That's what I call polar graph paper aboveFor movement I use the Book 2 version on a maneuvering board:
Now this sounds interesting...Damage is homegrown. I really dislike the idea that ships get hit and broad portions of their systems are damaged immediately. I prefer something more akin to Fletcher Pratt's Naval Wargame with critical hits added.
Currently I am using A combination of Mayday, Book2 and Special Supplement 3. As it stands Mayday donates it's movement system and simplified Computer rule and the rest is pretty much pure Book 2.
With a added Evasion rule 1g of thrust is traded for the pilot's skill as a negative to Hit DM, additional Gs of thrust can be traded off on a 1 for on 1 basis to add to the pilots effective skill.
Sand is cumulative per hex, in that if a triple turret sand turret deploys all it's sand into one hex face it is -3 for the 1st and additional -1 per tube.
Is Sand cumulative in its effect?
You raise something I've always wondered about.
Is Sand cumulative in its effect?
I can see arguments both ways, and many canon sources aren't clear as to the game effect (i.e. is it cumulative if you have enough sandcasters to plaster the incoming with multiple sand layers?)
In space nothing would ever stop it dispersing so once the sand is blasted out is will keep dispersing forever, albeit moving on the same trajectory as the ship. It would surely only take a few turns for the sand to become so dispersed it would add nothing to defense. I could definitely see its only defensive usefulness would be when first fired.
I posted "other" as I avoid it like the bubonic plague. My scenarios are designed to avoid space combat at all costs. If someone wants to fight with starships, I recommend either Warp War, if they can find a copy, or Imperium (the GDW game).