Big naval battles in space? Not a part of my Traveller.
well, never intentionally ...
https://www.youtube.com/watch?v=QrbdlZHkzkA
Big naval battles in space? Not a part of my Traveller.
No, far better to play TCS if you want to do that sort of thing. I did do a re-balance of High Guard to work better with small ships at one point, though.[ . . . ]
Big naval battles in space? Not a part of my Traveller.
I did do a re-balance of High Guard to work better with small ships at one point, though.
I have used Full Thrust (the actual Full Thrust, not Power Projection) in the past, I'm really not sure what I'll do in my next campaign.
Do you convert Traveller Ships?
Or if you use FT ships straight how do you deal with Character skill?
Do you convert Traveller Ships?
Or if you use FT ships straight how do you deal with Character skill?
My apologies, I totally missed this question.
Understanding that this was a SSU...
I used at 1Mass = 20 dtons conversion, granted some automatic armor due to materials, and went more off of % than actual Mass. I'd have to drag my notes out but there was a semi-elaborate process. If I do it again I'd want to simplify it even more.
My goal was that I wanted a simple starship combat simulator and one that would allow fleet actions, but that also worked with ACS. It worked out pretty well and everyone was pretty happy with it.
D.
FMA is what?Recently I have been pondering the opposite, Adapting Traveller to FT. Which is largely Beating on FMA Until it looks Traveller-ish and then taking the results through to FT, Kinda.
Note, FMA was a attempt to write a RPG based on the StarGrunt 2 rules set.
Though the brief glimpse of what both you and Aramis have done give me some ideas as well.
One of the issues I have been chewing on is the Crew life Support, which burried in the Hull slice in FT and explicit in Traveller.
But since this is still in the scribbled notes phase it will work it self out....
FMA is what?
Recently I have been pondering the opposite, Adapting Traveller to FT. Which is largely Beating on FMA Until it looks Traveller-ish and then taking the results through to FT, Kinda.
Note, FMA was a attempt to write a RPG based on the StarGrunt 2 rules set.
Though the brief glimpse of what both you and Aramis have done give me some ideas as well.
One of the issues I have been chewing on is the Crew life Support, which burried in the Hull slice in FT and explicit in Traveller.
But since this is still in the scribbled notes phase it will work it self out....
"Full Metal Anorak" or Stargrunt II (I think, it might be Dirtside II, it's been awhile).
D.
SG II is the infantry rules. Intended for 25mm
DS II is armor and platoons. intended for micro-armor.
That's what I call polar graph paper above
Now this sounds interesting...
anymore details?
I have looked at Mongoose Victory at Sea...
Yeah, and with the ability to port SG2 to DS2 to FT it is a highly attractive idea. I did some similar experiments. When it comes to life support there is a pretty explicit ratio of Mass to Crew buried in the Fleet Books, space set aside for troops/passengers could easily be considered to also account for extra machinery needed for extra bodies.
D.
Looks very "borrowed from Traveller" to me...
I really wish Jon would write 3rd edition of them all already and intertie them more sensibly...
>Snort!< Yep, Jon has never hidden what his source inspiration is. GZG's games are a fork of Traveller.
I wouldn't expect that anytime soon, there are a couple of groups working on the Full Thrust side, with the Emerald Coast Skunkworks being the most active as of late.
I think last year Jon said he was actively working on SGIII.
He posted on his "corporate" website that he was working on SG III and a new edition of FT.