archhealer
SOC-12
Ok, I was just killing time at work designing vehicles, and I decided one of my worlds would have most of their millitary vehicles be legged drive trains; the terrain is rough, and since the population, culturally, isn't very mobile, high-speed warfare goes against their grain. So, I started whipping out designs.
Now, for 100% aesthetic reasons, I just assumed the designs would include a "body" and a "head", since legged vehicles in the movies always seem to be built that way.
The problems arose when I hit the following: When you make really big vehicles, you have huge amounts of 'control' space. And, for no particular reason, it struck me to put the pilot, gunner, electronics op, etc. in the "head" of the vehicle.
Here's the thing: To make it worth putting weapons in the head, it needs to be a turret. A standard turret is fine, really, but still, putting the controls and extra seating and weapons and computers all in a turret wastes a LOT of space.
So, the power plant, all the drive train stuff, and the fuel tanks make up the 'body' and legs of the walker. The controls are where I'm getting hung up. For a 40,000vl vehicle, you need 8000vls of controls. Does it all have to be in one space? What IS all that crap? Huge control panels? Linkages to the rest of the vehicle? Can, say, 6000vls be in the 'body' and the other 2000 in the 'head'?
Which brings us to yet another question: Is there ANY Practical reason to do this type of design? Big, legged vehicles don't seem to serve much purpose, unless you REALLY don't care about fuel efficiency or speed. As the vehicle gets bigger, the drivetrain just keeps getting bigger too, and legged DTs already take up an immense proportion of space in a vehicle.
Also, putting all that equipment in a turret seems cool, but no idea why it might be advantageous, except that all the crew can reach all the controls, including gunnery, without having to run all over the vehicle.
So:
Disadvantages: All the crew is in one place. One good hit could take them all out. Turrets waste a lot of space, so you want to minimize how much space you devote to them. Legged Drivetrains are huge and bulky and slow, and use a lot of power for relatively little thrust.
Advantages: All the crew is in one place. they can all switch seats, take over another station, etc. nearly instantly, without having to run the length of the vehicle or open a hatch to a turret. Offroad terrain really isn't a problem. You can save a TINY bit of space by only pressurizing and climate controlling the cockpit/living areas of a vehicle, like the turret. It would make modular repairs relatively simple (Accessing the weapons systems would not require accessing anything but the 'head' turret, accessing the power plant only involves popping a side hatch, etc. All the systems are fairly isolated.)
Any input here? I really want these to be practical. I just don't know if I can make that work, and may have to whip up a religious reason for such designs
Now, for 100% aesthetic reasons, I just assumed the designs would include a "body" and a "head", since legged vehicles in the movies always seem to be built that way.
The problems arose when I hit the following: When you make really big vehicles, you have huge amounts of 'control' space. And, for no particular reason, it struck me to put the pilot, gunner, electronics op, etc. in the "head" of the vehicle.
Here's the thing: To make it worth putting weapons in the head, it needs to be a turret. A standard turret is fine, really, but still, putting the controls and extra seating and weapons and computers all in a turret wastes a LOT of space.
So, the power plant, all the drive train stuff, and the fuel tanks make up the 'body' and legs of the walker. The controls are where I'm getting hung up. For a 40,000vl vehicle, you need 8000vls of controls. Does it all have to be in one space? What IS all that crap? Huge control panels? Linkages to the rest of the vehicle? Can, say, 6000vls be in the 'body' and the other 2000 in the 'head'?
Which brings us to yet another question: Is there ANY Practical reason to do this type of design? Big, legged vehicles don't seem to serve much purpose, unless you REALLY don't care about fuel efficiency or speed. As the vehicle gets bigger, the drivetrain just keeps getting bigger too, and legged DTs already take up an immense proportion of space in a vehicle.
Also, putting all that equipment in a turret seems cool, but no idea why it might be advantageous, except that all the crew can reach all the controls, including gunnery, without having to run all over the vehicle.
So:
Disadvantages: All the crew is in one place. One good hit could take them all out. Turrets waste a lot of space, so you want to minimize how much space you devote to them. Legged Drivetrains are huge and bulky and slow, and use a lot of power for relatively little thrust.
Advantages: All the crew is in one place. they can all switch seats, take over another station, etc. nearly instantly, without having to run the length of the vehicle or open a hatch to a turret. Offroad terrain really isn't a problem. You can save a TINY bit of space by only pressurizing and climate controlling the cockpit/living areas of a vehicle, like the turret. It would make modular repairs relatively simple (Accessing the weapons systems would not require accessing anything but the 'head' turret, accessing the power plant only involves popping a side hatch, etc. All the systems are fairly isolated.)
Any input here? I really want these to be practical. I just don't know if I can make that work, and may have to whip up a religious reason for such designs