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[STRIKER] The Solar Triumvirate Marine Corps TO&E and Stats

Golan2072

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In this thread I'm going to develop a pet project of mine, the Solar Triumvirate's Marine Corps, in Striker format.

The Solar Triumvirate's Marine Corps are a Long Service force equipped with the best equipment available IMTU - TL12. It is a "Constant Readiness" force, that is a military force kept at peak combat readiness at all times and assigned dedicated interstellar transport craft, ready to defend the interest of the Solar Triumvirate at the shortest notice. Marines are mechanized heavy infantry, that is equipped with organic transport and combat-support grav-vehicles and equipped with relatively heavy firepower for their size.

Troop Quality
Of a 155-men Marine Company, 54 (around 35%) are Recruits, 54 (around 35%) are Regulars, 31 (around 20%) are Veterans and 16 (around 10%) are Elites.

Organization
My approach is to first detail the "building blocks" - several types of Teams and Squads - and then assemble the larger units from them.

Rifle Team: 3 Gauss Riflemen (Privates, Recruits) and 1 Team Leader (Lance Sergeant, Veteran, who also leads the Squad, see below), 4 men; Morale 6, Avarage Initiative.

Plasma Team: 1 PGMP-12 Gunner (Lance Corporal, Regular), 2 Assistant Plasma Gunners (Privates, Recruits, carry reloads but also Gauss Rifles), 1 Team Leader (Corporal, Veteran), 4 men; Morale 6, Avarage Initiative.

ELINT/EW Team: 3 ELINT/EW Specialists (Corporals, Recruits) under a Team Leader (Lance Sergeant, Veteran), 4 men; Morale 6, avarage Initiative.

Company Casualty Clearing Station Team: 2 Medics (Sergeants, Recruits) and a Sled Driver (Private, Recruit). Transported on an unarmed Grav-Sled (G-Carrier with no turret), 3 men; Morale 4, Low Initiative.

Workshop Team: 3 Mechanics (Lance Corporals, Recruits, except for the most experienced among them, who is the Team Leader, a Corporal but still a recruit; 2 Vehicle, 1 electronics/weapons) and 1 Workshop Sled Driver (Private, Recruit), 4 men; Morale 4, Low Initiative.

Combat Engineering Team: 3 Engineers (Corporals, Veterans) and one Team Leader (Lance Sergeant, Elite), 4 men; Morale 11, High Initiative.

Field Kitchen Team: 3 Cooks (2 Lance Corporals and a Corporal, all Recruits) and one Kitchen Sled Driver (Private, Recruit), 4 men; Morale 4, Low Initiative.

Anti-Vehicle Team: 1 TAC-Missile specialist (Lance Corporal, Veteran), 2 Assistants/Forward Observers (Privates, Regulars) and 1 Team Leader (Corporal, Veteran), 4 men; Morale 9, Avarage Initiative.

G-Carrier Crew: Commander (Corporal, Elite), Gunner (Lance Corporal, Regular) and Driver (Private, Regular), 3 men; Morale 13, High Initiative.

Platoon Command Team: Platoon Commander (Lieutenant, Veteran), Platoon Senior NCO (Gunnery Sergeant, Veteran), and 2 Medics (Sergeants, Recruits), 4 men; Morale 7, Avarage Initnitiative.

Company Command Team: Company Commander (Captain, Elite), Company Executive Officer (Lieutenant, elite), Company Senior NCO (Sargeant Major, Veteran) and Communications Specialist (Sargeant, Veteran), 4 men; Morale 12, High Initiative.

Rifle Squad: Rifle Team (includes the Squad Leader)+ Plasma Team + (crewed) G-Carrier, 11 men

AV Squad: Rifle Team (includes the Squad Leader) + Anti-Vehicle Team + (crewed) G-Carrier, 11 men.

ELINT/EW Squad: ELINT Team + (crewed) G-Carrier, 7 men.

