargo hold in the middle, and a 2 deck high drive room aft with fuel tankage and 2 personnel air locks.

The streamlined main hull of 400 tons has docking connectors for up to 8 2 deck high 20 ton modules, which can increase the total tonnage to 560. Each connection point includes a grapple and connections for various ship-supplied services as required by the module type, including a personnel hatch and a cargo hatch. Modules connect along the spinal cargo hold of the main hull, which includes a large cargo lock that opens ventrally.

The ship has no external docking grapples so module change-out is performed on a planetary surface or in a large orbital naval base hangar.

Drives are up-rated to accommodate the possible increased tonnage. The Power Plant is also larger than normal to service power requirements of the modules. Life Support is also up-rated to accommodate passenger and troop module requirements.

Being a naval vessel rather than a commercial transport, it includes a larger crew, better weaponry and defenses, and more sensors. Components use Dispersed Power where applicable. Weaponry is focused on defense.
 
Ship Details

Here’s the details of the design exported from the app, edited for improved readability:

FMT (Spearhead Class Fast Modular Transport)
TL-14 MCr173.84 Tons: 400
Mission: T - Transport Qualifier: Major Type: Supply Activity: Auxiliary Service: Naval

>>Hull
D - Main Hull, 400 tons, Cost: MCr30
Configuration: S - Streamlined, Structure: A - Plate, Jump Field: Bubble
Hardpoints: 4, 8 hull grapples
>Fittings
Landing Legs with Pads
Lifters
>Armor
AV-14
BF-140 Pen-14 EMP-14 Rad-140 Heat-1400 Pres-140 Burn-1400 Trac-0
Coating: None
Layer 1: Standard SuperDense

>Interstellar Drive
Jump 3 Model F TL14 Modified, EP: 660 Cost: MCr18 Tons: 18

>Interplanetary Drive
Maneuver 3 Model E TL14 Ultimate, EP: 650 Cost: MCr12 Tons: 2

>Power Plant
Fusion 4 Model G TL14 Advanced, EP: 840 Cost: MCr14 Tons: 7

>Fuel Stores
Hydrogen Tank - 126 tons

>Fuel Fittings
2 Fuel Scoops
2 Fuel Purifiers

>Surface-Mounted Sensors
Communicator-14
Ult DS Surf
Cost: MCr8 Tons: 0 S=12 Mod +4

Scope-14
Ult LR Surf
Cost: MCr6 Tons: 0 S=9 Mod +4

Neutrino Detector-14
Adv LR Surf
Cost: MCr5 Tons: 0 S=9 Mod +3

EMS-14
Imp LR Surf
Cost: MCr4 Tons: 0 S=9 Mod +1

Grav Sensor-14
Std LR Surf
Cost: MCr4 Tons: 0 S=9 Mod +0

>Hardpoint-Mounted Weapons
Beam Laser-13
Adv VD T3
Cost: MCr2 Tons: 1 R=7 Mod +3

Beam Laser-13
Adv VD T3
Cost: MCr2 Tons: 1 R=7 Mod +3

SandCaster-13
Ult VD T3
Cost: MCr1.3 Tons: 1 R=7 Mod +4

SandCaster-13
Ult VD T3
Cost: MCr1.3 Tons: 1 R=7 Mod +4

>Bolt-In Defenses
Nuclear Damper-14
Mod VD Bo
Cost: MCr3.5 Tons: 3 R=7 S=2 Mod +5

>>Control Panels

>Accommodation Panels
Life Support: Long-Term

>Connector & Hull Fitting Panels
Fitting: Lifters
Fitting: Landing Legs
Grapples: Main Hull to Modules

>Drive & Fuel Panels
IS Drive: Jump F TL13 Modified
IP Drive: Maneuver E TL14 Ultimate
Power Plant: Fusion G TL14 Advanced
Fuel: Fuel Scoop
Fuel: Fuel Scoop
Fuel: Fuel Purifier
Fuel: Fuel Purifier

>Sensor Panels
Sensor: Ult DS Surf Communicator-14
Sensor: Ult LR Surf Scope-14
Sensor: Adv LR Surf Neutrino Detector-14
Sensor: Imp LR Surf EMS-14
Sensor: Std LR Surf Grav Sensor-14

>Weapon Panels
Weapon: Adv OR T3 Beam Laser-14
Weapon: Adv OR T3 Beam Laser-14
Weapon: Ult VD T3 SandCaster-13
Weapon: Ult VD T3 SandCaster-13

>Defense Panels
Defense: Mod VD Bo Nuclear Damper-14

>>Consoles
Captain - Bridge
Ultimate Spacious Operating Console
TL 12 Cost: MCr0.3 Tons: 2
>Attached Control Panels
Sensor: Ult DS Surf Communicator-14

