Black Vulmea
SOC-12
I tend to look at it the other way 'round, for the high nobles: once you've established yourself as a business and political leader, then the Imperium ennobles you. In this context, a political leader doesn't necessarily need to be a tyrant, but rather someone who can exert meaningful influence on the local political system.IMO, the Imperium does not like to mix High Noble titles with actual planetary rulership. It does happen, of course, but anyone using an Imperial High title to leverage their way into running a planet outright will likely have to justify their actions later.
Looking at my notes from my last Traveller campaign, the high nobles of my setting have a plethora of world-specific titles, reflecting their local influence. The sector duke is the First Senator on his own republican homeworld, with no more statutory power than other senators in the planetary legislature but enjoying a number of privileges and courtesies paid to him by tradition. A powerful marquis is Padishah of the Five Worlds, a title deriving from a polity of the Long Night, but his homeworld is governed by an impersonal bureaucracy of which he is only nominally in-charge. A subsector duchess is Patron of the Provincial Union on one of her worlds, Advocate of another - neither is under direct rule. Another marquise is Polemarch of her homeworld hegemony, and she rules her systems with an iron fist. An marquise is chair of the ruling political party on her homeworld, which the IISS classifies as a non-charismatic autocracy, no doubt a reaction to the loss of the subsector duchy to another noble house.
Oligarch, Lord Chancellor, Life-President, Syndic, Triarch Prime, Secretary-General, Illustrious Councillor, Elector, Diarch, Potentate, Warlord - the range of local titles among the sector's high nobles is as dizzying as the many forms of government their homeworlds take. Their Imperial titles really only tell a fraction of their stories.
:nonono:Under GT, every Main World in the Imperium has its own Baron, and may have higher rank as well.
The tendency of GT to make the Third Imperium too orderly, like a collection of butterflies pinned in a shadow box, makes me itch. Eleven thousand worlds saddled with slow communications should leave a hella-lot of latitude for local variation.
The subsector duchess is the nearest political leader to the fleet admiral; she's got batrons and crurons and Imperial Marine regiments she may, in her good judgement, call upon to exert the will of the Iridium Throne.So, this argues that the subsector duke and Imperial nobles in general have some part in local politics regularly and have some degree of military power readily at hand.
IMTU, they have cadet branches, are shareholders in each others' family business interests and joint stock owners in a sector-wide mining consortium - something like the Landsraad and CHOAM - and intermarry with regularity, so yeah, there's a certain measure of live-and-let-live . . .I'd also speculate that many of the local despots and dictators are in fact Imperial nobles who control a world rather than some non-noble politician. This is why they're tolerated. They're part of the in-club and know the secret handshake so-to-speak so they're given leeway because they're reliable otherwise.
. . . right up to the point where there's not, for though they may be business partners and relations, the high noble families are also self-interested entities in a web of shifting alliances and rivalries held in check by a rough balance of power which insures if one family drifts too far out of orbit, the rest will step in to restore order.
The same things that got other powers on Earth involved, I imagine: national interest, strategic imperative, and international approbation all come to mind.If the Imperium isn't willing to stop the local Pol Pot, or Hitler, or Mao, from genocide, mass executions, or the like so long as the dictator de jour is kowtowing to the empire, what will get them involved?
Yup, which is why it's my favorite roleplaying game setting.The way I'm reading this, makes it really more interesting in terms of the game. The Imperium becomes a place of intrigues, revolts, civil war, political unrest, and all sorts of other destabilizing of society.