Company Maintainance Squad: 2 Workshop Teams and a Maintainance NCO (Lance Sargeant, Regular), 9 men.

Platoon: 2 Rifle Squads + AV Squad + Command Group (Platoon Command Team and 1 (crewed) G-Carrier), 40 men, total 4 G-Carriers. Loads on one Dropship.

Company: 3 Platoons + Command Group (Company Command Team and (crewed) G-Carrier) + Support Group (ELINT/EW Squad, Company Casualty Clearing Station Team, Field Kitchen Team, Combat Engineering Team, Company Maintainance Squad and Support Group Leader (Gunnery Sergeant, Veteran)), 155 men, total 13 Standard G-Carriers, 1 ELINT/EW G-Carrier and 4 Sleds. Loads on 5 Dropships (3 Platoon Dropships + 1 Dropship carrying the Command G-Carrier and ELINT/EW G-Carrier + 1 Dropship carrying the Sleds).

All Marines are equipped with TL12 Combat Armor (AC 10) w/Power-40 Helmet Radio and helmet-visor Passive IR; all Riflemen are equipped, in addition to to their rifle and armor, with 3 Gauss Clips, 3 TL11 RAM "Rifle" (actually underbarrel-launched) Grenades and a Bayonet (Combat Load 6.65kg not including rations and personal equipment); Rifle/Plasma/AV Team Leaders, Unit NCOs, Vehicle Crews and Officers are equipped like Riflemen, but without the Grenades (Combat Load 5.15kg not including rations and personal equipment); Medics carry no weapons but carry a Medical Kit (Combat Load 10kg). I'll post a full equipment table (including misc. equipment such as entrenchment tools and water canteens) later on.
 
Well thought out and quite realistic and in keeping with current military practice. I take
it heavy support weapons and equipment is assigned as needed from higher headquarters?
 
What exactly do you refer to by "heavy support weapons"? PGMPs ARE included (just didn't write their assignment up yet, there is one PGMP-12 per squad) as are TAC-Missiles (one Package Launcher per Platoon) and RAM grenades (one underbarrel launcher and 3 grenades per Rifleman). The G-Carrier (which I'll hopefully design tomorrow) carries a VRF Gauss Gun; in addition, most Marines operate in conjucture to a Naval ship, or, for the very least, small craft, and we're talking military-grade ship lasers and missiles for the very least. A Platoon (or even a squad in some cases) will have a Naval Forward Observer attached if nescery.

Ground artillery is provided by larger TAC missiles, using vehicle-mounted Magazine Launchers, assigned in the Regimental level.
 
Originally posted by Employee 2-4601:

Ground artillery is provided by larger TAC missiles, using vehicle-mounted Magazine Launchers, assigned in the Regimental level.
I'm a retired field artilleryman.....had to ask ;) But yes I meant heavy artillery ,
ground armor,and air assets. Figured you were using the US or Royal marines as the model.
 
IMTU Marines have light armor support at the Regimental level as well; air/space support is provided by the G-Carriers (equivalent to helicopters) and by Naval small craft. If you want serious heavy artillery, you either call Ortillery (there's typically a big naval ship in orbit above the typical Marine operation) or bring the Army.
 
I get it, wasn't sure if the G-Carriers where equivalent to helicopters in this case....but I should have seen that.
 
A G-Carrier is typically equivalent to a troop-transport helicopter with a machine gun equivalent (VRF Gauss in TL12, rapid-pulse energy weapons in higher TLs), as usedby Airborn Cavalry. A Grav "Gunship" is equivalent to an attack/gunship helicopter combined with a tank. Generally speaking, Gravitics eventually wipesout the distinction between ground, water, air and (close-orbit?) space craft. Ofcourse, ground vehicles are cheaper, and even real helicopters,outdated around TL10, are still widely produced IMTU as far more worlds have TL9- than TL10+ inmy young and small TU.
 
