Things I'd like to see in future issues of Stellar Reaches:
More art!
I'd love to see adventures (even short amber zones) built using the UWPs from the Empty Quarter sector, which would let me know that people are possibly even taking their Gateway campaigns up into Empty Quarter from Ley. (As a writer, I love to hear from people actually using my work. Makes the effort seem much more worthwhile.)
Starships with deckplans, preferably ships that a PC group can run/own/use, and perhaps adventures to use them in, would be cool, too.
(Sensing a theme here? I want to see stuff that people will use.)
I'd love to see OTU pieces or even ATU pieces that are well thought out and have plunderable bits. For example, the Light Task Force article of CT ship designs in Issue #2 was set in the Spinward Marches, but can be used to inspire an adventure in the Empty Quarter circa 993 almost directly because of the anti-corsair bent to the example given.
How-To articles to help Referees to improve their skills would be cool. Good advice on the care and feeding of running Traveller as a longterm campaign (either Face-To-Face or over PBEM) or as a 4-hour convention slot would be excellent avenues to explore.
There's a lot of untapped resources out there that, given a little flexibility in presentation, would make excellent content for Stellar Reaches.
You know, I just thought of something else that might be cool: a 1-3 page overview of an ATU setting or an out-of-the-way OTU setting, suitable for inspiring others looking for something new or something different. If it were done concisely and with the viewpoint of presenting an overview of the setting to new players, it'd be a great way for Referees to share their work with a potentially appreciative audience. (I'd probably call such pieces "Campaign Overviews", "Other Campaigns", or even "Variant Settings", something like that. That is, if I got such a submission. I may not, if no one is interested in writing it.)
More later,
Flynn