I hear this a great deal, usually stated as a simple fact.Stealth in space does not exist in the OTU.
I am not here to debate the real world thermodynamics ... I will yield the point for this discussion (although I think that there is an assumption of infinite resolution that would not hold up to a rigorous examination of wavelengths and apertures and pixel resolution and scanning times).
While I yield the point that there is no stealth in space in the Real Universe, I offer the following in challenge to the often made claim that there is no stealth in the OTU:
CT:Book 2 said:Starships can detect other ships at a range of approximately a half million miles (500 inches). Military vessels and scouts have detection ranges out to two million miles (2000 inches).
Ships which are maintaining complete silence cannot be detected at distances of greater than 100,000 miles; ships in orbit around a world and also maintaining complete silence cannot be detected at distances greater than 10,000 miles. Planetary masses and stars will completely conceal a ship from detection.
CT:Book 2 said:Ordinary or commercial starships can detect other ships out to a range of about one-half light-second; about 1,500 millimeters. Military and scout starships have detection ranges out to two light-seconds; 6,000 mm or 6 meters.
Ships which are maintaining complete silence cannot be detected at distances of greater than half detection range; ships in orbit around a world and also maintaining complete silence cannot be detected at distances greater than one-eighth detection range. Planetary masses and stars will completely conceal a ship from detection.
MT:Referees Manual said:Getting a good sensor lock on a target requires two sensor tasks' the target must first be located using a sensor scan task, upon a getting a successful scan, the sensors must be locked onto the target using a sensor pinpoint task.
1. Locating the Target: Locate the desired target With the following task:
To locate an enemy unit with sensors'
Difficulty, Off=Computer Model Number; Def=Range (confrontation)
Referee' Use the most favorable sensor scan difficulty level from among the Unit's UCP. Use the number of squares from the sensing Unit to the target unit as a negative OM. Optionally, a character may use Sensor Op skill in place of the computer number.
Evaluate the results of this task as:
Extreme Failure: Scan failed.
Failure: Target located If Strong/Large
Success: Target located If it is Moderate/Medium or Strong/Large
Extreme Success: Target located
These basic core rules seem to imply that detection of ships is far from automatic and universal in the OTU. From the earliest rules, I would personally go so far as to assume that some level of stealth is innately assumed to be part of the package of Fusion Power Plants, Maneuver Drives and Liquid Hydrogen fuel. Beyond a certain range, the CT rules say that no detection is possible. Under a variety of conditions, the MegaTraveller rules make 'locating the target' statistically improbable to impossible ... the basic definition of 'stealth'.
I invite those more knowledgeable of the OTU to provide more than unsupported statements that there is no stealth in the Official/Original Traveller Universe.
I welcome anyone with insight from T5 to chime in on the latest thinking on the subject.
Based on the early rules, I am forced to reject the claim that there is no stealth in the OTU.
IMHO, limited stealth appears to be the default in the OTU.