Makes perfect sense to me. By the way, are these for the new version of STRIKER? I've not tried it yet, I have the old box set! In fact have the old everyting Traveller... ;) I play several other tactical systems now like StargruntII. I think your MTO would work there as well.
 
They're old (early 1980's) Striker. Most Traveller stuff I have is CT, with a few MT and TNE randsom stuff.
 
I've just posted the Striker designs of the Ares G-Carrier and the Olympus Armored Grav Sled used by the Solar Triumvirate Marines (and TL12 Armies) here.

On a related subject, what do you think would be a TL12 Marine's general equipment (that is, other than weapon, ammo, Combat Armor, grenades, radio and vision enhanchers); how much of it would be always carried on person, and how much will be typically carried by the unit's "organic" G-Carrier?
 
Originally posted by Employee 2-4601:
They're old (early 1980's) Striker. Most Traveller stuff I have is CT, with a few MT and TNE randsom stuff.
Nothing wrong with the classics, I also have
all the 2300 stuff.I just got the GURPs version
I like the background in that one.
 
Originally posted by Employee 2-4601:
On a related subject, what do you think would be a TL12 Marine's general equipment (that is, other than weapon, ammo, Combat Armor, grenades, radio and vision enhanchers); how much of it would be always carried on person, and how much will be typically carried by the unit's "organic" G-Carrier?
I need to think that one over a bit,there is the natural tendency to over load your troops in the classic everything but the kitchen sink mode.

There is the other current tendency to have your infantry suffer from information over load with heads up displays etc.
 
Originally posted by Employee 2-4601:
I've just posted the Striker designs of the Ares G-Carrier and the Olympus Armored Grav Sled used by the Solar Triumvirate Marines (and TL12 Armies) here.

On a related subject, what do you think would be a TL12 Marine's general equipment (that is, other than weapon, ammo, Combat Armor, grenades, radio and vision enhanchers); how much of it would be always carried on person, and how much will be typically carried by the unit's "organic" G-Carrier?
Just to clarify, because I am not sure exacly what you are asking for here; do you want what an individual trooper might carry in his "ruck sack" or what he might be issued in total? I always had two full duffle bags plus of stuff I was issued, but we only carried a small part of that to the field, and that changed based on time of year and type of operation.
 
Originally posted by Ranger:
Just to clarify, because I am not sure exacly what you are asking for here; do you want what an individual trooper might carry in his "ruck sack" or what he might be issued in total? I always had two full duffle bags plus of stuff I was issued, but we only carried a small part of that to the field, and that changed based on time of year and type of operation. [/QB]
I'd like to know both - especially what is in the rucksak, but also what is inside the G-Carrier.
 
Marine Gunship forces are considered "Picked"; Of a 96-men Marine Gunship Company, 10 (around 10%) are Recruits, 38 (around 40%) are Regulars, 24 (25%) are Veterans and 24 (25%) are Elites.

Gunship "Squad": 1 Gunship with a crew of 4: Driver (Regular), TAC-Missile Gunner (Regular or Veteran), Turret Gunner (Veteran) and Commander (Elite); Morale 13, High Initiative.

Gunship Platoon: 5 Gunships; the leading Gunship's Commander is also the Platoon Officer, 20 men.

Gunship Company: 3 Gunship Platoons + Company XO and CO each riding and commanding an additional Gunship + Support Group (ELINT/EW Squad, Company Casualty Clearing Station Team, Field Kitchen Team, Combat Engineering Team, Company Maintainance Squad and Support Group Leader (Gunnery Sergeant, Veteran)), 96 men, total 17 Gunships, 1 ELINT/EW G-Carrier and 4 Sleds.
 
Originally posted by Maksim-Smelchak:
Hi Omer,

I really enjoy your designs. Thanks!

Shalom,
Maksim-Smelchak.
Thank you for your kind words

And look forward to the Battalion and the Regiment when I'll have time to design them.
 
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