sandmanninja
SOC-9

Trying to work on my texturing skills.
This is a corridor from a large ship or Station. This could be a corridor that links the inhabited areas to Engineer, skirting fuel or cargo holds.
Spline work on the consoles - a traced the shape, extruded it, then applied some textures.
The pipes are just cylinders with a texture.
The corners of the ceiling are chamfered and the ceiling itself has a texture applied.
The pressure hatch at the end of the corridor is just a texture.
Lighting is done with IES lights.
Almost all textures have a BUMP map, giving it a pseudo 3D appearance.
Pure metallic surfaces have specularity added.
I'm not 100% happy with it, but I only spent a few hours on it.
If I was doing this for publication, I'd have spent more time with the textures.
Maybe putting a very complex series of textures together to vary it more.
Maybe add some softly glowing lights along the floor and more stickers or labels or signs on the walls.
Maybe some directional flow arrows on the pipework, too.
Also, this is 'clean' - I'd want to take the time to dirty it down and add wear-n-tear to the surfaces. Maybe some steam leaking from some pipe seams (done with Particles).
Rendered with 3ds Max 2009 and Mental Ray.