Helm - Bridge
Ultimate Spacious Control Console
TL 13 Cost: MCr0.6 Tons: 2
>Attached Control Panels
Fitting: Lifters
Fitting: Landing Legs
IP Drive: Maneuver E TL14 Ultimate
Sensor: Ult DS Surf Communicator-14
Sensor: Ult LR Surf Scope-14
Sensor: Imp LR Surf EMS-14

Astrogation - Bridge
Ultimate Spacious Operating Console
TL 12 Cost: MCr0.3 Tons: 2
>Attached Control Panels
IS Drive: Jump F TL13 Modified

Comms - Bridge
Ultimate Spacious Operating Console
TL 12 Cost: MCr0.3 Tons: 2
>Attached Control Panels
Sensor: Ult DS Surf Communicator-14

Sensor 1 - Bridge
Ultimate Spacious Operating Console
TL 12 Cost: MCr0.3 Tons: 2
>Attached Control Panels
Sensor: Adv LR Surf Neutrino Detector-14
Sensor: Imp LR Surf EMS-14

Sensor 2 - Bridge
Ultimate Spacious Operating Console
TL 12 Cost: MCr0.3 Tons: 2
>Attached Control Panels
Sensor: Imp LR Surf EMS-14
Sensor: Std LR Surf Grav Sensor-14

Sensor 3 - Bridge
Ultimate Spacious Operating Console
TL 12 Cost: MCr0.3 Tons: 2
>Attached Control Panels
Sensor: Std LR Surf Grav Sensor-14
Sensor: Adv LR Surf Neutrino Detector-14

Engineering - Drive Control
Ultimate Spacious Operating Console
TL 12 Cost: MCr0.3 Tons: 2
>Attached Control Panels
IS Drive: Jump F TL13 Modified
IP Drive: Maneuver E TL14 Ultimate
Power Plant: Fusion G TL14 Advanced
Fuel: Fuel Scoop
Fuel: Fuel Scoop

Jump - Drive Control
Ultimate Spacious Operating Console
TL 12 Cost: MCr0.3 Tons: 2
>Attached Control Panels
IS Drive: Jump F TL13 Modified

Maneuver - Drive Control
Ultimate Spacious Operating Console
TL 12 Cost: MCr0.3 Tons: 2
>Attached Control Panels
IP Drive: Maneuver E TL14 Ultimate

Power - Drive Control
Ultimate Spacious Operating Console
TL 12 Cost: MCr0.3 Tons: 2
>Attached Control Panels
Power Plant: Fusion G TL14 Advanced

Lasers - Weapon Control
Ultimate Spacious Control Console
TL 13 Cost: MCr0.6 Tons: 2
>Attached Control Panels
Weapon: Adv OR T3 Beam Laser-14
Weapon: Adv OR T3 Beam Laser-14

Sandcasters - Weapon Control
Ultimate Spacious Control Console
TL 13 Cost: MCr0.6 Tons: 2
>Attached Control Panels
Weapon: Ult VD T3 SandCaster-13
Weapon: Ult VD T3 SandCaster-13

Damper - Weapon Control
Ultimate Spacious Operating Console
TL 12 Cost: MCr0.3 Tons: 2
>Attached Control Panels
Defense: Mod VD Bo Nuclear Damper-14

Operations - Operations
Ultimate Spacious Operating Console
TL 12 Cost: MCr0.3 Tons: 2

Life Support - Operations
Ultimate Spacious Operating Console
TL 12 Cost: MCr0.3 Tons: 2
>Attached Control Panels
Life Support: Long-Term

Payload - Payload Ops
Ultimate Spacious Operating Console
TL 12 Cost: MCr0.3 Tons: 2

