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Starship Shields

Originally posted by ArchTangent:
</font><blockquote>quote:</font><hr />unfortunately, there is not a single Hard SF game on the market.
I must de-lurk to address this. (Hi, everybody!) :D

For a hard science fiction game, you should check out a game from Dream Pod 9 called Jovian Chronicles. Since it's anime inspired, it has the required giant robots. However, the setting is such that if giant robots don't match your idea of hard SF, you can replace all the exo-armor references with simple(!) space fighters and not do any violence to the setting. It's set entirely within our solar system, folks have to worry about reaction mass for their craft, the space combat system is vector-based, and it takes weeks to get from planet to planet. Our humble Sol system is plenty big for a full campaign.

The game leans toward military campaigns, as there's a cold war going on between Jupiter and Earth, but the setting is complete enough that you can be Martian freedom fighters, or SolaPol investigators, or Mercurian traders or whatever floats your boat.

The Spacer's Guide supplement is particularly good, and might have some good stuff to use in your Traveller game.
</font>[/QUOTE]Yes, I have heard of the Jovan Chronicles but I really do not like anime. For me, I prefer line drawings or the type of art that dominates TS
 
Originally posted by kafka47:
Yes, I have heard of the Jovan Chronicles but I really do not like anime. For me, I prefer line drawings or the type of art that dominates TS
That's fair, though I'd still recommend that you at least thumb through the setting material if you get the chance. You can ditch most of the anime-esqe stuff without any trouble. Well, except the art still lurking in the books. :D

Blue Planet is another game you might want to check out, though any mention of space travel is in the background and not part of a character's day to day life.

I've heard that Transhuman Space is similar to Blue Planet thematically, but I haven't read any TS stuff, so I don't know for sure.

We now return you to your regularly scheduled Traveller thread. ;)
 
Originally posted by ArchTangent:
Blue Planet is another game you might want to check out, though any mention of space travel is in the background and not part of a character's day to day life.
Blue Planet is definately cool, but nothing you couldn't do in Traveller in a pinch. To me it already reads almost like a really detailed Traveller Planetary Sourcebook (a REALLY good one) ;)

Hunter
 
Blue Planet, definately sounds interesting. But would you want to spend a year gaming there? Could easily be used as scource material for a recuring theme in an ongoing game.
 
Back to the thread now.
The idea with shield is with a heavy energy draw, they will be taking away from a ships agility.
It is the basic argument of balancing weapons vs armor vs mobility.
Shields would add to armor while reducing mobility.
At the higher Tech levels, they would be more attractive as powerplants became more efficient to the point where it worked better tonnage wise than armor.
At lower tech levels, the power draw would be prohibitive, you could get better protection from armor.
The cost and weight of shields would be equivalent to jump drives due to energies handled and complexity.

How will shields be affected by different types of weapons? Paccs, HEW, Lasers, Meson guns, missiles, rocks.
Shields, being an electromagnetic device, would be most effiecient against elecromagnetic types of weapons, ie, lasers, Paccs and HEW. Take the UPP rating of the shields straight off the incoming weapon UPP.
Meson guns would not notice them as they sailed merrily on past.
Missiles would pass through probably with disrupted electornics. UPP subtraction again.
Rocks would not hardly notice the shields, possible being slightly deflected. Navigation hazard only.

The next point is, where will the weapon energy go to? It is deflected away into the vacuum.

Any other ways to handle shields? Any loop holes I missed?
 
Originally posted by vegascat:
The next point is, where will the weapon energy go to? It is deflected away into the vacuum.

Any other ways to handle shields? Any loop holes I missed?
I tend to classify shield systems in Sci-fi into three broad categories: absorbtive (black globes), ablative (sand casters), and reflective (honor harrington/star trek).

Absorbtive shields soak up the energy applied to them by an attack. This energy goes into some sort of storage device for later release. At lower tech levels, this energy is entropic (can't be used... basically waste heat), and depending on the setting, may become usable on some level at higher tech levels. In general, if your storage device gets overloaded your ship goes boom. These shields would have an energy cost for startup, and would then power themselves.

Ablative shields attempt to force the attack to burn through a barrier, which bleeds off energy in the process. Sandcasters are the only shield of this type that I can think of right off the top of my head.

An ablative energy field might have an interesting explanation for in game tech though. If it was an energy barrier, this sort of system would require a constant recharge to restore the lost energy... i.e., you have to put energy into the field equal to what the attack just burned off. This would be in addition to the upkeep cost of the system.

