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star information, orbit location (making my own system generator)

I've been working on my own star system generator in Excel and have had a few things come up.

How accurate is the Book 6 data now? I went looking for star data information, specfically Luminosity, but cannot find all the data I want. I have found a few charts specifying data for the general spectral type (i.e., O,B,A,F,K,M) but not for the break down for A1, A2, A3..., etc. Even then, one chart listed G type stars with a luminosity of 0.6 Sols :confused:. Also, I want information on the new T and L classes (brown dwarfs... or do they use "dwarves" for plural form? ;) ). I generate those, although the chance is low, and they can get placed in planetary orbits. Book6 also uses VI size star classification (subdwarfs) which I believe are no longer in use, and the White Dwarf classifications have changed as well.

I know Titius-Bode's Law does not really work for orbit locations, but taking a look at all the equations for Keplar's Laws or whatever other orbital data there is makes my head hurt (I got through Calculus, barely, but Physics equations throw me.. I'm lucky to barely understand F=MA). So I'm currently using a modified Titius-Bode's Law equation for orbital locations but cannot get down to the 0.05 AU distance for those hot "Jupiters" that astronomers are finding. Minimum AU distance I can get with my equation is about 0.12 for M type stars. Maybe that's good enough for a Traveller campaign, but I'd like it to be better. So, can anyone provide a "simple" and more realistic :D equation for orbit locations that I can plop in data, like star type and a (tiny) random factor?


Then comes placing things in those orbits. Are those very large "Jupiters" another classification of a gas giant, or would LGG still work for them? Right now I'm thinking of using XGG, LGG, and SGG for gas giant designations. I'm wondering if my % chances of the various planetary body types is appropiate. Here's my current equation for placing planetary bodies at orbit locations, starting at 0 (after companion stars are placed; DIEROLL = a 1D100 that was generated):

IF (allowed due to primary size and companion stars in near orbits),
DIEROLL < 10 + 10 (if next orbit has a gas giant) : planetoid belt,
DIEROLL < 25 + orbit : XGG,
DIEROLL < 32 + orbit : LGG,
DIEROLL < 35 + orbit*2 : SGG (further out more likely to have SGG than LGG),
DIEROLL < 65 : rocky world,
DIEROLL < 60 + orbit*2 : ice world (note that rocky world will override ice world chance in low orbits),
else: empty orbit.

Right now it leaves quite a few empty orbits so I should up the values some (these values probably won't be the same 15 mins after I post this :D). But I was wondering if I'm in the ballpark on chances of the various planet types. But then, we only have Sol system to go on and we already know that isn't anything like other systems we've scanned so far. Note: I generate 28 orbit locations, but another roll determines how many actual "bodies" exist in the system.


I just tried out Heaven & Earth, but I'm not all thrilled by it. For one, the random seed is always stated as 1, which may explain why the three systems I generated had a class F star and very similar orbit patterns, but also it uses VI type stars (2 of the 3 stars were VI). Also, I hope to put the data in a preferred printable format in the spreadsheet.
 
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How accurate is the Book 6 data now? I went looking for star data information, specfically Luminosity, but cannot find all the data I want. I have found a few charts specifying data for the general spectral type (i.e., O,B,A,F,K,M) but not for the break down for A1, A2, A3..., etc. Even then, one chart listed G type stars with a luminosity of 0.6 Sols
Glen,

If you haven't already seen it, there is a table at the end of this thread that might help you: http://www.travellerrpg.com/CotI/Discuss/showthread.php?t=19174

Otherwise, if you have about 10 bucks to spare, I recommend getting a PDF of GURPS Traveller: First In from Steve Jackson games. Not sure how accurate it is, either, but it is more up to date than Scouts. There is also a free .xls for First In in SJ's software downloads called Solar System Constructor. Since you're designing a custom system, it couldn't hurt to have several different reference systems. ;)

Another interesting resource is http://www.solstation.com/
I'll post more links when I remember or discover them, either in this thread or others in IISS.
...taking a look at all the equations for Keplar's Laws or whatever other orbital data there is makes my head hurt....
Heh, I know that feeling. At least your math skill-level is higher than mine. ;) Please share your progress. I think people will find it useful; I do. :)

Have you looked at [FONT=UniversCondensed,BoldItalic]Tyge Sjöstrand World Generation pdf from Stuff Online?[/FONT]
Randy,

Thanks for that! Looks useful, and might help with a problem I'm working on. :)
 
Thanks for the info. Something interesting though.. Stuff Online has different Luminosity values for V stars than the chart on that message thread, at least for B0: 55K vs 13K; the other numbers are on target or are fairly close.

I do know about Sol Station; it's a great site. I didn't check to see if it had compiled stellar data charts but I don't recall seeing any (just might not have stumbled across any there). One thing I did note: Alpha Centauri is also a G2 V star but is 1.1x as massive and 1.2 times radius of our Sun. So, I'm wondering what is a decent variance for that? Guess I might take a look at various individual star data to get some ideas (and same for getting a handle on luminosity, mass, and radii as well).

This is another good site, with up-to-date data on extrasolar planets and also includes stellar data for the system that the planets are in: http://exoplanet.eu/
 
I didn't check to see if it had compiled stellar data charts but I don't recall seeing any (just might not have stumbled across any there).

Well, on the "Stars" page, they have links to some lists like "Red dwarf stars within 10 parsecs" or "K stars within 100 light-years", but only given is distance, spectral & luminosity type(ie K2 V), and solar mass, plus a link to a more detailed page for each star if they have one. Maybe not exactly what you had in mind.

Thanks for the exoplanet link. :)

Almost forgot to mention http://znark.com/create/accrete.html, with the caveat that Accrete is pretty dated.
 
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Well, others have provided the astronomical information I was going to give. The only thing remaining is this:

The correct plural of dwarf is dwarfs.
AFAIK, Tolkien was the first to use 'dwarves' deliberately to separate his underground race from small humans and other pixie folk, and following the book's popularity, his plural has been misappropriated by huge numbers of people.
Tolkien's folk have a 'V', Snow White's have an 'F'. :)
 
I understand all that. I was focusing on Luminosity, but really was looking for all the data about stars, including Radius. I copied a chart of stellar data into my spreadsheet and have already used the Mass data to figure out a star's mass (with a random variation). I still need to find data on L and T stars (brown dwarfs), though.

Another idea came up: can rocky worlds be larger than A (10)? Traveller is restricted to using 2D6 for a lot of things, but a computer is not. I was thinking of altering the random size of a rocky world to include sizes up to 12 or 14. I think large rocky worlds have been detected, but not sure about the data of those. I'll have to adjust the atmosphere generation a little, but that isn't hard to do.
 
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