>>Computers
Main Computer
Advanced Model 3 bis
TL 14 Cost: MCr28 Tons: 3

>>Crew Accommodations
Standard Stateroom (Captain)
Cost: MCr0.1 Tons: 2

3x Shared Fresher
Cost: MCr1.5 Tons: 1.5

Common Fresher
Cost: MCr1 Tons: 1

6x Double Stateroom (Officers and NCOs)
Cost: MCr0.6 Tons: 12

Med Console
Cost: MCr0.5 Tons: 0.5

2x Medical Low Berth
Cost: MCr1 Tons: 2

3x Emergency Capsule
Cost: MCr3 Tons: 3

Counsellor
Cost: MCr0.2 Tons: 1

Wardroom and Galley
Cost: MCr0 Tons: 6

Enlisted Mess and Galley
Cost: MCr0 Tons: 6

8x Spacer Niche
Cost: MCr0 Tons: 8

>>Life Support
Long-Term
Cost: MCr2 Tons: 2

>>Compartments
Bridge
Specialized Cost: MCr1.4 Tons: 14

Drive Control
Specialized Cost: MCr0.8 Tons: 8

Operations
Specialized Cost: MCr0.4 Tons: 4

Payload Ops
Specialized Cost: MCr0.2 Tons: 2

Captain’s Office
Specialized Cost: MCr0.2 Tons: 2

Weapon Control
Specialized Cost: MCr0.6 Tons: 6

Cargo Hold
Storage Cost: MCr0 Tons: 120

EVA Lockers
Storage Cost: MCr0 Tons: 4

Ship’s Locker
Storage Cost: MCr0 Tons: 1

Secure Vault
Sophisticated Cost: MCr1 Tons: 1

>>Accesses
Personnel Air Lock
Cost: MCr0.1 Tons: 0.5

Personnel Air Lock
Cost: MCr0.1 Tons: 0.5

Personnel Air Lock
Cost: MCr0.1 Tons: 0.5

Personnel Air Lock
Cost: MCr0.1 Tons: 0.5

Large Cargo Lock
Cost: MCr1.8 Tons: 9

>>Crew Departments
Command Department
>Department Crew
Captain - Spacer Lieutenant Commander
Captain, Pilot, Tactician

1st Officer - Spacer Lieutenant
Exec, Pilot, Astrogator

2nd Officer - Spacer Sublieutenant
Astrogator


Engineering Department
>Department Crew
Chief Engineer - Spacer Lieutenant
Chief Engineer

Drive Tech - Spacer Chief Petty Officer
Drive Tech, Gravitics Tech

Rad Tech - Spacer Petty Officer First
Rad Tech, Magnetics Tech

Drive Helper - Spacer Petty Officer Second
Drive Tech, Electronics Tech

Rad Helper - Spacer Able Spacer
Rad Tech, Mechanic


Sensors Department
>Department Crew
Comms - Spacer Ensign
Chief Sensop, Intelligence Officer

Sensors - Spacer Petty Officer First
Sensop, IT Tech

Sensors - Spacer Petty Officer Second
Sensop

Sensor Helper - Spacer Able Spacer
Sensop


Operations Department
>Department Crew
Chief of Ops - Spacer Sublieutenant
Chief of Operations, Supply Officer

Security - Spacer Ensign
Chief of Security, Bookkeeper

Crew Support - Spacer Petty Officer First
Cook, Clerk, Steward

Medical - Spacer Petty Officer Second
Medic, Safety Officer


Payload Department
>Department Crew
Cargomaster - Spacer Ensign
Freightmaster, Cargo Handler

Cargo Handler - Spacer Petty Officer Second
Cargo Handler, Guard, Mechanic


Weapons Department
>Department Crew
Chief Gunner - Spacer Chief Petty Officer
Chief Gunner, Sensop

Lasers - Spacer Petty Officer Second
Gunner, Steward, Cargo Handler

Sand - Spacer Able Spacer
Gunner, Cook, Servant, Cargo Handler


>>Ship's Vehicles (ArmorMaker and VehicleMaker designs)
AHLU-12 (Advanced Heavy Lifter Unit for cargo handling)
Cost: MCr0.96 Tons: 0.15
Cargo Hold

AHLU-12
Cost: MCr0.96 Tons: 0.15
Cargo Hold

ZV-10 (Lifter Vehicle for cargo on-loading and offloading)
Cost: MCr0.16 Tons: 4
Cargo Hold

ZV-10
Cost: MCr0.16 Tons: 4
Cargo Hold

Deck Plans

https://dl.dropboxusercontent.com/s/z0gqj9cwwa886tw/Spearhead Deck Plans.zip
 
Performance

Although the app will show how drive potential changes as ship tonnage changes, I found it easier to create a spreadsheet to analyze this, using the same formulas used in the app.

This table shows the effect of adding fuel modules only to the ship. Each fuel module adds 19 tons of fuel. You don’t necessarily get that much bang for the buck as the total ship tonnage increases with each module added.

Performance with Fuel Modules Only
Number of ModulesJumpManeuverOps Endurance (Days)
03442
13471
233130
333163
433192
52 x23108
62 x23133
72 x23157
82 x23179

This table shows the effect of the number of fuel modules in a maxed out 8 module configuration.

Performance with 8 Modules
Number of Fuel ModulesJumpManeuverOps Endurance (Days)
02360
123103
223146
323189
42 x237*
52 x2350
62 x2393
72 x23136
82 x23179
* Inadequate Operations Endurance
 
Sample Module Designs

Here’s some modules that I created that fit into the standard module template. The standard module has the following features:

TL-14, Tons: 20
Mission: P - Pod

>>Hull
A2 - Main Hull
Tonnage: 20 tons, Cost: MCr1.3
Configuration: S - Streamlined, Structure: A - Plate
Firmpoints: 1 total, Jump Field: None
1 hull grapple
>Fittings
No fittings
>Armor
AV-14
BF-140 Pen-14 EMP-14 Rad-140 Heat-1400 Pres-140 Burn-1400 Trac-0
Coating: None
Layer 1: Standard SuperDense

>>Control Panels

>Connector & Hull Fitting Panels
Grapples: Hull to Ship

For each of the following modules I list the additional features.