Reflective shields attempt to deflect the incomming fire away from the ship. These are probably closest to star trek, although trek shields also degrade like ablative shields do. Side wall generators in Honor Harrington are another good example of this sort of tech, but they use an intense gravitational field to try to "bend" attacks away from the hull. The main weakness being that really powerful attacks, or close range attacks can manage a straight shot through the wall. This sort of shield would have a constant energy cost.

Getting rid of your energy depends on how your shields are based. If they're ablative, your problem is solved... the attack burns off layers on the way through and the energy is already out of your system. The same is true of reflective shields. Any energy that is removed by the shield is already outbound or reflected away.

Only if your shields are absorbtive (black or white globes, et all) do you have the problem of re-radiating the waste energy. Then you've either got to find a way to use the energy (like the Andros from SFB), or a way to re-radiate it somehow.

Now, all of this ignores waste heat built up by the system, energy absorbed by the ship itself, and other thermodynamic concerns. Whether or not you account for those effects depends on how serious a gear head you want to be.
 
Waste heat has always been the bane of ship design. With the energies used, a .001% effeciency loss in the power generators would melt down a ship in short order.
I would love to have a ship that could absorb incoming energy and use it for propulsion, agility, or return fire. Hate to have PCs get ahold of one though.
 
Originally posted by DrSkull:
Perhaps you can replace Sandcasters with an energy shield. Make something just as effective as Sand, but call it shields instead. This will maintain balance, but give you the "shields" you want.
I've done this very thing in a campaign and found that it worked quite well, especially verses missles and lasers. It also worked well at simulating degredation as more and more sandcasters were taken out.

T. :D
 
I don't think messing with Canon is so Taboo. Even Mr. Miller had to rethink computing power from CT. The computer I am on right now by CT standards was like TL 16! :eek:

Star wars type shields (from the movies not the game) provided both deflection (a deflection bonus to AC) and defense (DR or Resistance). I would use resistances as these could be listed by weapon type.

EX: The shield provide 20 resitance to Laser and Plasma weapons but only 15 to Missiles etc.

Traveller was designed to be open ended. With so many worlds developing tech simultaneosly something was bound to be developed in the form of shields. Perhaps there was such a cost or drawback that the project never took off.

Read the section on Imperial Reserch in The MT Library Data supplement.
 
Originally posted by MegaCredit:
"Can you bind the beautiful Pleiades? Can you loose the cords of Orion?" - God to Job / Proverbs 38:31.
file_21.gif
Proverbs only has 31 chapters, and Job isn't mantioned in any of them!
 
Originally posted by MichaelL65:
</font><blockquote>quote:</font><hr />Originally posted by MegaCredit:
"Can you bind the beautiful Pleiades? Can you loose the cords of Orion?" - God to Job / Proverbs 38:31.
file_21.gif
Proverbs only has 31 chapters, and Job isn't mantioned in any of them!
</font>[/QUOTE]I have corrected my typo. Thanks for the heads up. I must have confused God in the whirlwind and the Virtuous woman.
 
Originally posted by MichaelL65:
</font><blockquote>quote:</font><hr />Originally posted by MegaCredit:
"Can you bind the beautiful Pleiades? Can you loose the cords of Orion?" - God to Job / Proverbs 38:31.
file_21.gif
Proverbs only has 31 chapters, and Job isn't mantioned in any of them!
</font>[/QUOTE]BTW before you criticize, you should check your own post for errors. Did I "MANTION"
file_21.gif
your own spelling problems!

This sight isn't for flaming its for gaming. Lets stick to Traveller discussions.
 
Originally posted by MegaCredit:
BTW before you criticize, you should check your own post for errors. Did I "MANTION"
file_21.gif
your own spelling problems!

This sight isn't for flaming its for gaming. Lets stick to Traveller discussions.
Several of us have asked for a spel chequer on this bored! ;)

Now if you'll excuse me, I need to get a beam out of my eye...
 
[Several of us have asked for a spel chequer on this bored! ;)

You know, you are a good sport! :D
Are you fired up about T20 going to the printer?

I suspect all of this game mechanics talk will seem silly once the rules hit the street. Although it is fun to talk about it.
What do you think?
 
God save all here!

Now, the topic was shields for ships, am I right?
Have any of you tried this link?
http://www.freelancetraveller.com/features/shipyard/shields.html

Author is Ken Pick. The Freelance traveller site has a buncha goodies for these nassty questions. I invite you to mine it at leisure, instead of each other's grammar or biblical scholarship.

(And he ducks as the ash cans drop/ Missiles fly...and scoots for the 100 diameter line!)
 
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