If there's a way to refuel there is no need to 'visit' any of these worlds.But Travellermap doesn't have an easy way to block amber as well as red, nor to block C/D/E/X ports.
If there's a way to refuel there is no need to 'visit' any of these worlds.But Travellermap doesn't have an easy way to block amber as well as red, nor to block C/D/E/X ports.
The system may be under Red/Amber, not just the planet. You can have a Red system notorious for being unkind to intruders, and firing on everything that pops out of jump, much less approaches the planet or gas giants in the system.If there's a way to refuel there is no need to 'visit' any of these worlds.
Yes, you are technically correct. You COULD travel to any system without ever visiting the main world. Clandestinely suck up the water or methane or what have you, process it into that hydrogen and be on your merry. No one is the wiser you hope (yea right)....If there's a way to refuel there is no need to 'visit' any of these worlds.
Even if the Imperial Navy is not the agency enforcing a Red Zone, one may make some safe assumptions about Red Zones:If there's a way to refuel there is no need to 'visit' any of these worlds.
as for the brain programming, it's been around since CT A06... Expedition to Zhodane. As has cloning as it's in core (TTB 87) at TL 13. (Ironically, the breakpoints on the 86-87 table have us still very emphatically missing almost all the TL 8 elements except Autocannons and Vacc Suits are still beyond us... «snark»and we still can't build a model 1 (because we don't know what it takes to calculate a jump...)«/snark»Those imperial entanglements can include shoot-on-fails-to-immediately-surrender, or even, if you've damaged Imperial assets, say, with a battlefield meson gun, go straight to execute on capture, destroy on sight.
Or, potentially worse, capture, freeze, and relocate orders... when you wake up, it's 5 years later, you're 80+ parsecs from where you were, and your gear isn't with you, just a jumpsuit, a sleeping bag, a pup tent, and new ID card with a number, no name.... and no cash, but that id allows you to get pablum from any imperial base...
Or captured, resuscitated, and relocated to a prison planet. Noting that resuscitation may be "braindumped and loaded into a clone."
And people wonder why I'm so partial to TL-13. (Narrator: no they don't -- they don't even notice, let alone care.)It's more recently been retconned that the ability to braintape and encode into a chip has been around since about TL13... perhaps even TL12... see Agent of the Imperium.
And here I am mucking around in TL=9-12 for the "challenge" of it.And people wonder why I'm so partial to TL-13. (Narrator: no they don't -- they don't even notice, let alone care.)
Yep. Rules-as-written, it's what you've got, most places.And here I am mucking around in TL=9-12 for the "challenge" of it.
The Real Challenge is having TL 8- Travellers Travelling in a TL 9+ Campaign.And here I am mucking around in TL=9-12 for the "challenge" of it.