Fuel Module

This module has connections for power and fuel.

HP (20 Ton Class Fuel Module)
MCr2.3

>Fuel Stores
Hydrogen Tank - 19 tons

Cargo Module

This module has a cargo hatch and connections for power and life support.

CP (20 Ton Class Cargo Module)
MCr2.3

>>Compartments
Cargo Hold
Storage Cost: MCr0 Tons: 19

Gun Module

This module has a personnel hatch and connections for power and life support. It is intended to support ground operations, using the transport as a gun ship.

GP (20 Ton Class Gun Module)
MCr15.63

>>Sensors

>Surface-Mounted Sensors
Scope-11
Ult FR Surf
Cost: MCr3.33 Tons: 0 S=2 Mod +4

Life Detector-13
Ult D Surf
Cost: MCr0.8 Tons: 0 R=6 Mod +4

Activity Sensor-14
Ult D Surf
Cost: MCr0.8 Tons: 0 R=6 Mod +4

>>Weapons

>Firmpoint-Mounted Weapons
Slug Thrower-12
Ult D T3
Cost: MCr1.1 Tons: 0.5 R=6 Mod +4

>>Control Panels

>Sensor Panels
Sensor: Ult FR Surf Scope-11

Sensor: Ult D Surf Life Detector-13

Sensor: Ult D Surf Activity Sensor-14

>Weapon Panels
Weapon: Ult D T3 Slug Thrower-12

>>Consoles
Gun - Control Room
Ultimate Spacious Control Console
TL 13 Cost: MCr0.6 Tons: 2
>Attached Control Panels
Weapon: Ult D T3 Slug Thrower-12

Sensor - Control Room
Ultimate Spacious Operating Console
TL 12 Cost: MCr0.3 Tons: 2
>Attached Control Panels
Sensor: Ult FR Surf Scope-11

Sensor - Control Room
Standard Spacious Operating Console
TL 8 Cost: MCr0.1 Tons: 2
>Attached Control Panels
Sensor: Ult D Surf Life Detector-13

Sensor - Control Room
Ultimate Spacious Operating Console
TL 12 Cost: MCr0.3 Tons: 2
>Attached Control Panels
Sensor: Ult D Surf Activity Sensor-14

>>Computers
Main Computer
Ultimate Model 1
TL 13 Cost: MCr4.5 Tons: 1

>>Crew Accommodations
2x Double Stateroom
Cost: MCr0.2 Tons: 4

Shared Fresher
Cost: MCr0.5 Tons: 0.5

4x Commons
Cost: MCr0 Tons: 4

>>Compartments
Magazine
Storage Cost: MCr0 Tons: 1

Control Room
Specialized Cost: MCr0.8 Tons: 8

>>Crew Departments
Gun Crew Department
>Department Crew
Chief - Spacer Chief Petty Officer
Chief Sensop

Sensop - Spacer Petty Officer Second
Sensop, Electronics Tech

Sensor - Spacer Able Spacer
Sensop, Mechanic

Gunner - Spacer Able Spacer
Gunner, Loader

Passenger Module

This module has a personnel hatch and connections for power and life support. Besides passenger support it is suitable for the command staff of a troop transport. It includes a steward crew member.

PP (20 Ton Class Passenger Module)
MCr4.3

>>Crew Accommodations
Double Stateroom
Cost: MCr0.1 Tons: 2

Shared Fresher
Cost: MCr0.5 Tons: 0.5

>>Passenger Accommodations
Standard Stateroom
Cost: MCr0.1 Tons: 2

3x Double Stateroom
Cost: MCr0.3 Tons: 6

Common Fresher
Cost: MCr1 Tons: 1

Commons
Cost: MCr0 Tons: 7

Steerage
Cost: MCr0 Tons: 0.5

>>Crew Departments
Service Department
>Department Crew
Steward - Spacer Petty Officer Second
Steward

Medical Module

This module has a personnel hatch and connections for power and life support.

