Patron Zero
SOC-13
I'd like to toss out a concept I'm working through for a variant setting Traveller game-campaign and collect the opinions of the good assembly in residence.
The working title is Starpunk for the lack a better one at the moment and breaks down in the following ideas.
The fundamental divergence from 'mainstream' Traveller as it's known-played currently is the extreme hazards of the environment-dimension of jumpspace and the required precautions and procedures observed and taken to navigate in such.
Shared in common are the starships of this setting are designed-constructed to survive the brief excursions into jumpspace by the having 'jump-rated' outer hulls, best explained as how modern submarines have pressure-rated hulls that determine their operations into an ocean's depths.
Before preparing to activate it's jump drive, the vessel goes through a checklist of securing internal compartments, 'locking down' operating systems and the crew taking stations in 'jump-safe' areas.
At this point the variant technologies applied to safely traversing jumpspace differ, passive and active measures can include the extending of hull mounted 'lightning' rods to ward away the crackles of jumpfire or the application of insulating 'tiles' to areas of the ship vulnerable to said hazard.
Any vessel that suffers damage in combat can still attempt a jump but with risks equivalent to the level of compromise to said systems-measures.
Mind that's the a very brief presentation of the idea and still much needs further development, that said, any thoughts are welcome and much appreciated.
The working title is Starpunk for the lack a better one at the moment and breaks down in the following ideas.
The fundamental divergence from 'mainstream' Traveller as it's known-played currently is the extreme hazards of the environment-dimension of jumpspace and the required precautions and procedures observed and taken to navigate in such.
Shared in common are the starships of this setting are designed-constructed to survive the brief excursions into jumpspace by the having 'jump-rated' outer hulls, best explained as how modern submarines have pressure-rated hulls that determine their operations into an ocean's depths.
Before preparing to activate it's jump drive, the vessel goes through a checklist of securing internal compartments, 'locking down' operating systems and the crew taking stations in 'jump-safe' areas.
At this point the variant technologies applied to safely traversing jumpspace differ, passive and active measures can include the extending of hull mounted 'lightning' rods to ward away the crackles of jumpfire or the application of insulating 'tiles' to areas of the ship vulnerable to said hazard.
Any vessel that suffers damage in combat can still attempt a jump but with risks equivalent to the level of compromise to said systems-measures.
Mind that's the a very brief presentation of the idea and still much needs further development, that said, any thoughts are welcome and much appreciated.