Morning Icosahedron,
How does one attach the various parts of a car, aircraft, ship, or any other structure even the human body?
By using some sort of structure generally known as frame work or frame for short that has certain characteristics called height, width, and length.
In the human body that internal structure or frame is called the skeleton. Strip everything away from the skeleton or frame there is still weight that can be measured.
Aircraft have a basic structure called the air frame on which the components are attached to. Once the components and outer surface have been installed we have a vehicle that hopefully will do the design function of flying through the air. The airframe has a certain weight.
Cars have a structure called a chassis on which all components are attached to that make the vehicle a car. The chassis has weight, height, width, and length. Put the chassis on a scale and there is going to be a number called weight. Mount an engine, wheels, axles, and all the other components, not forgetting fuel or other similar items the scale will show that the car's weight increases. Add the weight of the operator, passengers, and anything carried as a load and the weight goes up yet again. Mount armor and the weight is increased by the weight of the armor added.
The chassis/frame regardless of being composed of many parts or cast as a single piece of metal have weight. Unfortunately, I haven't been successful in finding out what an empty turret or tank chassis weighs I'm still looking.
Ships have hull plating that provides a minimal amount of armor protection. If more protection armor is added to the hull usually externally over the hull plating. Armor can also be added internally, usually reducing the amount of storage space.
Striker overlooks the basic fact that the chassis dimensions have weight even when only adding the minimum of 0.25 cm of armor.
I know someone who built a vehicle that has the bear bones of components. Basically the guy has an open chassis composed of the frame on which he mounted the motor, radiator, wheels, axles, transmission, the fire wall, no wind shield, a plate of steel for the floor one or two seats, steering system, and other components allowing the driver to operate the beast. The last time I saw him he still didn't have even a roll cage installed just exposed to the elements.
The contraption doesn't have "armor" in my book but still has weight.
Apparently I am in the minority since I have always interpreted Steps A and D as being a structure that established both the base weight and how much the interior could hold in volume.
I'm not going to attempt to change the system since obviously a majority of the users of the Striker design system have established the concept of an empty chassis and turret as only defining volume.
I think the topic can be safely dropped and I do appreciate the point of view expressed by both you and Carlobrand.
Thank you for the help.
I would have to agree with Carlobrand. Although section A misleadingly refers to a 'chassis', giving the impression of a physical object, section D refers more properly to turret 'dimensions'. They are both hypothetical constructs in the manner of a 'wireframe' in a CAD drawing. There is no actual frame present.
The shell of the vehicle, to which everything is attached, is in fact formed by the armour.
That's the way the Striker rules work, as written. Of course, if you want to add in mass and cost for an underlying physical framework, you are free to do so as a houserule (Jtas may have added such a rule) but there is no mass and cost in the original rules, it's simply a dimensional analysis.