QP (20 Ton Class Medical Module)
MCr6.9

>>Crew Accommodations
Clinic
Cost: MCr1 Tons: 2

Standard Stateroom
Cost: MCr0.1 Tons: 2

Double Stateroom
Cost: MCr0.1 Tons: 2

Med Console
Cost: MCr0.5 Tons: 0.5

2x Medical Low Berth
Cost: MCr1 Tons: 2

Shared Fresher
Cost: MCr0.5 Tons: 0.5

>>Passenger Accommodations
4x Double Stateroom
Cost: MCr0.4 Tons: 8

Common Fresher
Cost: MCr1 Tons: 1

>>Compartments
Supplies
Storage Cost: MCr0 Tons: 1

>>Crew Departments
Medical Staff Department
>Department Crew
Doctor - Spacer Lieutenant
Doctor, Surgeon

Medic - Spacer Petty Officer First
Medic, Lab Tech

Medic - Spacer Able Spacer
Medic

Troop Module

This module has a personnel hatch and connections for power and life support.

TP (20 Ton Class Troop Module)
MCr3.3

>>Troop Barracks
Platoon
Cost: MCr1 Tons: 18

>>Compartments
Armory
Storage Cost: MCr0 Tons: 1

Hangar Module

This module has a personnel hatch and connections for power and life support.The crew section is separated from the hangar by a personnel air lock. It is intended to support ground operations.

VP (20 Ton Class Hangar Module)
MCr4.04

>>Crew Accommodations
Cramped Stateroom
Cost: MCr0.1 Tons: 2

Shared Fresher
Cost: MCr0.5 Tons: 0.5

>>Compartments
Hangar
Storage Cost: MCr0 Tons: 16.5

>>Accesses
Personnel Air Lock
Cost: MCr0.1 Tons: 0.5

>>Crew Departments
Vehicle 1 Department
>Department Crew
Driver - Marine Staff Sergeant
Atmospheric Craft Pilot

Mechanic - Marine Lance Corporal
Gravitics Tech, Mechanic


Vehicle 2 Department
>Department Crew
Driver - Marine Sergeant
Atmospheric Craft Pilot

Mechanic - Marine Private
Mechanic


>>Ship's Vehicles (VehicleMaker design)
LGTC-13 (Light Grav Troop Carrier)
Cost: MCr0.52 Tons: 7
Hangar

LGTC-13
Cost: MCr0.52 Tons: 7
Hangar
 
Here’s the details of the design exported from the app, edited for improved readability:

FMT (Spearhead Class Fast Modular Transport)
TL-14 MCr173.84 Tons: 400
...

Light on life support? 2 Dt is long term for 10 people or short term for 20 people, a bit light for the crew of 21 and even less for passengers?

Light on Control Consoles? Consoles can unfortunately malfunction, with only one Control Console on the bridge the ship would be difficult to manoeuvre if the only piloting capable console malfunctioned? Same for gunnery?

Lots of consoles? With 17 consoles for 21 (28?) panels you are quite a bit over what is needed for Ergonomics=2, which is 11 (or perhaps 15?) spacious consoles.

Crew Quarters are very tight at Comfort=1.7?

Transfer Pump would be useful to use fuel in pods?

Crew has very many chieftains and very few indians with 9 officers, 9 POs, and 3 ratings?


Deck plan:

It's difficult to see without square grid, but access-ways and corridors does not seem to have any allocated tonnage? It should presumably be part of "Common Area" as it notes "For movement and recreation". CT specifically noted that corridors was included in crew quarter tonnage. (Yes, it's a pita, as you need a lot of corridors to make a functional ship.)

The only way to access engineering spaces it through the cargo hold?
 
Performance with Fuel Modules Only
Number of ModulesJumpManeuverOps Endurance (Days)
03442
13471


This table shows the effect of the number of fuel modules in a maxed out 8 module configuration.

Performance with 8 Modules
Number of Fuel ModulesJumpManeuverOps Endurance (Days)
02360
123103
82 x23179

Sorry, I don't understand.
Acceleration should never be more than 3 G? (4 G at 400 Dt would req. 800 EP M-drive?)
J-3 should not be possible with 4 pods (req. 720 EP), unless they are drop tanks (necessitating Transfer Pumps)?
 
Light on life support? 2 Dt is long term for 10 people or short term for 20 people, a bit light for the crew of 21 and even less for passengers?
It's a single Long Term Life Support rated at 1200 person-days. Adequate for most cases, but not enough for a troop transport configuration. In which case I would replace the Armory in the Troop Module with life support. Adding additional to the ship would probably be wise.

Light on Control Consoles? Consoles can unfortunately malfunction, with only one Control Console on the bridge the ship would be difficult to manoeuvre if the only piloting capable console malfunctioned? Same for gunnery?
Good point. But it's a transport, not a warship. ;-) I would think you could pilot with an operating console at a disadvantage.

Lots of consoles? With 17 consoles for 21 (28?) panels you are quite a bit over what is needed for Ergonomics=2, which is 11 (or perhaps 15?) spacious consoles.
I wasn't shooting for a specific target. Just noted that the 400 ton Daring class example has 19 consoles.

