Hi,
I'm not sure if this is the right place to post this, but since its kind of Taveller related, I figured I'd post it here.
A year or so ago I came across some RPG stuff set in the 1930's that caught my attention. Overall, since the 1930's saw an evolution from clothe and wood biplanes to ~400mph all metal monoplanes, early jet engine experimentation, experiments in rocketry, interests in archaeology, and the like, it seemed like the 1930's would make for an interesting period for role-playing, but alot of the existing RPG stuff seemed a bit too Saturday Morning Serial/Pulp Adventure to me.
As such, I began to wonder whether you couldn't instead just do an almost straight up Traveller type game instead.
Specifically, the British Empire could replace the Imperium (or perhaps if you prefer, you could use a combination of the Entente powers from WWI as more or less representing the Imperium), you could have the Soviet Union & communist sympathizers around the world as a replacement for the Zhodani threat, and perhaps growing Nationalist or Fascists movements around the world could replace the Solomani threat, and finally possibly interests in Archaeology and Paleontology (with perhaps with rumors of ancient alien interaction) replacing the Ancients of Traveller.
Anyway, along these lines I've started putting together some stuff that could be used for Traveller type adventures but set in a 1930's Earth type setting.
As such, here is a link to some plans that I've come across for a small Tramp Steamer, and attached are modified/cleaned up drawings that I have made based on them, that might be more useful for anyone wanted to use such a ship in an adventure.
http://cocatrez.net/Water/FerrisShips/FerrisShips.html
A word of caution about my revised drawings though, is that I've chosen to use a 4ft x 4ft (~1.25m x ~1.25m) deck grid instead of the more typical 5ft x 5ft (~1.5m x ~1.5m) Traveller grid, because while 5ft/1.5m wide passages may be well suited for starships which would have to accommodate people VACC suits/EVA suits, while in 20th century Earth 4ft/1.25m wide passages etc might be more appropriate for houses, buildings, and ocean going vessels, etc. And, in 20th century architecture 8ft spacing is not uncommon.
However, I also chose not to force all bulkheads, etc to fall directly on grid lines (as I have often tried for my Starship drawings) since the plans could be used for other rulesets instead of just Traveller so I didn't want to overly constrain the drawings to the limits any one specific set of rules.
Anyway, here they are if anyone has any interest in them. They aren't complete yet, as they only show down to the main deck. I hope to add some stuff for the lower stuff showing the holds and machinery spaces later.
Regards
Pat
PS. For reference a 4ft x 4ft x 10ft space equals 160 cubic feet (or 1.25m x 1.25m x 3m space equals about 4.6875 cubic meters) or about 1/3 of a Traveller dton.
I'm not sure if this is the right place to post this, but since its kind of Taveller related, I figured I'd post it here.
A year or so ago I came across some RPG stuff set in the 1930's that caught my attention. Overall, since the 1930's saw an evolution from clothe and wood biplanes to ~400mph all metal monoplanes, early jet engine experimentation, experiments in rocketry, interests in archaeology, and the like, it seemed like the 1930's would make for an interesting period for role-playing, but alot of the existing RPG stuff seemed a bit too Saturday Morning Serial/Pulp Adventure to me.
As such, I began to wonder whether you couldn't instead just do an almost straight up Traveller type game instead.
Specifically, the British Empire could replace the Imperium (or perhaps if you prefer, you could use a combination of the Entente powers from WWI as more or less representing the Imperium), you could have the Soviet Union & communist sympathizers around the world as a replacement for the Zhodani threat, and perhaps growing Nationalist or Fascists movements around the world could replace the Solomani threat, and finally possibly interests in Archaeology and Paleontology (with perhaps with rumors of ancient alien interaction) replacing the Ancients of Traveller.
Anyway, along these lines I've started putting together some stuff that could be used for Traveller type adventures but set in a 1930's Earth type setting.
As such, here is a link to some plans that I've come across for a small Tramp Steamer, and attached are modified/cleaned up drawings that I have made based on them, that might be more useful for anyone wanted to use such a ship in an adventure.
http://cocatrez.net/Water/FerrisShips/FerrisShips.html
A word of caution about my revised drawings though, is that I've chosen to use a 4ft x 4ft (~1.25m x ~1.25m) deck grid instead of the more typical 5ft x 5ft (~1.5m x ~1.5m) Traveller grid, because while 5ft/1.5m wide passages may be well suited for starships which would have to accommodate people VACC suits/EVA suits, while in 20th century Earth 4ft/1.25m wide passages etc might be more appropriate for houses, buildings, and ocean going vessels, etc. And, in 20th century architecture 8ft spacing is not uncommon.
However, I also chose not to force all bulkheads, etc to fall directly on grid lines (as I have often tried for my Starship drawings) since the plans could be used for other rulesets instead of just Traveller so I didn't want to overly constrain the drawings to the limits any one specific set of rules.
Anyway, here they are if anyone has any interest in them. They aren't complete yet, as they only show down to the main deck. I hope to add some stuff for the lower stuff showing the holds and machinery spaces later.
Regards
Pat









PS. For reference a 4ft x 4ft x 10ft space equals 160 cubic feet (or 1.25m x 1.25m x 3m space equals about 4.6875 cubic meters) or about 1/3 of a Traveller dton.