• Welcome to the new COTI server. We've moved the Citizens to a new server. Please let us know in the COTI Website issue forum if you find any problems.
  • We, the systems administration staff, apologize for this unexpected outage of the boards. We have resolved the root cause of the problem and there should be no further disruptions.

Stretching the rules and regulations

rancke

Absent Friend
Rules question: If a ship leaves the shipyard after its annual maintenance on day 001 and initiates a jump on day 365, does it get the negative DM to misjump determination?

(I think the rule on this is the same for all versions, but if not, just mention which version you're talking about).

Setting question: If the ship applies to System Control for leave to depart on Day 365 (with a flight plan that has it enter jump before 24:00) will it get the permission?


Hans
 
Rules question: If a ship leaves the shipyard after its annual maintenance on day 001 and initiates a jump on day 365, does it get the negative DM to misjump determination?

For this, I would just apply common sense. During the previous year, how much stress have the crew put on the ship? Have they been doing regular upkeep? Using a lot of unrefined fuel? Gotten into any firefights? A lot of hard jumps within the 100 diameter limit?

If they have been rough on their ship, then yes, I would apply the negative DM. If they have been treating the ship well, then no negative DM.

Setting question: If the ship applies to System Control for leave to depart on Day 365 (with a flight plan that has it enter jump before 24:00) will it get the permission?

Yes.
 
Having flown from Brisbane, Australia to Honiara, Guadalcanal in the Solomon Islands on a Boeing 737 that was 6 months overdue for an overhaul, I sort of toss the 12 month maintenance requirement for lifting off out the window. Unless you have some sort of Imperium-wide organization in charge of monitoring space ship maintenance records, spaceworthiness, and crew standards, the maintenance requirement should be viewed as up to how far the characters want to stretch their luck.
 
"Sure, why not?"

Nowadays I tend to give my players all sorts of freebies like that, if it doesn't matter diddly to the game.

But I would not want to make the rule that says whether or not it's correct.
 
My car engine doesn't start running rough at the service technician's M months or N miles, so I'd decide based on the amount of hassle the players are up for.
 
So your ship gets annual maintenance then sits on tarmac for a year and sees no use? I'd start the timer at the first point it was used. Other than cleaning away the cobwebs.
 
So your ship gets annual maintenance then sits on tarmac for a year and sees no use? I'd start the timer at the first point it was used. Other than cleaning away the cobwebs.

Hmmm, I probably would run a full series of checks before even thinking of lifting a ship off that has been sitting for a year, along with putting the power plant online for a couple of days to a week and testing the lift and maneuver drive systems. Life support would probably need a dump and flush as well.
 
So your ship gets annual maintenance then sits on tarmac for a year and sees no use?
No, it gets an annual maintenance and the fly around for 53 weeks instead of only 50 weeks before it gets its next maintenance, thereby squeezing an extra jump into the maintenance cycle.

We all assume that the natural operating cyclus of a ship is 50 weeks working followed by two weeks maintenance. It just occurred to me that maybe that wasn't necessarily so, especially for centicred-pinching PCs.


Hans
 
Back
Top