Transfer Pump would be useful to use fuel in pods?
I thought about this, but it looks like the transfer pump is intended for uber-quick transfer of fuel from drop tanks, so I just made an assumption that the implied pumps in the system were adequate.

Crew has very many chieftains and very few indians with 9 officers, 9 POs, and 3 ratings?
I assume ranks R1-R3 are ratings, ranks R4-R6 are NCOs. So R3 Petty Officer Second is a rating for 9 officers, 4 POs, 8 ratings.


Deck plan:

It's difficult to see without square grid, but access-ways and corridors does not seem to have any allocated tonnage? It should presumably be part of "Common Area" as it notes "For movement and recreation". CT specifically noted that corridors was included in crew quarter tonnage. (Yes, it's a pita, as you need a lot of corridors to make a functional ship.)
Omnigraffle actually prints out the 1.5 meter grid, but unfortunately it's dim and you have to look close to see it. As I mentioned at the beginning above, I've adjusted the space used by things downward to try to account for all the passageways. But I'm not rigorous about it. Handwavium.

The only way to access engineering spaces it through the cargo hold?
Well, there's always EVA. ;-)
 
Sorry, I don't understand.
Acceleration should never be more than 3 G? (4 G at 400 Dt would req. 800 EP M-drive?)
J-3 should not be possible with 4 pods (req. 720 EP), unless they are drop tanks (necessitating Transfer Pumps)?

Don't know what to tell you. I just cranked through the formulas taking into account the Stage efficiency.
 
It's a single Long Term Life Support rated at 1200 person-days. Adequate for most cases, but not enough for a troop transport configuration.
I'm perhaps a bit dogmatic, but I use the T5.09 definition, so Long Term Life Support is 120 days for 10 persons. The hint is in the name "Long Term", it's life support for a long time, not for more people.

If I were Referee the ship would face penalties for insufficient life support...



Good point. But it's a transport, not a warship. ;-) I would think you could pilot with an operating console at a disadvantage.
I always allocate two pilot consoles, just like a current airliner. The extra cost is negligible for a bit of extra robustness.

It would fit the bridge you drew if the two front-most consoles were pilot and co-pilot consoles.


I wasn't shooting for a specific target. Just noted that the 400 ton Daring class example has 19 consoles.
Size have nothing to do with number of consoles; a 1000 Dt ship with the same equipment would need the same amount of consoles.

The Daring is, if not military, at least a fighting ship, not just a glorified truck.


Omnigraffle actually prints out the 1.5 meter grid, but unfortunately it's dim and you have to look close to see it.
OK, if I magnify I can see it. That was very faint...




I believe you have calculated cost and panels without pods and hence without the grapples for the pods. It should be another 7 panels and MCr 7-8?

You have about 10 Dt undertonnage, should probably be noted somewhere?
 
Don't know what to tell you. I just cranked through the formulas taking into account the Stage efficiency.

I believe you used Stage effect twice:

With one pod: 420 Dt

M Drive E: 500 EP
Stage Ultimate, effect 130%
Effective EP = 500 × 130% = 650 EP.

Drive potential = 650 EP / 420 Dt × 2 = 3.09, rounded to 3.


You calculated potential = 500 EP × 130% / 420 Dt × 2 × 130% = 4.02, rounded to 4?
 
Ling-Standard Products is proud to present its proposal to the IN RFP#34C345: the Spearshaft class Light Modular Transport system.

Overview:

The core hull is 300 Dt and it can carry up to three 100 Dt subhulls and two 30 Dt pods. Performance is J-4 & 4 G at 330 Dt, J-3 & 3 G at 440 Dt, and J-2 & 2 G at 660 Dt. No cargo is carried internally, all payload is external in the pods. A maximum of 340 Dt cargo can be carried.

100 Dt subhulls come with full hardpoints and allow us to build much more capable modules, e.g. with light ortillery bays. (And saves on grapples and control panels, hence needed consoles.)

Core Hull:
Using a 300 Dton streamlined hull, it has a J Drive F, a M Drive C2, and a P Plant C2 giving performance of jump-4 and 4 g acceleration. There is fuel tankage of 130,68 Dton, enough for 4 weeks and 1 jump-4.
Controls consists of five control consoles, ten operating consoles, a m/3/bis computer, and a m/1/bis computer with Ergonomics 2.
There are six sensors: a communicator, an EMS, a scope, a neutrino sensor, a grav sensor, and a stealth mask.
Crew accomodations consists of a large stateroom and eleven staterooms with a Comfort of 4.
There are three weapons: a triple missile turret, a triple beam laser turret, and a triple sandcaster turret. There is a screen: a nuclear damper.
Cargo capacity is 10 Dton. The ship requires a crew of twelve: a pilot, an astrogator, two sensor ops, three engineers, an operations, a medic, two gunners, and a screen ops. The ship costs MCr 135,4.

