Fritz_Brown
Super Moderator
Well, a good reason for the use of volume (vs area) might be to avoid the kinds of calculations you have to make to get the surface area of a flattened sphere. Since you use volume for everything else....
Also, since armor (not shielding) would imply additional thickness, taking it out of the volume of the ship makes sense - otherwise, your ship would start as 100 dTons, and end as 116 dTons, which would then require recalculation (because you're using volume) for jump, manuever, etc. And, yes, there are some structural integrity issues included in that volume, too.
And, for a ship a kilometer across, I think 25m is probably not unrealistic (given no talk of bonded superdense, etc.). That's about 5% of the radius. I think that is a lower ratio than the Abrams has.
BTW, in reading last night (and I was tired), I couldn't find in HG where the armor impacts combat.
Also, since armor (not shielding) would imply additional thickness, taking it out of the volume of the ship makes sense - otherwise, your ship would start as 100 dTons, and end as 116 dTons, which would then require recalculation (because you're using volume) for jump, manuever, etc. And, yes, there are some structural integrity issues included in that volume, too.
And, for a ship a kilometer across, I think 25m is probably not unrealistic (given no talk of bonded superdense, etc.). That's about 5% of the radius. I think that is a lower ratio than the Abrams has.
BTW, in reading last night (and I was tired), I couldn't find in HG where the armor impacts combat.