That's all well and good. Numbers are great.
But, "historically", the 200t Free Trader is presented as being ubiquitous. Gas Giant fueling is presented as "common". The FT is a streamlined ship. There are "lots" of planets with more than 1G.
Which is where Referees are supposed to come in.
If a world has a surface gravity of higher than 1G and the ship has a maneuver drive limited to 1G ... the Referee (and the Players too, let's be honest) ought to notice that and make other arrangements besides landing the ship on the surface. In most circumstances, you would expect the "crew" of a ship to be aware of this kind of issue and have them plan accordingly. If the ship can't reach orbit from the surface, it should not go to the surface (duh!
o
... in which case you (as a crew) want to be visiting the orbital highport facilities instead of the downport on the surface, which would then presumably require the use of shuttle services to move cargo and passengers from the highport to the downport if that's where they need to go. Fortunately, LBB2.81 p9 covers that situation of using a highport to downport shuttle.
Yet, the FT seems to be a common design despite all of these edge cases.
This simply suggests that the 1G ship is "adequate" for many of the task at hand.
There's a difference between "good enough MOST of the time" for the job and being able to do "anything, anywhere, at any time" with no meaningful limits.
There's nothing in the LBB travel chapter about ships being stuck in gravity wells to their doom.
It isn't explicitly labeled as being such, but the way the rules system works for LBB2.81 inevitably yields that result.
LBB2.81 p27-28 covers starship movement.
LBB2.81 p28-29 covers planetary gravity wells.
LBB2.81 p36-37 covers planetary templates, with the chart on p37 explicitly showing you how much gravity effect happens in what radius bands above planetary surfaces. This chart makes explicitly clear that world size 8+ means 1G or higher surface gravity (that would be the
Gs column under the word
STANDARD).
If you actually use the vector movement Rules As Written (which hardly anyone does, to be fair) then it becomes blindingly obvious pretty darn fast that a 1G maneuver drive ship that "lands" on a size 8+ world simply doesn't have the acceleration power to lift off when you read the chart on LBB2.81 p37 in conjunction with the gravity rules from LBB2.81 p28-29.
There's more about staying out of 100D than anything warning a 1G ship to "stay clear" of large bodies lest they get sucked in. (And, yes I've seen the planetary template rules with their 74m Sun template and huge Jupiter templates.)
We all know the "realities" of gravity, yet, still, these little 1G ships are "everywhere" and, apparently, fairing well in the environment. Somehow, they get by.
Mainly by working around the limitations of their drives, rather than ignoring those limitations for the sake of convenience. :coffeesip:
Remember, a size 8+ mainworld is basically rolling 2D and getting a 10+ result, so it's not exactly a mainstream or common world size. That means that there are relatively "few" mainworlds of size 8+. Ships with a 1G maneuver drive simply need to figure out how to do their business in such places without needing to land the entire ship in a surface downport at such worlds. Likewise, ocean refueling would not be an option for them at such worlds (can't lift off again after landing in the ocean). So in such locations, use of an orbital highport would be necessary. If such highport facilities are not available (type D, E or X starport, for example) around a size 8+ mainworld ... then such a location becomes a "no go" for conducting any business there that involves transfer of passengers and/or cargo off the ship.
Which then becomes the niche role for small craft on trading vessels with only a 1G maneuver drive. If you can load up a 30-50 ton small craft with everything you need to get from orbit down to a surface location and the small craft can pull 2G or more ... you're set. So you don't need to rent shuttle services from a highport to a downport because you bring your own.
Although for some inexplicable reason, the basic 20 ton Launch is designed with 1G maneuver drives (I figure it's mainly an orbital ship that just so happens to be able to land on size 7- worlds), so you have to upgrade to a 30 ton Ship's Boat in order to find more powerful maneuver driven small craft for these kinds of surface to orbit transfers for passengers and cargo when you can't take the entire ship down the gravity well.
So for people who are paying attention ... using a small craft with a powerful maneuver drive to shuttle cargo and passengers makes it possible to use a 1G maneuver drive on a starship and be able to conduct business at almost any world. This means the small craft has a more "reliable" use than as merely a lifeboat in a disaster situation. In fact, depending on the specifics, you can even wind up with a sort of Tug And Rider kind of arrangement for a starship, where the explicitly "starship" part of the ship is simply a jump tug that stays orbital at all times for hauling small craft that do the "real" hauling of cargo and passengers around interplanetary systems, as well as landings and liftoffs.
Also, for merchant ships, remember what LBB2.81 p9 says about Trade Customs.
LBB.81 said:
Goods taken on in orbit are delivered when placed in orbit around the destination. Goods taken on on a planetary surface are delivered when off-loaded on the surface of the destination. This custom applies to cargo, passengers and mail.
So don't take on cargo, passengers and/or mail from the surface of a world bound for the surface of a world your ship cannot deliver to. Kind of goes without saying ... but ...
you know ...
Traveller is "hard-ish" SF, but I've always felt that the starship were those that leave the planet with a hum and bright light. Just lift up and fly away, rather than a blast of fire leaving radiated glass and a forest fire in their wake.
The classic (1977 even!) example of this is the Millennium Falcon "blasting its way"
out of Mos Eisley.
There is no standing still in a rotating gravitational system. There are no straight lines. Everything is spinning around everything else.
"Parking" would generally mean a parking orbit, just any stable orbit that will not run into any obstacles anytime soon. The ship would still spin around some gravity source.
:xh:
Descend low enough into the atmosphere ... SLOW DOWN ... and hover in place. For lack of a better term ... you AIR PARK.
You're still thinking in the wrong frame of reference.
You're thinking orbital, I'm talking about "landing approaches" for places where there is no "land" to be had (just cloud layers). Your ship "hovers" in place, inside the atmosphere, so as to "park" next to clouds of gas (go with the flow of the wind speeds) as they move through the atmosphere ... at which point you open the fuel scoops and begin filling the tanks for processing.
In other words, the ship does a "hover and dip" maneuver that has nothing to do with remaining orbital at all during the refueling ... kind of like how water ocean refueling works, which would be a similar "hover and dip" kind of operation. You "park" the ship in the water, open the fuel scoops and start taking fuel on board for processing. The difference at a gas giant would be that there is no solid or liquid surface to "land" on, but you can still do a "hover and dip" with the fuel scoops, provided you have enough reserve acceleration capacity in your maneuver drive to both hover and reach orbit once you're done refueling.
Or are you trying to say that streamlined ships maintain orbital velocities to scoop ocean water too? :coffeegulp:
So to reiterate what you yourself said previously ... try to misunderstand correctly.
At this point in the conversation, there are two basic ways to achieve the same ends ... what we are (now) calling the orbital skimming maneuver and the hover and dip maneuver. Please stop confusing one for the other when clarity of explanation has already been provided more than once.
There is more than one way to refuel from a gas giant.
WHICH ways are available for you as options to use is determined by the power of your maneuver drive.
Lower acceleration means fewer options (go figure, eh?
).
You keep advocating the position that having more options doesn't matter
enough to be a meaningful enough value return on investment. I disagree, and have laid out my reasons for why.