A default 100 Dt subhull has 95 Dt free and costs MCr 13.
A default 30 Dt pod has 27 Dt free and costs MCr 5.

Projected normal configurations:
J-2: Core Hull + 3 × 100 Dt pod + 2 × 30 Dt pod
J-3: Core Hull + 100 Dt Pod + 30 Dt pod
J-4: Core Hull + 30 Dt pod


Details:

Wherever possible civilian certified components have been used to save cost and development time, and ease maintenance and repair. The ship is built at TL-14 (with an imported TL-15 jump drive). The pods can be built at lower TL yards.

For added resilience an extra layer of armour and dual power plants and M-drives nexused together are used. The extra layer of armour is concentrated over vital parts of the hull, leaving e.g. the fuel lightly protected.

To adhere to standard naval refuelling requirements, the ship is streamlined and equipped for gas giant skimming and water landing and refuelling. A fully airframed hull gives decent stability and allows airstrip and wilderness landings.

The crew quarters are large and comfortable for the nominal crew of 12, but can handle up to 24, if needed, with long term life support (four months).

The bridge is large by civilian standards, but small by naval standards. Still it can handle the ship's systems (with some overcapacity) with a reasonable level or Ergonomics (2). The bridge can control an additional 4 panels with maintained ergonomics. All consoles have basic brains, and can maintain routine operations without manning. In principle a skeleton crew can fly the ship.

Crewing is envisioned at 12: One full watch of bridge, engineering, and gunnery crew, and a minimal ops crew. Two junior officers, a CPO, three POs, and 6 ratings. For example:
Bridge: Pilot Officer/Captain, Astrogation Officer, Sensor PO, Sensor rating.
Engineering: CPO, rating, rating.
Service: Ops PO, Medic rating.
Gunnery: PO, rating, rating.

This allows all important consoles to be manned at Action Stations, and a minimal bridge, engineering, and gunnery watch at all times.

The ship has a minimal default weapon load-out of one turret and two small point defence mounts, leaving one hardpoint and one firmpoint free with 2.5 Dt reserved. Additional weapons can be mounted in the pods and operated from the bridge.
 
Core Hull:
Code:
TL-14  LYT-CA22                      Ergo 2   Comfort 4    Demand 0        Agility 1
       Light Modular Transport       Total:         0         135,4        Stability 2
SYSTEM                                    #       DTON         COST      
                                                                         
Hull                                              300                    
Config: Airframe                                               21,5      
Structure: Shell LiteMetal     AV=14 ( 140 vs Blast, 28 vs Pen, 2800 vs Heat/Beam, 280 vs Pres, 2800 vs Rad, 0 vs EMP )      
Coating:                       AV= 0 (  )      
Armour Std Anti-Rad                       1                          AV=7 ( 70 vs Blast, 14 vs Pen, 1400 vs H/B, 1400 vs Rad, 0 vs EMP )      
Armour Std Anti-Rad                       1         6                AV=7 ( 70 vs Blast, 14 vs Pen, 1400 vs H/B, 1400 vs Rad, 0 vs EMP )      
Landing Wheels Wilderness                                                
Wings Incr Perform                                                       
Fins Incr Agility                                                        
Floatation Water Landing                            3           3        
Lifters Installed                                               1,5      
                                                                         
Pods & Subhulls                                                          
Grapple Subhull 100 Dt                    3         9           9        
Grapple Pod 30 Dt                         2         2           2        
                                                                         
External Pods&Subhulls                  360                                  0  Pods & Subhulls 
Total Drive Capacity                    660                                  0  Over/undertonnage: Agility ±0
                                                                         
Jump Field: Jump Bubble                                                    D=319 m, Flash 7
Mod J Drive F  J-2, 660 EP                1        17,5        19,3  TL15
Mod M Drive C2  2 G, 660 EP               1         5          10        
Mod P Plant C2  P 2, 660 EP               1        10          10        
                                                                         
Fuel, Jump   J-2                                  118,8                  
Fuel, Power  4 weeks                               11,9                  
Purifier                                  2         2           1        
Scoops                                    1         1           0,1      
Water Intake                              1         1           0,1      
                                                                         
Console, Control Gen C+S=13               5        10           3,2        Brain: INT=8, EDU=8
Console, Operati Gen C+S=13              10        20           5,8        Brain: INT=8, EDU=8
Computer Gen m/3/bis                      1         3           7        
Computer Gen m/1/bis                      1         1           1,5      
                                                                         
Sensors                                                                  
Mod LR Surf Commu-11 +13A+9 PA(           1                     3,5      
Gen LR Surf EMS-14 +14A+9 PA(El           1                     3,5      
Mod LR Surf Scope-12 +14A-- P(P           1                     3,5      
Mod LR Surf Neutr-13 +15A-- P(G           1                     3,5      
Bas LR Surf Grav -14 +14A-- P(G           1                     3,5      
Mod AR Surf Steal-14 -16A-- P(A           1                     1,5      
                                                                         
Crew:                             Comfort 4                              
Large Stateroom (1) for 1                 1         4           0,2      
Stateroom for 1                          11        22           1,1      
Freshers Shared                           6         3           3        
Common Areas                             19        19                    
Life Support:                                                            
Med Console                               1         0,5         0,5      
Auto-counsellor                           1         1           0,2      
Clinic                                    1         2           1        
Life Support, Long term 200%              2         4,8         4,8        2880 person-days
Escape Capsules 200%                      3         3           3            30 people
                                                                         
Ship's Locker                                       1                    
Payload, Sophisticated                              1           1        
                                                                         
Standard Air Lock                         3                              
                                                                         
Cargo                                              10,0                  
Spare Space                                         2,5                  
Magazine, Sz=5 - Turret Missile          50         1                    
                                                                         
Weapons                                                                  
Mod LR T3 Miss-14 +16 H:M                 1         2           4        
Mod D T3 Beam-14 +18 H:3 Def+3            1         0,5         0,8      
Mod D T3 Sand-14 +16 H:3 Def+3            1         0,5         0,6      
                                                                         
Screens                                                                  
Mod VL Bo Nucle-14 Def+3                  1         1           1,5      
                                                                         
                                                                         
                                       Crew    Consoles      Panels      
Crew                                12               15          29      
Bridge Crew                          4    0                              
    Pilot                                 1           1           2      
    Astrogator                            1           1           0      
    Sensor Ops                            2           2           6      
Engineer                             3    0                              
    Engineer                              3           3           6      
Service Crew                         2    0                              
    Operations                            1           5           9      
    Medic                                 1           0           0      
Gunner                               3    0                              
    Gunner                                2           2           5      
    Screen Ops                            1           1           1
 
Large Basic Module:
Code:
TL-12  YP-AS00                       Ergo 1   Comfort 0    Demand 0        Agility 0
       Subhull Pod                   Total:         0          13,4        Stability 1
SYSTEM                                    #       DTON         COST      
                                                                         
Hull                                              100                    
Config: Streamlined                                             7,5      
Structure: Plate Kinetic       AV=12 ( 120 vs Blast, 1200 vs Heat/Beam, 120 vs Pres, 1200 vs Rad, 0 vs EMP )      
Coating:                       AV= 0 (  )      
Armour Std Anti-Rad                       1                          AV=12 ( 120 vs Blast, 1200 vs H/B, 1200 vs Rad, 0 vs EMP )      
Landing Skids Tarmac                                                     
Floatation Water Landing                            1           1        
Lifters Installed                                               0,5      
Grapple Can be carried in grapp           3         3           3        
                                                                         
Console, Control Gen C+S=11               1         0,5         0,1        
Computer Gen m/0/bis                      1         0,5         0,3      
                                                                         
Sensors                                                                  
D  Porth-5 +5A-- P(Phot)                  1                              
Gen SR Surf Steal-12 -12A-- P(A           1                     1                                                                               
                                                                         
Standard Air Lock                         1                              
                                                                         
Cargo                                              95



Small Basic Module:
Code:
TL-12  YP-3S00                       Ergo 1   Comfort 0    Demand 0        Agility 0
       Subhull Pod                   Total:         0           4,8        Stability 1
SYSTEM                                    #       DTON         COST      
                                                                         
Hull                                               30                    
Config: Streamlined                                             1,9      
Structure: Plate Kinetic       AV=12 ( 120 vs Blast, 1200 vs Heat/Beam, 120 vs Pres, 1200 vs Rad, 0 vs EMP )      
Coating:                       AV= 0 (  )      
Armour Std Anti-Rad                       1                          AV=12 ( 120 vs Blast, 1200 vs H/B, 1200 vs Rad, 0 vs EMP )      
Landing Skids Tarmac                                                     
Floatation Water Landing                            0,3         0,3      
Lifters Installed                                               0,2      
Grapple Can be carried in grapp           1         1           1        
                                                                         
Console, Control Gen C+S=11               1         0,5         0,1        
Computer Gen m/0/bis                      1         0,5         0,3      
                                                                         
Sensors                                                                  
D  Porth-5 +5A-- P(Phot)                  1                              
Gen SR Surf Steal-12 -12A-- P(A           1                     1        
                                                                         
Standard Air Lock                         1         0,5         0,1      
                                                                         
Cargo                                              27,2
 
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